Divergent/mods/iTheon New Tasks/gamedata/scripts/tasks_big_game.script

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local nta_utils = new_tasks_addon_tasks_utils
local tunnel_smart_terrain = "jup_sim_2"
local state = {
small_giants_ids = {},
big_giant_id = nil
}
function save_state(mdata)
mdata.big_game_task_data = state
end
function load_state(mdata)
if mdata.big_game_task_data then
state = mdata.big_game_task_data
end
end
task_status_functor.big_game_task_status_functor = function(tsk,task_id)
if not (db.actor and tsk) then return end
local stage = tsk.stage
if stage == 0 then
if
is_jupiter()
and db.actor:position():distance_to(SIMBOARD.smarts_by_names[tunnel_smart_terrain].position) < 35
then
spawn_small_giants()
tsk.stage = 1
end
end
if stage == 1 then
local alive = false
for _, id in ipairs(state.small_giants_ids) do
local giant = level.object_by_id(id)
if giant and giant:alive() then
alive = true
end
end
if not alive then
spawn_big_giant()
tsk.stage = 2
end
end
if stage == 2 then
local giant = level.object_by_id(state.big_giant_id)
if giant and not giant:alive() then
tsk.stage = 3
end
end
end
function spawn_small_giants()
for _, spawn_config in pairs(big_game_configs.small_giants_spots) do
table.insert(state.small_giants_ids, nta_utils.spawn_helper(spawn_config, "gigant_weak"))
end
end
function spawn_big_giant()
state.big_giant_id = nta_utils.spawn_helper(big_game_configs.big_giant_spot)
end
function is_jupiter()
return level.name() == "jupiter"
end
task_functor.big_game_task_target_functor = function(task_id,field,p,tsk)
if not (db.actor and tsk) then return nil end
if tsk.stage == 3 then
return tsk.task_giver_id
end
return SIMBOARD:get_smart_by_name(tunnel_smart_terrain).id
end
xr_effects.big_game_cleanup = function()
state = {
small_giants_ids = {},
big_giant_id = nil
}
end
function on_game_start()
RegisterScriptCallback("save_state",save_state)
RegisterScriptCallback("load_state",load_state)
end