Divergent/mods/DLTX MiniMod Repository/gamedata/configs/misc/task/mod_task_manager_storylines...

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;Ìîé êâåñò
[ah_redirect_to_kovalev_quest]
icon = ui_iconsTotal_storyline
prior = 2
storyline = true
title = ah_redirect_to_kovalev_quest_title
descr = ah_redirect_to_kovalev_quest_desc
target = ah_bol_kovalev
condlist_0 = {+ahi_redirect_kovalev_quest_end} complete
condlist_1 = {+ah_kovalev_dead} fail
on_complete = true %-ahi_redirect_quest_inprogress%
[ah_redirect_to_markov_quest]
icon = ui_iconsTotal_storyline
prior = 2
storyline = true
title = ah_redirect_to_markov_quest_title
descr = ah_redirect_to_markov_quest_desc
target = ah_yan_markov
condlist_0 = {+ahi_redirect_markov_quest_end} complete
condlist_1 = {+ah_markov_dead} fail
on_complete = true %-ahi_redirect_quest_inprogress%
[ah_redirect_to_pirogov_quest]
icon = ui_iconsTotal_storyline
prior = 2
storyline = true
title = ah_redirect_to_pirogov_quest_title
descr = ah_redirect_to_pirogov_quest_desc
target = ah_dark_pirogov
condlist_0 = {+ahi_redirect_pirogov_quest_end} complete
condlist_1 = {+ah_pirogov_dead} fail
on_complete = true %-ahi_redirect_quest_inprogress%
[ah_redirect_to_chernov_quest]
icon = ui_iconsTotal_storyline
prior = 2
storyline = true
title = ah_redirect_to_chernov_quest_title
descr = ah_redirect_to_chernov_quest_desc
target = ah_mil_chernov
condlist_0 = {+ahi_redirect_chernov_quest_end} complete
condlist_1 = {+ah_chernov_dead} fail
on_complete = true %-ahi_redirect_quest_inprogress%
[ah_redirect_to_juk_quest]
icon = ui_iconsTotal_storyline
prior = 2
storyline = true
title = ah_redirect_to_juk_quest_title
descr = ah_redirect_to_juk_quest_desc
target = ah_up_juk
condlist_0 = {+ahi_redirect_juk_quest_end} complete
condlist_1 = {+ah_juk_dead} fail
on_complete = true %-ahi_redirect_quest_inprogress%
[ah_redirect_to_vorobushkin_quest]
icon = ui_iconsTotal_storyline
prior = 2
storyline = true
title = ah_redirect_to_vorobushkin_quest_title
descr = ah_redirect_to_vorobushkin_quest_desc
target = ah_zat_vorobushkin
condlist_0 = {+ahi_redirect_vorobushkin_quest_end} complete
condlist_1 = {+ah_vorobushkin_dead} fail
on_complete = true %-ahi_redirect_quest_inprogress%
[ah_redirect_to_skabinsky_quest]
icon = ui_iconsTotal_storyline
prior = 2
storyline = true
title = ah_redirect_to_skabinsky_quest_title
descr = ah_redirect_to_skabinsky_quest_desc
target = ah_aes_skabinsky
condlist_0 = {+ahi_redirect_skabinsky_quest_end} complete
condlist_1 = {+ah_skabinsky_dead} fail
on_complete = true %-ahi_redirect_quest_inprogress%
on_init = %=create_squad(ah_aes_skabinsky_squad:aes2_monolith_snipers_1)%
[ah_fail_skabinsky_quest]
icon = ui_iconsTotal_storyline
prior = 2
storyline = true
title = ah_fail_skabinsky_quest_title
descr = ah_fail_skabinsky_quest_desc
target = ah_aes_skabinsky_final
condlist_0 = {+ahi_fail_skabinsky_quest_end} fail
condlist_1 = {+ah_skabinsky_dead} fail
on_init = %=create_squad(ah_fail_skabinsky_squad:jup_b6_anom_2)%
;ui_inGame2_Anomalnoe_rastenie
;ui_inGame2_Istoriya_dolga ïäà
;ui_inGame2_Kontrakt_s_uchenimi àðòû
;ui_inGame2_Laboratoriya_X8 ëàáà
;ui_inGame2_Lager_naemnikov íîóò
;ui_inGame2_Poslednie_razrabotki áóìàãè
;ui_inGame2_PD_Hranitel_tayn îïÿòü ïäà
;ui_inGame2_PD_Iskatel - ãîëóáîé àðòåôàêò
;ui_inGame2_PD_Nauchniy_sotrudnik = íàóêà
;ui_inGame2_PD_Lider - ñèëóýòû ëþäåé
; ui_inGame2_PD_Ecologist ýêîëîãè
; ui_inGame2_PD_Tourist áîëüøîé ïäà
;ui_inGame2_Polucheni_koordinaty_taynika êîìïàñ
;-------------------------------------------
;----------- Êîâàëåâ 1 êâåñò
;-------------------------------------------
[ah_kovalev_quest1]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_kovalev_quest1_title
descr = ah_kovalev_quest1_desc
target = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_e1)} ah_bol_kovalev
condlist_0 = {+ahi_kovalev_1_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_e1)} %+ah_artefact_founded%
condlist_2 = {+ah_kovalev_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_o1) =remove_item(af_ah_g1) =remove_item(af_ah_e1)% fail
on_fail = %+ahi_kovalev_1_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_o1) =remove_item(af_ah_g1) =remove_item(af_ah_e1) =reward_random_item(af_grid_up:af_freon_up:af_cooler_up:af_kevlar_up) =reward_stash(true) =complete_task_inc_goodwill(150:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_o1:mar_smart_terrain_8_8_af_way:0) =spawn_object(af_ah_g1:mar_smart_terrain_base_af_way:0) =spawn_object(af_ah_e1:mar_smart_terrain_10_10_af_way_3:4)%
reward_money = 4500
[ah_bol_o1_kovalev_quest1]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_bol_o1_title
descr = ah_bol_o1_desc
target = mar_smart_terrain_8_8_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_o1)} complete
condlist_1 = {+ah_kovalev_dead} fail
condlist_2 = {+ahi_kovalev_1_quest_end} fail
[ah_bol_g1_kovalev_quest1]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_bol_g1_title
descr = ah_bol_g1_desc
target = mar_smart_terrain_base_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_kovalev_dead} fail
condlist_2 = {+ahi_kovalev_1_quest_end} fail
[ah_bol_e1_kovalev_quest1]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_bol_e1_title
descr = ah_bol_e1_desc
target = mar_smart_terrain_10_10_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_e1)} complete
condlist_1 = {+ah_kovalev_dead} fail
condlist_2 = {+ahi_kovalev_1_quest_end} fail
;-------------------------------------------
;------------- Êîâàëåâ 2 êâåñò
;-------------------------------------------
[ah_kovalev_quest2]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_kovalev_quest2_title
descr = ah_kovalev_quest2_desc
target = {=actor_has_item(af_ah_g1) =actor_has_item(af_ah_g2) =actor_has_item(af_ah_h1) =actor_has_item(kovalev_pda_item)} ah_bol_kovalev
condlist_0 = {+ahi_kovalev_2_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_g1) =actor_has_item(af_ah_g2) =actor_has_item(af_ah_h1) =actor_has_item(kovalev_pda_item)} %+ah_artefact_founded%
condlist_2 = {+ah_kovalev_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_g1) =remove_item(af_ah_g2) =remove_item(af_ah_h1) =remove_item(kovalev_pda_item)% fail
on_fail = %+ahi_kovalev_2_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_g1) =remove_item(af_ah_g2) =remove_item(af_ah_h1) =remove_item(kovalev_pda_item) =reward_random_item(ecolog_outfit_orange:medkit_scientic:af_cooler_up:ration_ukr) =reward_stash(true) =complete_task_inc_goodwill(150:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_g1:agr_art_way_1:1) =spawn_object(af_ah_g2:agr_art_way_6:1) =spawn_object(af_ah_h1:agr_art_way_5:0) =spawn_object(kovalev_pda_item:agr_art_way_3:1)%
reward_money = 5000
[ah_agr_pda_kovalev_quest2]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_agr_pda_title
descr = ah_agr_pda_desc
target = agr_smart_terrain_4_4_near_3_anomaly_spot
condlist_0 = {=actor_has_item(kovalev_pda_item)} complete
condlist_1 = {+ah_kovalev_dead} fail
condlist_2 = {+ahi_kovalev_2_quest_end} fail
[ah_agr_g1_kovalev_quest2]
icon = ui_inGame2_PD_Opitniy_stalker
prior = 118
storyline = true
title = {!actor_has_item(kovalev_pda_item)} ah_agr_none_title, {=actor_has_item(kovalev_pda_item)} ah_agr_g1_title
descr = {!actor_has_item(kovalev_pda_item)} ah_agr_none_desc, {=actor_has_item(kovalev_pda_item)} ah_agr_g1_desc
target = {=actor_has_item(kovalev_pda_item)} agr_smart_terrain_1_3_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_g1) =actor_has_item(kovalev_pda_item)} complete
condlist_1 = {+ah_kovalev_dead} fail
condlist_2 = {+ahi_kovalev_2_quest_end} fail
[ah_agr_g2_kovalev_quest2]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = {!actor_has_item(kovalev_pda_item)} ah_agr_none_title, {=actor_has_item(kovalev_pda_item)} ah_agr_g2_title
descr = {!actor_has_item(kovalev_pda_item)} ah_agr_none_desc, {=actor_has_item(kovalev_pda_item)} ah_agr_g2_desc
;on_init = %=spawn_kovalev_pda%
target = {=actor_has_item(kovalev_pda_item)} agr_smart_terrain_5_7_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_g2) =actor_has_item(kovalev_pda_item)} complete
condlist_1 = {+ah_kovalev_dead} fail
condlist_2 = {+ahi_kovalev_2_quest_end} fail
[ah_agr_h1_kovalev_quest2]
icon = ui_iconsTotal_storyline
prior = 116
storyline = true
title = {!actor_has_item(kovalev_pda_item)} ah_agr_none_title, {=actor_has_item(kovalev_pda_item)} ah_agr_h1_title
descr = {!actor_has_item(kovalev_pda_item)} ah_agr_none_desc, {=actor_has_item(kovalev_pda_item)} ah_agr_h1_desc
target = {=actor_has_item(kovalev_pda_item)} agr_smart_terrain_5_2_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_h1) =actor_has_item(kovalev_pda_item)} complete
condlist_1 = {+ah_kovalev_dead} fail
condlist_2 = {+ahi_kovalev_2_quest_end} fail
;-------------------------------------------
;--------- Ìàðêîâ 1 êâåñò
;-------------------------------------------
[ah_markov_quest1]
icon = ui_iconsTotal_storyline
prior = 120
storyline = true
title = ah_markov_quest1_title
descr = ah_markov_quest1_desc
target = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_h1) =actor_has_item(af_ah_g1)} ah_yan_markov
condlist_0 = {+ahi_markov_1_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_h1) =actor_has_item(af_ah_g1)} %+ah_artefact_founded%
condlist_2 = {+ah_markov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_o1) =remove_item(af_ah_h1) =remove_item(af_ah_g1)% fail
on_fail = %+ahi_markov_1_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_o1) =remove_item(af_ah_h1) =remove_item(af_ah_g1) =reward_random_item(af_fireball:medkit_scientic:af_cooler_up:ration_ukr:cigarettes_lucky:cooking) =reward_stash(true) =complete_task_inc_goodwill(150:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_o1:yan_art_way_4:0) =spawn_object(af_ah_h1:yan_art_way_3:6) =spawn_object(af_ah_g1:yan_2c_01_cd_af_way:5)%
reward_money = 3000
[ah_yan_o1_markov_quest1]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_yan_o1_title
descr = ah_yan_o1_desc
target = yan_smart_terrain_4_2_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_o1)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_1_quest_end} fail
[ah_yan_h1_markov_quest1]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_yan_h1_title
descr = ah_yan_h1_desc
target = yan_smart_terrain_5_3_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_h1)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_1_quest_end} fail
[ah_yan_g1_markov_quest1]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_yan_h2_title
descr = ah_yan_h2_desc
target = yan_2c_01_cd_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_1_quest_end} fail
;-------------------------------------------
;--------- Ìàðêîâ 2 êâåñò
;-------------------------------------------
[ah_markov_quest2]
icon = ui_iconsTotal_storyline
prior = 120
storyline = true
title = ah_markov_quest2_title
descr = ah_markov_quest2_desc
target = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_e1) =actor_has_item(af_ah_e2)} ah_yan_markov
condlist_0 = {+ahi_markov_2_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_e1) =actor_has_item(af_ah_e2)} %+ah_artefact_founded%
condlist_2 = {+ah_markov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_o1) =remove_item(af_ah_e1) =remove_item(af_ah_e2)% fail
on_fail = %+ahi_markov_2_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_o1) =remove_item(af_ah_e1) =remove_item(af_ah_e2) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_o1:rostok_angar_pseudodog_1_look) =spawn_object(af_ah_e1:ros_2c_02_crispy_train_af_way:11) =spawn_object(af_ah_e2:ros_2c_01_tunnel_af_way:0)%
reward_money = 9000
[ah_dt_o1_markov_quest2]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_dt_o1_title
descr = ah_dt_o1_desc
target = ros_smart_snork1
condlist_0 = {=actor_has_item(af_ah_o1)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_2_quest_end} fail
[ah_dt_e1_markov_quest2]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_dt_e1_title
descr = ah_dt_e1_desc
target = ros_2c_02_crispy_train_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_e1)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_2_quest_end} fail
[ah_dt_e2_markov_quest2]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_dt_e2_title
descr = ah_dt_e2_desc
target = ros_2c_01_tunnel_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_e2)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_2_quest_end} fail
;-------------------------------------------
;--------- Ìàðêîâ 3 êâåñò
;-------------------------------------------
[ah_markov_quest3]
icon = ui_iconsTotal_storyline
prior = 120
storyline = true
title = ah_markov_quest3_title
descr = ah_markov_quest3_desc
target = {=actor_has_item(af_ah_e1) =actor_has_item(af_ah_e2) =actor_has_item(af_ah_g1)} ah_yan_markov
condlist_0 = {+ahi_markov_3_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_e1) =actor_has_item(af_ah_e2) =actor_has_item(af_ah_g1)} %+ah_artefact_founded%
condlist_2 = {+ah_markov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_e1) =remove_item(af_ah_e2) =remove_item(af_ah_g1)% fail
on_fail = %+ahi_markov_3_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_e1) =remove_item(af_ah_e2) =remove_item(af_ah_g1) =reward_random_item(af_fireball:medkit_scientic:af_cooler_up:ration_ukr:cigarettes_lucky:cooking:af_soul) =reward_stash(true) =complete_task_inc_goodwill(150:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_e1:yan_art_way_2:0) =spawn_object(af_ah_e2:yan_art_way_1:2) =spawn_object(af_ah_g1:yan_art_way_1:2) =spawn_object(af_ah_g1:yan_smart_terrain_for_squad_levsha_stalker5_cut5_7_walk)%
reward_money = 10000
[ah_yan_e1_markov_quest3]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_yan_e1_title
descr = ah_yan_e1_desc
target = yan_smart_terrain_2_5_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_e1)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_3_quest_end} fail
[ah_yan_e2_markov_quest3]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_yan_e2_title
descr = ah_yan_e2_desc
target = yan_smart_terrain_zombi_spawn_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_e2)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_3_quest_end} fail
[ah_yan_g1_markov_quest3]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_yan_g1_title
descr = ah_yan_g1_desc
target = yan_smart_terrain_3_4
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_markov_dead} fail
condlist_2 = {+ahi_markov_3_quest_end} fail
;-------------------------------------------
;--------- Ïèðîãîâ 1 êâåñò
;-------------------------------------------
[ah_pirogov_quest1]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_pirogov_quest1_title
descr = ah_pirogov_quest1_desc
target = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_o2) =actor_has_item(af_ah_e1)} ah_dark_pirogov
condlist_0 = {+ahi_pirogov_1_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_o2) =actor_has_item(af_ah_e1)} %+ah_artefact_founded%
condlist_2 = {+ah_pirogov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_o1) =remove_item(af_ah_o2) =remove_item(af_ah_e1)% fail
on_fail = %+ahi_pirogov_1_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_o1) =remove_item(af_ah_o2) =remove_item(af_ah_e1) =reward_random_item(af_fireball:medkit_scientic:af_cooler_up:ration_ukr:cigarettes_lucky:stimpack_scientic:af_soul) =reward_stash(true) =complete_task_inc_goodwill(150:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_o2:val_art_zone:10) =spawn_object(af_ah_e1:val_art_zone_3:2)%
;---- î1 ñïàâíèòñÿ èç ñêðèïòà
reward_money = 5000
[ah_td_o1_pirogov_quest1]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_td_o1_title
descr = ah_td_o1_desc
target = val_smart_terrain_8_6_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_o1)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_1_quest_end} fail
[ah_td_o2_pirogov_quest1]
icon = ui_inGame2_PD_Opitniy_stalker
prior = 118
storyline = true
title = ah_td_o2_title
descr = ah_td_o2_desc
target = val_smart_terrain_9_10_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_o2)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_1_quest_end} fail
[ah_td_e1_pirogov_quest1]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_td_e1_title
descr = ah_td_e1_desc
target = val_smart_terrain_9_4_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_e1)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_1_quest_end} fail
;-------------------------------------------
;--------- Ïèðîãîâ 2 êâåñò
;-------------------------------------------
[ah_pirogov_quest2]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_pirogov_quest2_title
descr = ah_pirogov_quest2_desc
target = {=actor_has_item(af_ah_g1) =actor_has_item(af_ah_o1) =actor_has_item(af_ah_h1)} ah_dark_pirogov
condlist_0 = {+ahi_pirogov_2_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_g1) =actor_has_item(af_ah_o1) =actor_has_item(af_ah_h1)} %+ah_artefact_founded%
condlist_2 = {+ah_pirogov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_g1) =remove_item(af_ah_o1) =remove_item(af_ah_h1)% fail
on_fail = %+ahi_pirogov_2_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_g1) =remove_item(af_ah_o1) =remove_item(af_ah_h1) =reward_stash(true) =complete_task_inc_goodwill(50:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_g1:trc_2c_01_rift_af_way:5) =spawn_object(af_ah_o1:trc_2c_03_desolation_af_way:0) =spawn_object(af_ah_h1:trc_2c_02_chem_af_way:15)%
reward_money = 15000
[ah_kt_g1_pirogov_quest2]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_kt_g1_title
descr = ah_kt_g1_desc
target = trc_2c_01_rift_anom_spot
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_2_quest_end} fail
[ah_kt_o1_pirogov_quest2]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_kt_o1_title
descr = ah_kt_o1_desc
target = trc_2c_03_desolation_anom_spot
condlist_0 = {=actor_has_item(af_ah_o1)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_2_quest_end} fail
[ah_kt_h1_pirogov_quest2]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_kt_h1_title
descr = ah_kt_h1_desc
target = trc_2c_02_chem_anom_spot
condlist_0 = {=actor_has_item(af_ah_h1)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_2_quest_end} fail
;-------------------------------------------
;--------- Ïèðîãîâ 3 êâåñò
;-------------------------------------------
[ah_pirogov_quest3]
icon = ui_iconsTotal_storyline
prior = 120
storyline = true
title = ah_pirogov_quest3_title
descr = ah_pirogov_quest3_desc
target = {=actor_has_item(pirogov_pda_item) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_h1)} ah_dark_pirogov
condlist_0 = {+ahi_pirogov_3_quest_end} complete
condlist_1 = {=actor_has_item(pirogov_pda_item) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_h1)} %+ah_artefact_founded%
condlist_2 = {+ah_pirogov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_g1) =remove_item(af_ah_h1) =remove_item(pirogov_pda_item)% fail
on_fail = %+ahi_pirogov_3_quest_end -ah_quest_cancel%
on_complete = %=remove_item(pirogov_pda_item) =remove_item(af_ah_g1) =remove_item(af_ah_h1) =reward_stash(true) =complete_task_inc_goodwill(50:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_g1:gar_anomal_zone_reward_way_1:4) =spawn_object(pirogov_pda_item:gar_smart_terrain_6_3_surge_16_walk:0)%
;--- h1 ñïàâíèòñÿ ÷åðåç ñêðèïò.
;=spawn_object(af_ah_h1:gar_art_way_1:1)
reward_money = 9000
[ah_sv_pda_pirogov_quest3]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_sv_pda_title
descr = ah_sv_pda_desc
target = gar_smart_terrain_6_3
condlist_0 = {=actor_has_item(pirogov_pda_item)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_3_quest_end} fail
on_init = %=spawn_corpse(ah_sarik:gar_smart_terrain_6_3_surge_15_walk:0)%
[ah_sv_g1_pirogov_quest3]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = {!actor_has_item(pirogov_pda_item)} ah_sv_none_title, {=actor_has_item(pirogov_pda_item)} ah_sv_g1_title
descr = {!actor_has_item(pirogov_pda_item)} ah_sv_none_desc, {=actor_has_item(pirogov_pda_item)} ah_sv_g1_desc
target = {=actor_has_item(pirogov_pda_item)} gar_smart_terrain_2_4_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_g1) =actor_has_item(pirogov_pda_item)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_3_quest_end} fail
[ah_sv_h1_pirogov_quest3]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = {!actor_has_item(pirogov_pda_item)} ah_sv_none_title, {=actor_has_item(pirogov_pda_item)} ah_sv_h1_title
descr = {!actor_has_item(pirogov_pda_item)} ah_sv_none_desc, {=actor_has_item(pirogov_pda_item)} ah_sv_h1_desc
target = {=actor_has_item(pirogov_pda_item)} gar_smart_terrain_5_6_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_h1) =actor_has_item(pirogov_pda_item)} complete
condlist_1 = {+ah_pirogov_dead} fail
condlist_2 = {+ahi_pirogov_3_quest_end} fail
;-------------------------------------------
;--------- ×åðíîâ 1 êâåñò
;-------------------------------------------
[ah_chernov_quest1]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_chernov_quest1_title
descr = ah_chernov_quest1_desc
target = {=actor_has_item(af_ah_h1) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_o1)} ah_mil_chernov
condlist_0 = {+ahi_chernov_1_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_h1) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_o1)} %+ah_artefact_founded%
condlist_2 = {+ah_chernov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_h1) =remove_item(af_ah_g1) =remove_item(af_ah_o1)% fail
on_fail = %+ahi_chernov_1_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_h1) =remove_item(af_ah_g1) =remove_item(af_ah_o1) =reward_stash(true) =complete_task_inc_goodwill(50:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
reward_money = 5000
[ah_mil_h1_chernov_quest1]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_mil_h1_title
descr = ah_mil_h1_desc
target = mil_smart_terrain_4_7_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_h1)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_1_quest_end} fail
[ah_mil_g1_chernov_quest1]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_mil_g1_title
descr = ah_mil_g1_desc
target = mil_smart_terrain_7_4_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_1_quest_end} fail
[ah_mil_o1_chernov_quest1]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_mil_o1_title
descr = ah_mil_o1_desc
target = mil_2c_01_hw_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_o1)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_1_quest_end} fail
;-------------------------------------------
;--------- ×åðíîâ 3 êâåñò
;-------------------------------------------
[ah_chernov_quest3]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_chernov_quest3_title
descr = ah_chernov_quest3_desc
target = {=actor_has_item(strelok_pda_item) =actor_has_item(af_ah_o1) =actor_has_item(af_ah_e1)} ah_mil_chernov
condlist_0 = {+ahi_chernov_3_quest_end} complete
condlist_1 = {=actor_has_item(strelok_pda_item) =actor_has_item(af_ah_o1) =actor_has_item(af_ah_e1)} %+ah_artefact_founded%
condlist_2 = {+ah_chernov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(strelok_pda_item) =remove_item(af_ah_o1) =remove_item(af_ah_e1)% fail
on_fail = %+ahi_chernov_3_quest_end -ah_quest_cancel%
on_complete = %=remove_item(strelok_pda_item) =remove_item(af_ah_o1) =remove_item(af_ah_e1) =reward_stash(true) =complete_task_inc_goodwill(50:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(strelok_pda_item:red_pursuit_strelok_5_walk) =spawn_object(af_ah_o1:red_smart_terrain_6_3_artefact_walker_1_walk:11) =spawn_object(af_ah_e1:red_art_way_4:0)%
reward_money = 5000
[ah_les_pda_chernov_quest3]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_les_pda_title
descr = ah_les_pda_desc
target = red_smart_terrain_bridge
condlist_0 = {=actor_has_item(strelok_pda_item)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_3_quest_end} fail
[ah_les_o1_chernov_quest3]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = {!actor_has_item(strelok_pda_item)} ah_les_none_title, {=actor_has_item(strelok_pda_item)} ah_les_o1_title
descr = {!actor_has_item(strelok_pda_item)} ah_les_none_desc, {=actor_has_item(strelok_pda_item)} ah_les_o1_desc
target = {=actor_has_item(strelok_pda_item)} red_smart_terrain_6_3_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_o1) =actor_has_item(strelok_pda_item)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_3_quest_end} fail
[ah_les_e1_chernov_quest3]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = {!actor_has_item(strelok_pda_item)} ah_les_none_title, {=actor_has_item(strelok_pda_item)} ah_les_e1_title
descr = {!actor_has_item(strelok_pda_item)} ah_les_none_desc, {=actor_has_item(strelok_pda_item)} ah_les_e1_desc
target = {=actor_has_item(strelok_pda_item)} red_smart_terrain_3_1_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_e1) =actor_has_item(strelok_pda_item)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_3_quest_end} fail
;-------------------------------------------
;--------- ×åðíîâ 4 êâåñò
;-------------------------------------------
[ah_chernov_quest4]
icon = ui_iconsTotal_storyline
prior = 120
storyline = true
title = ah_chernov_quest4_title
descr = ah_chernov_quest4_desc
target = {!actor_has_item(af_ah_s1)} lim_2c_02_ib_anomaly_spot, {=actor_has_item(af_ah_s1)} ah_mil_chernov
condlist_0 = {+ahi_chernov_4_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_s1)} %+ah_artefact_founded%
condlist_2 = {+ah_chernov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_s1)% fail
on_fail = %+ahi_chernov_4_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_s1) -ahi_quest_inprogress -ah_artefact_founded%
reward_money = 5000
;-------------------------------------------
;--------- ×åðíîâ 5 êâåñò
;-------------------------------------------
[ah_chernov_quest5]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_chernov_quest5_title
descr = ah_chernov_quest5_desc
target = {=actor_has_item(chernov_pda_item) =actor_has_item(af_ah_r1) =actor_has_item(af_ah_r2) =actor_has_item(af_ah_r3)} ah_mil_chernov
condlist_0 = {+ahi_chernov_5_quest_end} complete
condlist_1 = {=actor_has_item(chernov_pda_item) =actor_has_item(af_ah_r1) =actor_has_item(af_ah_r2) =actor_has_item(af_ah_r3)} %+ah_artefact_founded%
condlist_2 = {+ah_chernov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_r1) =remove_item(af_ah_r2) =remove_item(af_ah_r3) =remove_item(chernov_pda_item)% fail
on_fail = %+ahi_chernov_5_quest_end -ah_quest_cancel%
reward_money = 5000
on_complete = %=remove_item(chernov_pda_item) =remove_item(af_ah_r1) =remove_item(af_ah_r2) =remove_item(af_ah_r3) =reward_stash(true) =complete_task_inc_goodwill(50:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
[ah_rad_pda_chernov_quest5]
icon = ui_inGame2_Poslednie_razrabotki
prior = 119
storyline = true
title = ah_rad_pda_title
descr = ah_rad_pda_desc
target = rad2_prip_teleport
condlist_0 = {=actor_has_item(chernov_pda_item)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_5_quest_end} fail
on_complete = %=give_task(ah_rad_r1_chernov_quest5) =give_task(ah_rad_r2_chernov_quest5) =give_task(ah_rad_r3_chernov_quest5)%
[ah_rad_r1_chernov_quest5]
icon = ui_inGame2_Anomalnoe_rastenie
prior = 118
storyline = true
title = ah_rad_r_title
descr = ah_rad_r_desc
target = rad_snork1
condlist_0 = {=actor_has_item(af_ah_r1) =actor_has_item(chernov_pda_item)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_5_quest_end} fail
[ah_rad_r2_chernov_quest5]
icon = ui_inGame2_Anomalnoe_rastenie
prior = 117
storyline = true
title = ah_rad_r_title
descr = ah_rad_r_desc
target = rad_pseudodogs
condlist_0 = {=actor_has_item(af_ah_r2) =actor_has_item(chernov_pda_item)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_5_quest_end} fail
[ah_rad_r3_chernov_quest5]
icon = ui_inGame2_Anomalnoe_rastenie
prior = 116
storyline = true
title = ah_rad_r_title
descr = ah_rad_r_desc
target = rad_zombied2
condlist_0 = {=actor_has_item(af_ah_r3) =actor_has_item(chernov_pda_item)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_5_quest_end} fail
;-------------------------------------------
;--------- ×åðíîâ 6 êâåñò
;-------------------------------------------
[ah_chernov_quest6]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_chernov_quest6_title
descr = ah_chernov_quest6_desc
target = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_g1)} ah_mil_chernov
condlist_0 = {+ahi_chernov_6_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_g1) =actor_has_item(af_ah_o1)} %+ah_artefact_founded%
condlist_2 = {+ah_chernov_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_o1) =remove_item(af_ah_g1)% fail
on_fail = %+ahi_chernov_6_quest_end -ah_quest_cancel%
on_complete = % =remove_item(af_ah_g1) =remove_item(af_ah_o1) =reward_stash(true) =complete_task_inc_goodwill(50:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
on_init = %=spawn_object(af_ah_g1:cit_bandits_surge_24_walk) =spawn_object(af_ah_o1:cit_killers_vs_bandits_walker_2_walk)%
reward_money = 5000
[ah_mg_o1_chernov_quest6]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_mg_o1_title
descr = ah_mg_o1_desc
target = cit_killers_vs_bandits
condlist_0 = {=actor_has_item(af_ah_o1)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_6_quest_end} fail
[ah_mg_g1_chernov_quest6]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_mg_g1_title
descr = ah_mg_g1_desc
target = cit_bandits
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_chernov_dead} fail
condlist_2 = {+ahi_chernov_6_quest_end} fail
;-------------------------------------------
;--------- Æóê 1 êâåñò
;-------------------------------------------
[ah_juk_quest1]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_juk_quest1_title
descr = ah_juk_quest1_desc
target = {=actor_has_item(af_ah_g1) =actor_has_item(af_ah_h1) =actor_has_item(af_ah_h2)} ah_up_juk
condlist_0 = {+ahi_juk_1_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_g1) =actor_has_item(af_ah_h1) =actor_has_item(af_ah_h2)} %+ah_artefact_founded%
condlist_2 = {+ah_juk_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_g1) =remove_item(af_ah_h1) =remove_item(af_ah_h2)% fail
on_fail = %+ahi_juk_1_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_g1) =remove_item(af_ah_h1) =remove_item(af_ah_h2) =reward_stash(true) =complete_task_inc_goodwill(150:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
reward_money = 5000
[ah_up_g1_juk_quest1]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_up_g1_title
descr = ah_up_g1_desc
target = jup_b209_spot
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_1_quest_end} fail
[ah_up_h1_juk_quest1]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_up_h1_title
descr = ah_up_h1_desc
target = jup_b201_spot
condlist_0 = {=actor_has_item(af_ah_h1)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_1_quest_end} fail
[ah_up_h2_juk_quest1]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_up_h2_title
descr = ah_up_h2_desc
target = jup_b206_spot
condlist_0 = {=actor_has_item(af_ah_h2)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_1_quest_end} fail
;-------------------------------------------
;--------- Æóê 2 êâåñò
;-------------------------------------------
[ah_juk_quest2]
icon = ui_iconsTotal_storyline
prior = 120
storyline = true
title = ah_juk_quest2_title
descr = ah_juk_quest2_desc
target = {=actor_has_item(af_ah_e1) =actor_has_item(af_ah_e2) =actor_has_item(af_ah_g2)} ah_up_juk
condlist_0 = {+ahi_juk_2_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_e1) =actor_has_item(af_ah_e2) =actor_has_item(af_ah_g2)} %+ah_artefact_founded%
condlist_2 = {+ah_juk_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_e1) =remove_item(af_ah_e2) =remove_item(af_ah_g2)% fail
on_fail = %+ahi_juk_2_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_e1) =remove_item(af_ah_e2) =remove_item(af_ah_g2) =reward_stash(true) =complete_task_inc_goodwill(10:ecolog) -ahi_quest_inprogress -ah_artefact_founded%
reward_money = 5000
[ah_up_e1_juk_quest2]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_up_e1_title
descr = ah_up_e1_desc
target = jup_b1
condlist_0 = {=actor_has_item(af_ah_e1)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_2_quest_end} fail
[ah_up_e2_juk_quest2]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_up_e2_title
descr = ah_up_e2_desc
target = jup_sim_1
condlist_0 = {=actor_has_item(af_ah_e2)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_2_quest_end} fail
[ah_up_g2_juk_quest2]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_up_g2_title
descr = ah_up_g2_desc
target = jup_b205_spot
condlist_0 = {=actor_has_item(af_ah_g2)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_2_quest_end} fail
;-------------------------------------------
;--------- Æóê 3 êâåñò
;-------------------------------------------
[ah_juk_quest3]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_juk_quest3_title
descr = ah_juk_quest3_desc
target = {=actor_has_item(af_ah_h1) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_g2) =actor_has_item(af_ah_e1)} ah_up_juk
condlist_0 = {+ahi_juk_3_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_h1) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_g2) =actor_has_item(af_ah_e1)} %+ah_artefact_founded%
condlist_2 = {+ah_juk_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_g1) =remove_item(af_ah_h1) =remove_item(af_ah_g2) =remove_item(af_ah_e1)% fail
on_fail = %+ahi_juk_3_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_h1) =remove_item(af_ah_g1) =remove_item(af_ah_g2) =remove_item(af_ah_e1) -ahi_quest_inprogress -ah_artefact_founded%
reward_money = 5000
[ah_p_h1_juk_quest3]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_p_h1_title
descr = ah_p_h1_desc
target = pri_anomal_loza_spot
condlist_0 = {=actor_has_item(af_ah_h1)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_3_quest_end} fail
[ah_p_g1_juk_quest3]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = ah_p_g1_title
descr = ah_p_g1_desc
target = pri_b301_spot
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_3_quest_end} fail
[ah_p_g2_juk_quest3]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_p_g2_title
descr = ah_p_g2_desc
target = pri_2c_04_o_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_g2)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_3_quest_end} fail
[ah_p_e1_juk_quest3]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_p_e1_title
descr = ah_p_e1_desc
target = pri_2c_01_pp_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_e1)} complete
condlist_1 = {+ah_juk_dead} fail
condlist_2 = {+ahi_juk_3_quest_end} fail
;-------------------------------------------
;--------- Âîðîáóøêèí 1 êâåñò
;-------------------------------------------
[ah_vorobushkin_quest1]
icon = ui_iconsTotal_storyline
prior = 120
storyline = true
title = ah_vorobushkin_quest1_title
descr = ah_vorobushkin_quest1_desc
target = {=actor_has_item(vorobushkin_pda_item) =actor_has_item(af_ah_h1) =actor_has_item(af_ah_h2)} ah_zat_vorobushkin
on_init = %=create_squad(zat_b38_bloodsuckers_sleepers:zat_b38u)%
condlist_0 = {+ahi_vorobushkin_1_quest_end} complete
condlist_1 = {=actor_has_item(vorobushkin_pda_item) =actor_has_item(af_ah_h1) =actor_has_item(af_ah_h2)} %+ah_artefact_founded%
condlist_2 = {+ah_vorobushkin_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_h1) =remove_item(af_ah_h2) =remove_item(vorobushkin_pda_item)% fail
on_fail = %+ahi_vorobushkin_1_quest_end -ah_quest_cancel%
on_complete = %=remove_item(vorobushkin_pda_item) =remove_item(af_ah_h1) =remove_item(af_ah_h2) -ahi_quest_inprogress -ah_artefact_founded%
reward_money = 5000
[ah_zat_pda_vorobushkin_quest1]
icon = ui_inGame2_PD_Hranitel_tayn
prior = 119
storyline = true
title = ah_zat_pda_title
descr = ah_zat_pda_desc
target = vorobushkin_pda_item
condlist_0 = {=actor_has_item(vorobushkin_pda_item)} complete
condlist_1 = {+ah_vorobushkin_dead} fail
condlist_2 = {+ahi_vorobushkin_1_quest_end} fail
[ah_zat_h1_vorobushkin_quest1]
icon = ui_iconsTotal_storyline
prior = 118
storyline = true
title = {!actor_has_item(vorobushkin_pda_item)} ah_zat_none_title, {=actor_has_item(vorobushkin_pda_item)} ah_zat_h1_title
descr = {!actor_has_item(vorobushkin_pda_item)} ah_zat_none_desc, {=actor_has_item(vorobushkin_pda_item)} ah_zat_h1_desc
target = {=actor_has_item(vorobushkin_pda_item)} zat_b101_spot
condlist_0 = {=actor_has_item(af_ah_h1) =actor_has_item(vorobushkin_pda_item)} complete
condlist_1 = {+ah_vorobushkin_dead} fail
condlist_2 = {+ahi_vorobushkin_1_quest_end} fail
[ah_zat_h2_vorobushkin_quest1]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = {!actor_has_item(vorobushkin_pda_item)} ah_zat_none_title, {=actor_has_item(vorobushkin_pda_item)} ah_zat_h2_title
descr = {!actor_has_item(vorobushkin_pda_item)} ah_zat_none_desc, {=actor_has_item(vorobushkin_pda_item)} ah_zat_h2_desc
target = {=actor_has_item(vorobushkin_pda_item)} zat_b39_spot
condlist_0 = {=actor_has_item(af_ah_h2) =actor_has_item(vorobushkin_pda_item)} complete
condlist_1 = {+ah_vorobushkin_dead} fail
condlist_2 = {+ahi_vorobushkin_1_quest_end} fail
;-------------------------------------------
;--------- Âîðîáóøêèí 2 êâåñò
;-------------------------------------------
[ah_vorobushkin_quest2]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_vorobushkin_quest2_title
descr = ah_vorobushkin_quest2_desc
target = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_g2)} ah_zat_vorobushkin
condlist_0 = {+ahi_vorobushkin_2_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_o1) =actor_has_item(af_ah_g1) =actor_has_item(af_ah_g2)} %+ah_artefact_founded%
condlist_2 = {+ah_vorobushkin_dead} fail
condlist_3 = {+ah_quest_cancel} %=remove_item(af_ah_o1) =remove_item(af_ah_g1) =remove_item(af_ah_g2)% fail
on_fail = %+ahi_vorobushkin_2_quest_end -ah_quest_cancel%
on_complete = %=remove_item(af_ah_o1) =remove_item(af_ah_g1) =remove_item(af_ah_g2) -ahi_quest_inprogress -ah_artefact_founded%
reward_money = 5000
[ah_zat_o1_vorobushkin_quest2]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_zat_o1_title
descr = ah_zat_o1_desc
target = zat_b53_spot
condlist_0 = {=actor_has_item(af_ah_o1)} complete
condlist_1 = {+ah_vorobushkin_dead} fail
condlist_2 = {+ahi_vorobushkin_2_quest_end} fail
[ah_zat_g1_vorobushkin_quest2]
icon = ui_inGame2_PD_Opitniy_stalker
prior = 118
storyline = true
title = ah_zat_g1_title
descr = ah_zat_g1_desc
target = zat_b55_spot
condlist_0 = {=actor_has_item(af_ah_g1)} complete
condlist_1 = {+ah_vorobushkin_dead} fail
condlist_2 = {+ahi_vorobushkin_2_quest_end} fail
[ah_zat_g2_vorobushkin_quest2]
icon = ui_iconsTotal_storyline
prior = 117
storyline = true
title = ah_zat_g2_title
descr = ah_zat_g2_desc
target = zat_b12_spot
condlist_0 = {=actor_has_item(af_ah_g2)} complete
condlist_1 = {+ah_vorobushkin_dead} fail
condlist_2 = {+ahi_vorobushkin_2_quest_end} fail
;-------------------------------------------
;--------- Ñêàáèíñêèé 1 êâåñò
;-------------------------------------------
[ah_skabinsky_quest1]
icon = ui_inGame2_PD_Nauchniy_sotrudnik
prior = 120
storyline = true
title = ah_skabinsky_quest1_title
descr = ah_skabinsky_quest1_desc
target = {=actor_has_item(af_ah_f1)} ah_aes_skabinsky_final
condlist_0 = {+ahi_skabinsky_1_quest_end} complete
condlist_1 = {=actor_has_item(af_ah_f1)} %+ah_artefact_founded%
condlist_2 = {=is_squad_enemy_to_actor(ah_aes_skabinsky_final_squad)} fail
condlist_3 = {+ah_skabinsky_final_dead} fail
on_init = %=spawn_object(af_ah_f1:gen_smart_terrain_urod_af_way:2) =spawn_corpse(ah_yan_markov:gen_smart_terrain_urod_af_way_4)%
on_complete = %=remove_item(af_ah_f1)%
on_fail = %=dec_faction_goodwill_to_actor(ecolog:5000)%
reward_money = 50000
[ah_gen_f1_skabinsky_quest1]
icon = ui_iconsTotal_storyline
prior = 119
storyline = true
title = ah_gen_f1_title
descr = ah_gen_f1_desc
target = gen_smart_terrain_urod_anomaly_spot
condlist_0 = {=actor_has_item(af_ah_f1)} complete
condlist_1 = {+ah_skabinsky_final_dead} fail
on_complete = %=start_surge =remove_squad(ah_aes_skabinsky_squad) =create_squad(ah_aes_skabinsky_final_squad:zat_b52)%
;==============================================================
;Ãîâîðèò êâàðòåò, ïðîòèâíèê èñïîëüçóåò êàêîå-òî ýëåêòðîìàãíèòíîå îðóæèå)
[dolg_story_task_5]
icon = ui_inGame2_Nochnaya_ohota
prior = 200
on_init = %=create_squad(dolg_story_task_5_chemera:red_smart_terrain_monsters)%
storyline = false
title = {+dolg_story_task_5_chemera_dead} dolg_story_task_5_name, dolg_story_task_5_name1
descr = dolg_story_task_5_descr
target = {+dolg_story_task_5_chemera_dead} bar_dolg_leader, nil
condlist_0 = {+dolg_story_task_5_done} complete
reward_money = 25000
[dolg_story_task_4]
icon = ui_inGame2_Nochnaya_ohota
prior = 200
on_init = %=create_squad(dolg_story_task_4_contoller:mil_smart_terrain_4_3)%
storyline = false
title = {+dolg_story_task_4_contoller_dead} dolg_story_task_4_name, dolg_story_task_4_name1
descr = dolg_story_task_4_descr
target = {+dolg_story_task_4_contoller_dead} bar_dolg_leader, dolg_story_task_4_contoller
condlist_0 = {+dolg_story_task_4_done} complete
reward_money = 15000
[dolg_story_task_4_dop]
icon = ui_iconsTotal_aes_military_task
prior = 200
storyline = false
title = dolg_story_task_4_dop_name
descr = dolg_story_task_4_dop_descr
target = nil
condlist_0 = {+dolg_story_task_4_dop_done} complete
reward_money = 5000
[dolg_story_task_3]
icon = ui_inGame2_Nochnaya_ohota
prior = 200
on_init = %=create_squad(dolg_story_task_3_burers:trc_sim_4)%
storyline = false
title = {+dolg_story_task_3_burers_dead} dolg_story_task_3_name, dolg_story_task_3_name1
descr = dolg_story_task_3_descr
target = {+dolg_story_task_3_burers_dead} bar_dolg_leader, nil
condlist_0 = {+dolg_story_task_3_done} complete
condlist_1 = {+dolg_story_task_3_done1} complete
reward_money = 10000
[dolg_story_task_3_dop]
icon = ui_iconsTotal_mil_kill_lukash
prior = 200
on_init = %=create_squad(dolg_story_task_3_freedom:trc_sim_2)%
storyline = false
title = {+dolg_story_task_3_freedom_dead} dolg_story_task_3_dop_name, dolg_story_task_3_dop_name1
descr = dolg_story_task_3_dop_descr
target = {+dolg_story_task_3_freedom_dead} bar_dolg_leader, dolg_story_task_3_freedom
condlist_0 = {+dolg_story_task_3_done1} complete
condlist_1 = {+dolg_story_task_3_done} fail
reward_money = 5000
reward_item = wpn_abakan:ammo_5.45x39_ap:ammo_5.45x39_ap:ammo_5.45x39_ap
[dolg_story_task_2]
icon = ui_inGame2_Nochnaya_ohota
prior = 200
on_init = %=create_squad(dolg_story_task_2_gigant:val_smart_terrain_9_10)%
storyline = false
title = {+dolg_story_task_2_gigant_dead} dolg_story_task_2_name, dolg_story_task_2_name1
descr = dolg_story_task_2_descr
target = {+dolg_story_task_2_gigant_dead} bar_dolg_leader, nil
condlist_0 = {+dolg_story_task_2_done} complete
reward_money = 7500
reward_item = dolg_outfit
[dolg_story_task_2_dop]
icon = ui_iconsTotal_bar_crazy_veterans_quest
prior = 200
on_init = %=create_squad(dolg_story_task_2_bandit:val_smart_terrain_5_10)%
storyline = false
title = {+dolg_story_task_2_bandit_dead} dolg_story_task_2_dop_name, dolg_story_task_2_dop_name1
descr = dolg_story_task_2_dop_descr
target = {+dolg_story_task_2_bandit_dead} ucf_pula, dolg_story_task_2_bandit
condlist_0 = {+dolg_story_task_2_dop_done} complete
condlist_1 = {+ucf_pula_squad_death} fail
reward_money = 5000
reward_item = grenade_f1:grenade_f1:grenade_f1:grenade_f1:ammo_5.45x39_ap:ammo_5.45x39_ap:ammo_5.45x39_ap
[dolg_story_task_1]
icon = ui_inGame2_Nochnaya_ohota
prior = 200
on_init = %=create_squad(dolg_story_task_1_suskers:gar_smart_terrain_6_6)%
storyline = false
title = {+dolg_story_task_1_suskers_dead} dolg_story_task_1_name, dolg_story_task_1_name1
descr = dolg_story_task_1_descr
target = {+dolg_story_task_1_suskers_dead} bar_dolg_leader, nil
condlist_0 = {+dolg_story_task_1_done} complete
reward_money = 7500
[dolg_story_task_1_dop]
icon = ui_iconsTotal_esc_defend_lager
prior = 200
on_init = %=create_squad(flibuster_squad:gar_smart_terrain_5_6)%
storyline = false
title = {=actor_has_item(pda_freon) +poohotilis -flibuster_squad_death} dolg_story_task_1_dop_name,{=actor_has_item(pda_freon) =actor_has_item(pda_flibuster)} dolg_story_task_1_dop_name1 , dolg_story_task_1_dop_name2
descr = dolg_story_task_1_dop_descr
target = {=actor_has_item(pda_freon) +poohotilis -flibuster_squad_death} hunter_gar_trader,{=actor_has_item(pda_freon) =actor_has_item(pda_flibuster)} hunter_gar_trader, nil
condlist_0 = {+dolg_story_task_1_dop_done} complete
condlist_1 = {+dolg_story_task_1_done} fail
reward_money = 2000
[ohotnik_task1]
icon = ui_iconsTotal_esc_defend_lager
prior = 200
storyline = false
title = {=actor_has_item(wpn_bm16_ohotnik)} ohotnik_task1_name, ohotnik_task1_name1
descr = ohotnik_task1_descr
target = {=actor_has_item(wpn_bm16_ohotnik)} ohotnik, nil
condlist_0 = {+ohotnik_task1_done} complete
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:stalker)
reward_money = 5500
[cs_task6_storytask]
icon = ui_iconsTotal_storyline
prior = 200
on_init = %=create_squad(gamajun_swita_squad:pri_b35_mercs) =create_squad(gamajun_squad:pri_b35_mercs) =create_squad(monolith_cs_story_squad_1:pri_b35_military)%
storyline = true
target = {+monolith_cs_story_squad_1_death} gamajun, pri_b35_spot
title = {+monolith_cs_story_squad_1_death} cs_task6_storytask_name1, cs_task6_storytask_name
descr = cs_task6_storytask_descr
condlist_0 = {+gamajun_cs_story_dialog1_bil} complete
condlist_1 = {+gamajun_squad_death} fail
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky)
[cs_task7_storytask]
icon = ui_iconsTotal_storyline
prior = 200
on_init = %=create_squad(monolith_pri_b36_smart_terrain_defense_squad:pri_b36_smart_terrain)%
storyline = true
target = monolith_pri_b36_smart_terrain_defense_squad
title = cs_task7_storytask_name
descr = cs_task7_storytask_descr
condlist_0 = {=actor_has_item(cs_deshefrator)} complete
condlist_1 = {+gamajun_squad_death} fail
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky)
[cs_task0_ambush_renegade_story]
icon = ui_iconsTotal_storyline
prior = 200
on_init = %=create_squad(clearsky_cs_story_squad_1:mar_smart_terrain_5_8) =create_squad(renegade_cs_story_squad_1:mar_smart_terrain_5_8)%
storyline = true
target = {-renegade_cs_story_squad_1_death} mar_smart_terrain_water_pump_station_spot, mar_smart_terrain_base_stalker_leader_marsh
title = {+renegade_cs_story_squad_1_death} cs_task0_ambush_renegade_story_name, cs_task0_ambush_renegade_story_name1
descr = cs_task0_ambush_renegade_story_descr
condlist_0 = {+cs_story_task0_ambush_renegade_done} complete
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky) =reward_random_item(cs_light_novice_outfit)%
reward_money = 2000
[cs_task0_ambush_renegade_story2]
icon = ui_iconsTotal_storyline
prior = 200
on_init = %=create_squad(clearsky_cs_story_squad_2:mar_smart_terrain_base) =create_squad(renegade_cs_story_squad_2:mar_smart_terrain_11_11)%
storyline = true
target = {-renegade_cs_story_squad_2_death} renegade_cs_story_squad_2, mar_smart_terrain_base_stalker_leader_marsh
title = {+renegade_cs_story_squad_2_death} cs_task0_ambush_renegade_story_name3, cs_task0_ambush_renegade_story_name4
descr = cs_task0_ambush_renegade_story_descr2
condlist_0 = {+cs_story_task0_ambush_renegade_done2} complete
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky) =reward_random_item(stimpack:medkit:morphine:drug_booster:tetanus:af_grid_up:af_freon_up:af_cooler_up:af_kevlar_up)%
reward_money = 2000
[cs_task0_ambush_renegade_story3]
icon = ui_iconsTotal_storyline
prior = 200
on_init = %=create_squad(clearsky_cs_story_squad_3:mar_smart_terrain_base) =create_squad(renegade_cs_story_squad_3:mar_smart_terrain_10_5)%
storyline = true
target = {-renegade_cs_story_squad_3_death} mar_smart_terrain_mechanic_yard_spot, mar_smart_terrain_base_stalker_leader_marsh
title = {+renegade_cs_story_squad_3_death} cs_task0_ambush_renegade_story_name3, cs_task0_ambush_renegade_story_name6
descr = cs_task0_ambush_renegade_story_descr3
condlist_0 = {+cs_story_task0_ambush_renegade_done3} complete
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky) =reward_random_item(cs_medium_outfit)%
reward_money = 3000
[cs_task8_storytask]
icon = ui_iconsTotal_storyline
prior = 200
on_init = %=create_squad(monolith_assault_squad_pri:pri_a28_heli)%
storyline = true
target = {+monolith_assault_squad_pri_death} gamajun, monolith_assault_squad_pri
title = {+monolith_assault_squad_pri_death} cs_task8_storytask_name1, cs_task8_storytask_name
descr = cs_task8_storytask_descr
condlist_0 = {+cs_task8_storytask_done} complete
condlist_1 = {+gamajun_squad_death} fail
[cs_task9_storytask]
icon = ui_iconsTotal_storyline
prior = 200
storyline = true
target = brodyaga
title = cs_task9_storytask_name
descr = cs_task9_storytask_descr
condlist_0 = {+brodyaga_cs_story_dialog2_bil} complete
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky) =reward_random_item(stimpack:medkit:morphine:drug_booster:tetanus:af_grid_up:af_freon_up:af_cooler_up:af_kevlar_up)%
reward_money = 18000
[cs_task10_storytask]
icon = ui_iconsTotal_storyline
prior = 200
storyline = true
target = mar_smart_terrain_base_stalker_leader_marsh
title = cs_task10_storytask_name
descr = cs_task10_storytask_descr
condlist_0 = {+holod_end_cs_story_bil} complete
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky) =reward_random_item(cs_heavy_outfit)%
reward_money = 20000
[cs_task11_storytask]
icon = ui_iconsTotal_storyline
prior = 200
storyline = true
target = brodyaga
title = cs_task11_storytask_name
descr = cs_task11_storytask_descr
condlist_0 = {+brodyaga_cs_story_dialog1_bil} complete
[cs_story_task3_start]
icon = ui_iconsTotal_storyline
prior = 200
storyline = true
target = mar_smart_terrain_base_stalker_leader_marsh
title = cs_story_task3_start_name
descr = cs_story_task3_start_descr
condlist_0 = {+cs_task3_start} complete
[cs_task3_storytask]
icon = ui_iconsTotal_storyline
prior = 200
storyline = true
title = cs_task3_storytask_name
target = esc_m_trader
descr = cs_task3_storytask_descr
condlist_0 = {+cs_task3_start_done} complete
[cs_task4_storytask]
icon = ui_iconsTotal_gar_car_graveyard_quest
prior = 200
storyline = true
on_init = %=create_squad(dragun_squad:zat_b103_merc_smart) =create_squad(brodyaga_swita_squad:jup_a10_smart_terrain) =create_squad(brodyaga_squad:jup_a10_smart_terrain)%
title = cs_task4_storytask_name
descr = cs_task4_storytask_descr
target = dragun
condlist_0 = {+cs_task4_storytask_done} complete
condlist_1 = {=actor_has_item(pda_dragun)} complete
on_complete = {+dragun_squad_death =actor_has_item(pda_dragun)} %+cs_task4_storytask_done =give_task(cs_task11_storytask)%
[cs_task5_storytask]
icon = ui_iconsTotal_defend_lager
prior = 200
storyline = true
on_init = %=create_squad(cs_storytask5_monsters:zat_b56)%
title = cs_task5_storytask_name
descr = cs_task5_storytask_descr
target = cs_storytask5_monsters
condlist_0 = {+cs_storytask5_monsters_death} complete
condlist_1 = {+dragun_squad_death} fail
[boroda_task1]
icon = ui_iconsTotal_mil_kill_sniper
prior = 200
storyline = false
on_init = %=create_squad(boroda_task_squad:zat_b52)%
title = {+killer_assault_esc_squad_death} boroda_task1_name, boroda_task1_name1
descr = boroda_task1_descr
target = {+killer_assault_esc_squad_death} zat_a2_stalker_barmen, boroda_task_squad
condlist_0 = {+boroda_task1_done} complete
reward_item = mesh_nagr_1
reward_money = 2000
[barmen_task1]
icon = ui_iconsTotal_bar_barman_job
prior = 200
storyline = false
title = {=actor_has_item(bar_case)} barmen_task1_name, barmen_task1_name1
descr = barmen_task1_descr
target = {=actor_has_item(bar_case)} bar_visitors_barman_stalker_trader, nil
condlist_0 = {+barmen_task1_done} complete
reward_item = mesh_nagr_9
reward_money = 7500
[bandit_task1]
icon = ui_iconsTotal_garbage_meet_stalker
prior = 200
storyline = true
on_init = %=create_squad(stalker_sim_squad_advanced_bandit_task_story_1:val_smart_terrain_9_2)%
title = {=actor_has_item(af_night_star_lead_box_bandit_task_1)} bandit_task1_name, bandit_task1_name1
descr = bandit_task1_descr
target = {=actor_has_item(af_night_star_lead_box_bandit_task_1)} zat_b7_bandit_boss_sultan, juravl
condlist_0 = {+bandit_task1_done} complete
reward_money = 5500
[cs_story_task0]
icon = ui_iconsTotal_yan_find_scientist
prior = 200
storyline = true
title = {=actor_has_item(cs_anom_pribor)} cs_story_task0_name, cs_story_task0_name1
descr = cs_story_task0_descr
target = {=actor_has_item(cs_anom_pribor)} mar_base_owl_stalker_trader, nil
condlist_0 = {+cs_story_task0_done} complete
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky) =reward_random_item(equ_small_military_pack)%
reward_money = 2000
[cs_story_task1]
icon = ui_iconsTotal_yan_find_vasilyev_task
prior = 200
storyline = true
title = cs_story_task1_name
descr = cs_story_task1_descr
condlist_0 = {=actor_has_item(cs_informer_pda)} complete
condlist_1 = {+cs1_fail} fail
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky) =reward_random_item(stimpack:medkit:morphine:drug_booster:tetanus:af_grid_up:af_freon_up:af_cooler_up:af_kevlar_up)%
[cs_story_task2]
icon = ui_iconsTotal_yan_find_vasilyev_task
prior = 200
storyline = true
on_init = %=create_squad(simulation_bloodsucker_swamp_cs_task1:mar_smart_terrain_6_4)%
title = cs_story_task2_name
descr = cs_story_task2_descr
target = mar_base_owl_stalker_trader
condlist_0 = {+cs_story_task2_done} complete
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(50:csky) =reward_random_item(detector_advanced)%
reward_money = 2800
[seriy_quest_1]
icon = ui_iconsTotal_mil_kill_lukash
prior = 200
storyline = false
on_init = %=create_squad(bandit_assault_gar_squad:gar_smart_terrain_1_5)%
title = {+bandit_assault_gar_squad_death} seriy_quest_2_name, seriy_quest_1_name
descr = seriy_quest_1_descr
target = ucf_seriy
condlist_0 = {+seriy_task_done} complete
condlist_1 = {+ucf_seriy_squad_dead} fail
reward_item = ammo_5.45x39_ap: ammo_5.45x39_ap: ammo_5.45x39_ap:novice_outfit_m1
reward_money = 2500
[crazy_veteran_quest_1]
icon = ui_iconsTotal_bar_crazy_veterans_quest
prior = 20
storyline = false
on_init = %=create_squad(bandit_crazy_ros_squad:ros_smart_killers1)%
title = {+bandit_crazy_ros_squad_death} crazy_veteran_quest_2_name, crazy_veteran_quest_1_name
descr = crazy_veteran_quest_1_descr
target = bandit_crazy_ros_squad
condlist_0 = {+crazy_veteran_quest_1_done} complete
reward_money = 12500
[kill_tiran_quest_1]
icon = ui_npc_u_stalker_ki_head_1
prior = 20
storyline = false
on_init = %=create_squad(sim_stalker_tiran_squad:ros_smart_stalker_killers1)%
title = {+tiran_ros_squad_death} kill_tiran_quest_2_name, kill_tiran_quest_1_name
descr = kill_tiran_quest_1_descr
target = sim_stalker_tiran
condlist_0 = {+kill_tiran_quest_1_done} complete
reward_money = 7000
[kill_sclad_quest_1]
icon = ui_npc_u_unknown_build
prior = 20
storyline = false
on_init = %=create_squad(renegade_sclad_squad:mil_smart_terrain_2_4)%
title = {+tiran_ros_squad_death} kill_sclad_quest_2_name, kill_sclad_quest_1_name
descr = kill_sclad_quest_1_descr
target = renegade_sclad_squad
condlist_0 = {+kill_sclad_quest_1_done} complete
reward_item = wpn_mp5sd
reward_money = 7000
[psi_outfit_task]
icon = ui_iconsTotal_dar_codedoor_2
prior = 100
storyline = false
on_init = %=create_squad(crazy_monolit_squad:dar_control_poltergeist)%
title = {=actor_has_item(monolith_outfit_m1)}psi_outfit_task_name_2, psi_outfit_task_name_1
descr = psi_outfit_task_descr
target = {=actor_has_item(monolith_outfit_m1)} bar_visitors_barman_stalker_trader, sim_stalker_polkan
condlist_0 = {+find_psi_task_done} complete
on_complete = %=complete_task_inc_goodwill(50:stalker) =reward_stash(true)%
reward_item = barmerc_outfit:mesh_nagr_16
reward_money = 5000
[naydi_frimena_task]
icon = ui_iconsTotal_weapons
prior = 100
storyline = false
on_init = %=create_squad(raboy_squad:rad2_prip_teleport)%
title = {=actor_has_item(wpn_desert_eagle_nimble)}naydi_frimena_task_name_2, naydi_frimena_task_name_1
descr = naydi_frimena_task_descr
target = {=actor_has_item(wpn_desert_eagle_nimble)} bar_visitors_barman_stalker_trader, sim_stalker_chelust
condlist_0 = {+esc_frimen_task_done} complete
on_complete = %=complete_task_inc_goodwill(50:stalker) =reward_stash(true)%
reward_item = mesh_nagr_17:mesh_nagr_16
reward_money = 6000
[naydi_vintar_task]
icon = ui_iconsTotal_weapons
prior = 100
storyline = false
on_init = %=create_squad(borziy_squad:cit_bandits)%
title = {=actor_has_item(wpn_vintorez_nimble)}naydi_vintar_task_name_2, naydi_vintar_task_name_1
descr = naydi_vintar_task_descr
target = {=actor_has_item(wpn_vintorez_nimble)} bar_visitors_barman_stalker_trader, sim_stalker_borziy
condlist_0 = {+esc_vintar_task_done} complete
on_complete = %=complete_task_inc_goodwill(50:stalker) =reward_stash(true)%
reward_item = mesh_nagr_18:mesh_nagr_15
reward_money = 7000
[jurov_quest_1]
icon = ui_inGame2_Evakuatsiya
prior = 200
storyline = true
on_init = %=create_squad(killer_assault_esc_squad:esc_smart_terrain_2_12)%
title = {+killer_assault_esc_squad_death} jurov_quest_2_name, jurov_quest_1_name
descr = jurov_quest_1_descr
target = esc_captain
condlist_0 = {+jurov_task_done} complete
reward_item = ammo_5.45x39_ap: ammo_5.45x39_ap: ammo_5.45x39_ap:wpn_pm_actor:ammo_9x19_frag
reward_money = 3000
[cherep_quest_1]
icon = ui_iconsTotal_mil_kill_lukash
prior = 200
storyline = false
title = {+mil_smart_terrain_7_7_freedom_leader_stalker_squad_dead} cherep_quest_2_name, cherep_quest_1_name
descr = cherep_quest_1_descr
target = {+mil_smart_terrain_7_7_freedom_leader_stalker_squad_dead} bar_dolg_leader, mil_smart_terrain_7_7_freedom_leader_stalker_squad
condlist_0 = {+cherep_quest_1_done} complete
condlist_1 = {+ucf_cherep_squad_dead} fail
reward_item = mesh_nagr_1
reward_money = 10000
[maks_quest_1]
icon = ui_iconsTotal_mil_lukash_job
prior = 200
storyline = false
title = {+ucf_cherep_squad_dead} maks_quest_2_name, maks_quest_1_name
descr = maks_quest_1_descr
target = {+ucf_cherep_squad_dead} ucf_maks, ucf_cherep_squad
condlist_0 = {+maks_quest_1_done} complete
condlist_1 = {+ucf_maks_squad_dead} fail
reward_item = mesh_nagr_1
[assault_gen]
icon = ui_iconsTotal_mil_blockpost_job
prior = 200
storyline = true
on_init = %=create_squad(army_gen_squad_1:gen_smart_terrain_cemetery) =create_squad(monolith_defense_squad_gen:gen_smart_terrain_lab_entrance)%
title = {+assault_gen_is_began} assault_gen_1_name, assault_gen_name
descr = assault_gen_descr
target = {+assault_gen_is_began} monolith_defense_squad_gen, vasil_nevezuchi
condlist_0 = {+monolith_defense_squad_gen_death} complete
[come_to_aes]
icon = ui_iconsTotal_aes_military_task
prior = 200
storyline = true
on_init = %=create_squad(kvartet_squad:aes_smart_terran_soldier) =create_squad(army_ambush_squad_1:rad_antenna_monolith)%
title = come_to_aes_name
descr = come_to_aes_descr
target = kvartet
condlist_0 = {+assault_is_began} complete
[army_assault_1]
icon = ui_iconsTotal_aes_military_task
prior = 200
storyline = true
on_init = %=create_squad(monolith_defense_squad_1:aes_smart_terrain_monolit_blockpost) =create_squad(monolith_defense_squad_2:aes_smart_terrain_monolit_blockpost2) =create_squad(monolith_defense_squad_3:aes_smart_terrain_monolit_blockpost4) =create_squad(army_assault_squad_1:aes_smart_terran_soldier) =create_squad(kvartet_squad:aes_smart_terran_soldier) =create_squad(army_assault_squad_2:aes_smart_terran_soldier2)%
title = army_assault_1_name
descr = army_assault_1_descr
target = {+monolith_defense_squad_1_death} nil, monolith_defense_squad_1
condlist_0 = {+monolith_defense_squad_1_death} complete
[army_assault_2]
icon = ui_iconsTotal_aes_military_task
prior = 200
storyline = true
title = army_assault_2_name
descr = army_assault_2_descr
target = {+monolith_defense_squad_2_death} nil, monolith_defense_squad_2
condlist_0 = {+monolith_defense_squad_2_death} complete
[army_assault_3]
icon = ui_iconsTotal_aes_military_task
prior = 200
storyline = true
title = army_assault_3_name
descr = army_assault_3_descr
target = {+monolith_defense_squad_3_death} nil, monolith_defense_squad_3
condlist_0 = {+monolith_defense_squad_3_death} complete
[esc_military_docs_task]
icon = ui_iconsTotal_esc_blockpost_case_to_trader
prior = 100
storyline = false
title = {=actor_has_item(military_escape_docs)}prin_case_traders, tm_find_case_trader_1
descr = tm_find_case_trader_1_descr
target = {=actor_has_item(military_escape_docs)} esc_m_trader, esc_smart_terrain_south_blokpost_spot
condlist_0 = {+esc_military_docs_task_done} complete
on_complete = %=complete_task_inc_goodwill(20:stalker) =reward_stash(true)%
reward_money = 3000
[kuznecov_find_document_1]
icon = ui_inGame2_Poslednie_razrabotki
prior = 200
storyline = true
title = {=actor_has_item(main_story_1_quest_case)}kuznec_stry_doc, kuznecov_find_document_1
descr = kuznecov_find_document_1_descr
target = {=actor_has_item(main_story_1_quest_case)} agr_smart_terrain_1_6_near_2_military_colonel_kovalski, nil
condlist_0 = {+document_agr_vip_kuznecov} complete
on_complete = %=complete_task_inc_goodwill(75:army) =reward_stash(true) =reward_random_item(equ_small_military_pack:specops_outfit)%
[kuznecov_find_document_2]
icon = ui_inGame2_Poslednie_razrabotki
prior = 200
storyline = true
title = {=actor_has_item(main_story_2_lab_x18_documents)}kuznec_stry_doc, kuznecov_find_document_2
descr = kuznecov_find_document_2_descr
target = {=actor_has_item(main_story_2_lab_x18_documents)} agr_smart_terrain_1_6_near_2_military_colonel_kovalski, nil
condlist_0 = {+document_x18_vip_kuznecov} complete
on_complete = %=complete_task_inc_goodwill(25:army) =reward_stash(true) =reward_random_item(cleaning_kit_r5:cleaning_kit_s:cleaning_kit_p:sewing_kit_b:cleaning_kit_u:sewing_kit_a)%
[kuznecov_find_document_3]
icon = ui_inGame2_Poslednie_razrabotki
prior = 200
storyline = true
title = {=actor_has_item(main_story_3_lab_x16_documents)}kuznec_stry_doc, kuznecov_find_document_3
descr = kuznecov_find_document_3_descr
target = {=actor_has_item(main_story_3_lab_x16_documents)} agr_smart_terrain_1_6_near_2_military_colonel_kovalski, nil
condlist_0 = {+document_x16_vip_kuznecov} complete
on_complete = %=complete_task_inc_goodwill(25:army) =reward_stash(true) =reward_random_item(military_outfit)%
[kuznecov_find_document_4]
icon = ui_inGame2_Poslednie_razrabotki
prior = 200
storyline = true
title = {=actor_has_item(main_story_4_lab_x10_documents)}kuznec_stry_doc, kuznecov_find_document_4
descr = kuznecov_find_document_4_descr
target = {=actor_has_item(main_story_4_lab_x10_documents)} agr_smart_terrain_1_6_near_2_military_colonel_kovalski, nil
condlist_0 = {+document_x10_vip_kuznecov} complete
on_complete = %=complete_task_inc_goodwill(40:army) =reward_stash(true) =reward_random_item(helmet_repair_kit:sewing_kit_h:toolkit_s:toolkit_r5:toolkit_r7)%
[kuznecov_find_document_5]
icon = ui_inGame2_Poslednie_razrabotki
prior = 200
storyline = true
title = {=actor_has_item(main_story_5_lab_x8_documents)}kuznec_stry_doc, kuznecov_find_document_5
descr = kuznecov_find_document_2_descr
target = {=actor_has_item(main_story_5_lab_x8_documents)} agr_smart_terrain_1_6_near_2_military_colonel_kovalski, nil
condlist_0 = {+document_x8_vip_kuznecov} complete
on_complete = %=complete_task_inc_goodwill(40:army) =reward_stash(true) =reward_random_item(af_electra_moonlight_af_aac)%
[kuznecov_find_document_6]
icon = ui_inGame2_Poslednie_razrabotki
prior = 200
storyline = true
title = {=actor_has_item(main_story_6_jup_ug_documents)}kuznec_stry_doc, kuznecov_find_document_6
descr = kuznecov_find_document_6_descr
target = {=actor_has_item(main_story_6_jup_ug_documents)} agr_smart_terrain_1_6_near_2_military_colonel_kovalski, nil
condlist_0 = {+document_jupugr_vip_kuznecov} complete
on_complete = %=complete_task_inc_goodwill(150:army) =reward_stash(true) =reward_random_item(helm_battle)%
[kuznecov_find_document_7]
icon = ui_inGame2_Poslednie_razrabotki
prior = 200
storyline = true
title = {=actor_has_item(main_story_7_mon_con_documents)}kuznec_stry_doc, kuznecov_find_document_7
descr = kuznecov_find_document_7_descr
target = {=actor_has_item(main_story_7_mon_con_documents)} agr_smart_terrain_1_6_near_2_military_colonel_kovalski, nil
condlist_0 = {+document_contrbunker_vip_kuznecov} complete
on_complete = %=complete_task_inc_goodwill(200:army) =reward_stash(true)%