Divergent/mods/Enhanced Shaders Color Grading/gamedata/shaders/r3/pbr_settings.h

20 lines
761 B
C

//=================================================================================================
//Settings for PBR conversion
//=================================================================================================
#define USE_BURLEY_DIFFUSE //use expensive Disney/Burley diffuse
//#define USE_GGX_SPECULAR //use more expensive GGX specular
//=================================================================================================
#define ALBEDO_BOOST 0.50
#define ALBEDO_AMOUNT 1.00
#define ROUGHNESS_LOW 0.5
#define ROUGHNESS_HIGH 1.0
#define ROUGHNESS_POW 1.0
#define SPECULAR_BASE 0.04
#define SPECULAR_RANGE 1.0
#define SPECULAR_POW 1.0
#define METAL_BOOST 0.25
#define METALNESS_THRESHOLD 0.125
#define METALNESS_SOFTNESS 0.125