36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
local weight_unit = game.translate_string("st_kg")
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function on_game_start()
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local inv_ini = ui_inventory.UIInventory.InitControls
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function ui_inventory.UIInventory.InitControls(self)
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inv_ini(self)
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local wnd_pos = self.player_weight_cap:GetWndPos()
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wnd_pos.x = wnd_pos.x - 20
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self.player_weight_cap:SetWndPos(wnd_pos)
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wnd_pos = self.player_weight:GetWndPos()
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wnd_pos.x = wnd_pos.x - 8
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self.player_weight:SetWndPos(wnd_pos)
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end
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local base_parse = ui_inventory.UIInventory.ParseInventory
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function ui_inventory.UIInventory.ParseInventory(self, npc, all, id_list, ignore_kind)
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local inv = base_parse(self, npc, all, id_list, ignore_kind)
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if not npc or npc:id() ~= AC_ID then return inv end
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if self.possible_kind["s_all"] then return inv end
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--if all then return inv end
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local cat_weight = 0
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for id, obj in pairs(inv) do
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cat_weight = cat_weight + obj:weight()
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end
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local tot_weight = db.actor:get_total_weight()
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-- Note: this also removes the space between total weight and kg
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self.player_weight:SetText( strformat("[%s] %s%s", round_idp(cat_weight, 1), round_idp(tot_weight,1), weight_unit) )
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return inv
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end
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end |