Divergent/mods/DLTX MiniMod Repository/gamedata/configs/scripts/stancia_1/aes_sm_monolith_blockpost4_...

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[logic@aes_sm_monolith_blockpost4_monolith_1]
active = smartcover@monolith_1
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_2]
active = smartcover@monolith_2
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_3]
active = smartcover@monolith_3
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_4]
active = smartcover@monolith_4
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_5]
active = smartcover@monolith_5
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_6]
active = smartcover@monolith_6
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_1]
active = smartcover@merc_1
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_2]
active = smartcover@merc_2
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_3]
active = smartcover@merc_3
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_4]
active = smartcover@merc_4
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_5]
active = smartcover@merc_5
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_6]
active = smartcover@merc_6
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[smartcover@base]
cover_state = = default_behaviour
use_in_combat = false
use_camp = false
invulnerable = {=fighting_actor} false, true
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
wounded = wounded
meet = no_meet
[smartcover@monolith_1]:smartcover@base
cover_name = stancia_smart_cover_ht_001
loophole_name = stand_front_right
[smartcover@monolith_2]:smartcover@base
cover_name = stancia_smart_cover_ht_002
loophole_name = stand_front_right
[smartcover@monolith_3]:smartcover@base
cover_name = stancia_smart_cover_ht_003
loophole_name = crouch_front
[smartcover@monolith_4]:smartcover@base
cover_name = stancia_smart_cover_ht_004
loophole_name = crouch_front
[smartcover@monolith_5]:smartcover@base
cover_name = stancia_smart_cover_ht_005
loophole_name = stand_front_right
[smartcover@monolith_6]:smartcover@base
cover_name = stancia_smart_cover_ht_006
loophole_name = crouch_front
[smartcover@merc_1]:smartcover@base
cover_name = stancia_smart_cover_ht_007
loophole_name = stand_front_left
[smartcover@merc_2]:smartcover@base
cover_name = stancia_smart_cover_ht_008
loophole_name = stand_front_left
[smartcover@merc_3]:smartcover@base
cover_name = stancia_smart_cover_ht_009
loophole_name = crouch_front
[smartcover@merc_4]:smartcover@base
cover_name = stancia_smart_cover_ht_010
loophole_name = crouch_front
[smartcover@merc_5]:smartcover@base
cover_name = stancia_smart_cover_ht_011
loophole_name = stand_front_right
[smartcover@merc_6]:smartcover@base
cover_name = stancia_smart_cover_ht_012
loophole_name = stand_front_left