Divergent/mods/DLTX MiniMod Repository/gamedata/configs/scripts/underpass/pas_b400_elevator_hidden_th...

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[logic@pas_b400_elevator_isg_1]
active = walker@isg_1
prior = 200
suitable = {=target_squad_name(pas_b400_elevator_isg_squad)} true
[logic@pas_b400_elevator_isg_2]
active = walker@isg_2
prior = 200
suitable = {=target_squad_name(pas_b400_elevator_isg_squad)} true
[logic@pas_b400_elevator_isg_3]
active = walker@isg_3
prior = 200
suitable = {=target_squad_name(pas_b400_elevator_isg_squad)} true
[logic@pas_b400_elevator_isg_4]
active = walker@isg_4
prior = 200
suitable = {=target_squad_name(pas_b400_elevator_isg_squad)} true
[logic@pas_b400_elevator_isg_5]
active = walker@isg_5
prior = 200
suitable = {=target_squad_name(pas_b400_elevator_isg_squad)} true
[logic@pas_b400_elevator_isg_6]
active = walker@isg_6
prior = 200
suitable = {=target_squad_name(pas_b400_elevator_isg_squad)} true
[walker@base]
use_camp = false
def_state_standing = hide
turn_on_campfire = false
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
gather_items_enabled = false
corpse_detection_enabled = false
meet = no_meet
[walker@isg_1]:walker@base
path_walk = isg_walker_1_walk
path_look = isg_walker_1_look
[walker@isg_2]:walker@base
path_walk = isg_walker_2_walk
path_look = isg_walker_2_look
[walker@isg_3]:walker@base
path_walk = isg_walker_3_walk
path_look = isg_walker_3_look
[walker@isg_4]:walker@base
path_walk = isg_walker_4_walk
path_look = isg_walker_4_look
[walker@isg_5]:walker@base
path_walk = isg_walker_5_walk
path_look = isg_walker_5_look
[walker@isg_6]:walker@base
path_walk = isg_walker_6_walk
path_look = isg_walker_6_look