Divergent/mods/New Levels/gamedata/configs/misc/squad_descr/squad_descr_redemption_stor...

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[redemption_task_1_eco_squad]:online_offline_group
story_id = redemption_task_1_eco_squad
npc = redemption_task_1_eco
faction = ecolog
target_smart = prom_8
on_death = %+redemption_task_1_eco_death%
[redemption_task_3_illeon_stalker_squad]:online_offline_group
story_id = redemption_task_3_illeon_stalker_squad
npc = redemption_task_3_illeon_stalker
faction = stalker
target_smart = prom_7
on_death = %+redemption_task_3_illeon_death%
[redemption_task_4_arena_zombie_squad]:online_offline_group
story_id = redemption_task_4_arena_zombie_squad
npc = zombie_weak, zombie_weak, zombie_normal
npc_in_squad = 3
faction = monster
target_smart = actor
on_death = %+redemption_task_4_zombies_killed%
[redemption_task_4_bloodsucker_squad]:online_offline_group
story_id = redemption_task_4_bloodsucker_squad
npc = bloodsucker_red_normal, bloodsucker_red_normal
npc_in_squad = 2
faction = monster
target_smart = agr_smart_terrain_6_4
on_death = %+redemption_task_4_bloodsuckers_killed%
[redemption_task_5_illeon_squad]:online_offline_group
story_id = redemption_task_5_illeon_squad
npc = redemption_task_5_illeon
faction = stalker
target_smart = yan_smart_terrain_6_4
on_death = %+redemption_task_5_illeon_death%
[redemption_task_5_snorks_squad]:online_offline_group
story_id = redemption_task_5_snorks_squad
npc = snork_normal2, snork_normal3, snork_strong, snork_strong3, snork_strong4
npc_in_squad = 5
faction = monster
target_smart = grim_9
on_death = %+redemption_task_5_snorks_killed%
[redemption_task_5_dutier_squad]:online_offline_group
story_id = redemption_task_5_dutier_squad
npc = redemption_task_5_dutier
faction = dolg
on_death = %+redemption_task_5_dutier_death%
[redemption_task_5_monolith_squad_1]:online_offline_group
story_id = redemption_task_5_monolith_squad_1
npc = sim_monolith_sniper, sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2
npc_in_squad = 4
faction = monolith
target_smart = prom_1
[redemption_task_5_monolith_squad_2]:online_offline_group
story_id = redemption_task_5_monolith_squad_2
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 4
faction = monolith
target_smart = prom_1
[redemption_task_5_monolith_squad_3]:online_offline_group
story_id = redemption_task_5_monolith_squad_3
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 3
faction = monolith
target_smart = prom_1
[redemption_task_5_monolith_squad_4]:online_offline_group
story_id = redemption_task_5_monolith_squad_4
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
npc_in_squad = 3
faction = monolith
target_smart = prom_1
[redemption_task_5_monolith_squad_backup_1]:online_offline_group
story_id = redemption_task_5_monolith_squad_backup_1
npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 3
faction = monolith
target_smart = prom_1
rush = true
[redemption_task_5_monolith_squad_backup_2]:online_offline_group
story_id = redemption_task_5_monolith_squad_backup_2
npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 2
faction = monolith
target_smart = prom_1
rush = true
[redemption_task_5_monolith_squad_backup_3]:online_offline_group
story_id = redemption_task_5_monolith_squad_backup_3
npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 3, 4
faction = monolith
target_smart = prom_2
rush = true
[redemption_task_6_duty_squad]:online_offline_group
story_id = redemption_task_6_duty_squad
npc = redemption_task_6_duty_captain, sim_default_duty_4, sim_default_duty_3, sim_default_duty_3, sim_default_duty_3
npc_in_squad = 5
faction = dolg
target_smart = {-redemption_6_stage_6} prom_15, prom_1
[redemption_task_6_freedom_squad]:online_offline_group
story_id = redemption_task_6_freedom_squad
npc = redemption_task_6_freedom_captain, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_3
npc_in_squad = 4
faction = freedom
target_smart = {-redemption_6_attack_time} prom_6, prom_1
[redemption_task_5_monolith_inside]:online_offline_group
story_id = redemption_task_5_monolith_inside
npc_random = sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 2
faction = monolith
target_smart = actor
[redemption_task_6_monolith_vakhar_squad]:online_offline_group
story_id = redemption_task_6_monolith_vakhar_squad
npc = redemption_task_6_monolith_vakhar, sim_default_monolith_3, sim_default_monolith_2
npc_in_squad = 3
faction = monolith
target_smart = actor
rush = true
on_death = %+redemption_task_6_vakhar_killed%