Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/deffer_terrain_low_flat.ps

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PostScript

/**
* @ Version: SCREEN SPACE SHADERS - UPDATE 20
* @ Description: Terrain Shader - LOW
* @ Modified time: 2024-02-27 23:30
* @ Author: https://www.moddb.com/members/ascii1457
* @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
*/
#include "common.h"
f_deffer main ( p_flat I )
{
f_deffer O;
// diffuse
float4 D = s_base.Sample( smp_base, I.tcdh);
float G = 0.001f;
float3 N = I.N.xyz;
// 2. Standart output
float4 Ne = float4 (normalize(N), D.w);
O = pack_gbuffer(
Ne, // hemi
float4 (I.position.xyz + Ne.xyz*def_virtualh / 2.h, 0.95f),
float4 (D.rgb, G)); // OUT: rgb.gloss
return O;
}