132 lines
5.5 KiB
TeX
132 lines
5.5 KiB
TeX
[redemption_task_1_eco_squad]:online_offline_group
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story_id = redemption_task_1_eco_squad
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npc = redemption_task_1_eco
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faction = ecolog
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target_smart = prom_8
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on_death = %+redemption_task_1_eco_death%
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[redemption_task_3_illeon_stalker_squad]:online_offline_group
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story_id = redemption_task_3_illeon_stalker_squad
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npc = redemption_task_3_illeon_stalker
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faction = stalker
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target_smart = prom_7
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on_death = %+redemption_task_3_illeon_death%
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[redemption_task_4_arena_zombie_squad]:online_offline_group
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story_id = redemption_task_4_arena_zombie_squad
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npc = zombie_weak, zombie_weak, zombie_normal
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npc_in_squad = 3
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faction = monster
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target_smart = actor
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on_death = %+redemption_task_4_zombies_killed%
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[redemption_task_4_bloodsucker_squad]:online_offline_group
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story_id = redemption_task_4_bloodsucker_squad
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npc = bloodsucker_red_normal, bloodsucker_red_normal
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npc_in_squad = 2
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faction = monster
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target_smart = agr_smart_terrain_6_4
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on_death = %+redemption_task_4_bloodsuckers_killed%
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[redemption_task_5_illeon_squad]:online_offline_group
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story_id = redemption_task_5_illeon_squad
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npc = redemption_task_5_illeon
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faction = stalker
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target_smart = yan_smart_terrain_6_4
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on_death = %+redemption_task_5_illeon_death%
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[redemption_task_5_snorks_squad]:online_offline_group
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story_id = redemption_task_5_snorks_squad
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npc = snork_normal2, snork_normal3, snork_strong, snork_strong3, snork_strong4
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npc_in_squad = 5
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faction = monster
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target_smart = grim_9
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on_death = %+redemption_task_5_snorks_killed%
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[redemption_task_5_dutier_squad]:online_offline_group
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story_id = redemption_task_5_dutier_squad
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npc = redemption_task_5_dutier
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faction = dolg
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on_death = %+redemption_task_5_dutier_death%
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[redemption_task_5_monolith_squad_1]:online_offline_group
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story_id = redemption_task_5_monolith_squad_1
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npc = sim_monolith_sniper, sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2
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npc_in_squad = 4
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faction = monolith
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target_smart = prom_1
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[redemption_task_5_monolith_squad_2]:online_offline_group
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story_id = redemption_task_5_monolith_squad_2
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npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
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npc_in_squad = 4
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faction = monolith
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target_smart = prom_1
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[redemption_task_5_monolith_squad_3]:online_offline_group
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story_id = redemption_task_5_monolith_squad_3
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npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_1
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npc_in_squad = 3
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faction = monolith
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target_smart = prom_1
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[redemption_task_5_monolith_squad_4]:online_offline_group
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story_id = redemption_task_5_monolith_squad_4
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npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
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npc_in_squad = 3
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faction = monolith
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target_smart = prom_1
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[redemption_task_5_monolith_squad_backup_1]:online_offline_group
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story_id = redemption_task_5_monolith_squad_backup_1
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npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
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npc_in_squad = 3
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faction = monolith
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target_smart = prom_1
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rush = true
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[redemption_task_5_monolith_squad_backup_2]:online_offline_group
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story_id = redemption_task_5_monolith_squad_backup_2
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npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
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npc_in_squad = 2
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faction = monolith
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target_smart = prom_1
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rush = true
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[redemption_task_5_monolith_squad_backup_3]:online_offline_group
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story_id = redemption_task_5_monolith_squad_backup_3
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npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
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npc_in_squad = 3, 4
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faction = monolith
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target_smart = prom_2
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rush = true
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[redemption_task_6_duty_squad]:online_offline_group
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story_id = redemption_task_6_duty_squad
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npc = redemption_task_6_duty_captain, sim_default_duty_4, sim_default_duty_3, sim_default_duty_3, sim_default_duty_3
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npc_in_squad = 5
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faction = dolg
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target_smart = {-redemption_6_stage_6} prom_15, prom_1
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[redemption_task_6_freedom_squad]:online_offline_group
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story_id = redemption_task_6_freedom_squad
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npc = redemption_task_6_freedom_captain, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_3
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npc_in_squad = 4
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faction = freedom
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target_smart = {-redemption_6_attack_time} prom_6, prom_1
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[redemption_task_5_monolith_inside]:online_offline_group
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story_id = redemption_task_5_monolith_inside
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npc_random = sim_default_monolith_2, sim_default_monolith_1
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npc_in_squad = 2
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faction = monolith
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target_smart = actor
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[redemption_task_6_monolith_vakhar_squad]:online_offline_group
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story_id = redemption_task_6_monolith_vakhar_squad
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npc = redemption_task_6_monolith_vakhar, sim_default_monolith_3, sim_default_monolith_2
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npc_in_squad = 3
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faction = monolith
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target_smart = actor
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rush = true
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on_death = %+redemption_task_6_vakhar_killed% |