50 lines
1.4 KiB
TeX
50 lines
1.4 KiB
TeX
[logic@bandit_trader]
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suitable = {=check_npc_name(bandit_poselok_ug_trader)} true, {=check_npc_trader} true
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active = animpoint@trade
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prior = 200
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can_select_weapon = {=is_warfare} true, false
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level_spot = trader
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dont_keep_items = true
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trade = items\trade\trade_bandit.ltx
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[animpoint@trade]
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cover_name = posug_36_trader_anm
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avail_animations = animpoint_sit_normal
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on_info = {=surge_started} walker@surge
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use_camp = false
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meet = meet
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker@surge]
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path_walk = surge_5_walk
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path_look = surge_5_look
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on_info = {!surge_started} animpoint@trade
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meet = no_meet
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def_state_moving = assault
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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[meet]
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close_snd_hello = meet_hello
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close_snd_bye = nil
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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close_snd_distance = 3
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abuse = false
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use = {=actor_enemy} false, true
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allow_break = false
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meet_on_talking = false
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meet_on_talking = false
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trade_enable = false
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