Divergent/mods/Screen Space Shaders/gamedata/configs/text/rus/ssfx_ui_shadows.xml

125 lines
3.4 KiB
XML

<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Shadows - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shadows">
<text>Òåíè è ñâåò</text>
</string>
<string id="ui_mcm_lst_shadows_128">
<text>128</text>
</string>
<string id="ui_mcm_lst_shadows_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_shadows_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_shadows_768">
<text>768</text>
</string>
<string id="ui_mcm_lst_shadows_768_V">
<text>768 ( Ñòàíäàðò )</text>
</string>
<string id="ui_mcm_lst_shadows_1536">
<text>1536</text>
</string>
<string id="ui_mcm_lst_shadows_1536_V">
<text>1536 ( Ñòàíäàðò )</text>
</string>
<string id="ui_mcm_lst_shadows_2048">
<text>2048</text>
</string>
<string id="ui_mcm_lst_shadows_2560">
<text>2560</text>
</string>
<string id="ui_mcm_lst_shadows_3072">
<text>3072</text>
</string>
<string id="ui_mcm_lst_shadows_4096">
<text>4096</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shadows_title">
<text>Íàñòðîéêè òåíåé è ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm">
<text>òåíåâàÿ êàðòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm_desc">
<text>Áàçîâîå êà÷åñòâî òåíåâîé êàðòû. ×åì âûøå ïîêàçàòåëü - òåì âûøå ðàçðåøåíèå òåíåé ( òîì ÷èñëå íà äèñòàíöèè).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm">
<text>Ìèíèìàëüíîå ðàçðåøåíèå òåíåâîé êàðòû</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm_desc">
<text>Ìèíèìàëüíîå ðàçðåøåíèå òåíåâîåé êàðòû. Åñëè èñòî÷íèê ñâåòà äàëåêî îò èãðîêà - êà÷åñòâî òåíåé óïàäåò äî ýòîãî ïîêàçàòåëÿ (Ïîâûøàåò ïðîèçâîäèòåëüíîñòü öåíîé êà÷åñòâà).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm">
<text>Ìàêñèìàëüíîå ðàçðåøåíèå òåíåé</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm_desc">
<text>Ìàêñèìàëüíîå ðàçðåøåíèå òåíåé. Êîãäà èñòî÷íèê ñâåòà áëèçêî - êà÷åñòâî òåíåé áóäåò íà ýòîì ïîêàçàòåëå (Âëèÿåò íà ïðîèçâîäèòåëüíîñòü).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm">
<text>Ïðèíóäèòåëüíûé îáúåìíûé ñâåò ( Íóæíà ïåðåçàãðóçêà ñîõðàíåíèÿ )</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm_desc">
<text>Ïðèíóäèòåëüíûé ïåðåõîä âñåõ íåïðÿìûõ èñòî÷íèêîâ ñâåòà íà îáúåìíûé.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm">
<text>Èíòåíñèâíîñòü îáúåìíîãî ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè îáúåìíîãî ñâåòà.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm">
<text>Ðàçðåøåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm_desc">
<text>Êà÷åñòâî ðåíäåðèíãà îáúåìíîãî ñâåòà. (Ìèí. 14% - Ìàêñ. 100%)</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm">
<text>Êà÷åñòâî îáúåìíîãî ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm_desc">
<text>Íàñòðîéêà êà÷åñòâà îáúåìíîãî ñâåòà (Âëèÿåò íà ïðîèçâîäèòåëüíîñòü).</text>
</string>
</string_table>