Divergent/mods/New Levels/gamedata/configs/scripts/poselok_ug/posug_36_bandit_trader.ltx

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[logic@bandit_trader]
suitable = {=check_npc_name(bandit_poselok_ug_trader)} true, {=check_npc_trader} true
active = animpoint@trade
prior = 200
can_select_weapon = {=is_warfare} true, false
level_spot = trader
dont_keep_items = true
trade = items\trade\trade_bandit.ltx
[animpoint@trade]
cover_name = posug_36_trader_anm
avail_animations = animpoint_sit_normal
on_info = {=surge_started} walker@surge
use_camp = false
meet = meet
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[walker@surge]
path_walk = surge_5_walk
path_look = surge_5_look
on_info = {!surge_started} animpoint@trade
meet = no_meet
def_state_moving = assault
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
[meet]
close_snd_hello = meet_hello
close_snd_bye = nil
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
abuse = false
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
meet_on_talking = false
trade_enable = false