Divergent/mods/UI Rework/gamedata/scripts/modxml_ui_equ_bars.script

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function on_xml_read()
RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj)
if xml_file_name == [[ui\ui_inventory.xml]]
or xml_file_name == [[ui\ui_inventory_16.xml]]
or xml_file_name == [[ui\ui_inventory_21.xml]]
or xml_file_name == [[ui\actor_menu_equipment.xml]]
or xml_file_name == [[ui\actor_menu_equipment_16.xml]]
or xml_file_name == [[ui\actor_menu_equipment_21.xml]]
then
local opt_bars = ui_mcm and ui_mcm.get("efp_ui/main_settings/use_alt_equ_bars") or ui_inventory.color_settings.use_alt_equ_bars
local str_bars = ui_inventory.ui_rework_support.str_bars_lst[ opt_bars ]
local tex_bar = string.format( "ui_inGame2_inventory_status_bar%s" , str_bars )
for i=1,13 do
local res = xml_obj:query("equipment > cont_equ > cell_"..i.." > bar > progress > texture")
if res[1] then
local el = res[1]
xml_obj:setText(el, tex_bar)
end
end
end
end)
end