Divergent/mods/Arrival/gamedata/configs/misc/postprocess.ltx

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[postprocess_base]
pp_eff_name = radiation.ppe
duality_h = .015
duality_v = .015
blur = 1
gray = .0
noise = .01
noise_scale = 1
noise_color = 255,255,255,70
[postprocess_anomaly]
pp_eff_name = radiation.ppe
duality_h = 0
duality_v = 0
blur = 1
gray = .7 ;.9
noise = .2 ;.5
noise_scale = 1
noise_color = 155,155,155,70
;-------------------------------------------------------------------------------
; New zone postprocess
;-------------------------------------------------------------------------------
[postprocess_steam_mine]
pp_eff_cyclic = 1
pp_eff_overlap = true
pp_eff_name = steam_mine.ppe
radius_min = 0.7
radius_max = 1.0
[postprocess_acidic]
pp_eff_cyclic = 1
pp_eff_overlap = true
pp_eff_name = acidic.ppe
radius_min = 0.3
radius_max = 1.0
[postprocess_acidic_mine]
pp_eff_cyclic = 1
pp_eff_overlap = true
pp_eff_name = acidic_mine.ppe
radius_min = 0.7
radius_max = 1.0
[postprocess_thermal]
pp_eff_cyclic = 1
pp_eff_overlap = true
pp_eff_name = thermal.ppe
radius_min = 0.3
radius_max = 1.0
[postprocess_thermal_mine]
pp_eff_cyclic = 1
pp_eff_overlap = true
pp_eff_name = thermal_mine.ppe
radius_min = 0.7
radius_max = 1.0
[postprocess_rad]
pp_eff_cyclic = 1
pp_eff_overlap = true
pp_eff_name = radiation.ppe
radius_min = 0.3
radius_max = 1.0
[postprocess_psi]
pp_eff_cyclic = 1
pp_eff_overlap = true
pp_eff_name = psi.ppe
radius_min = 0.3
radius_max = 1.0
[psy_antenna]
pp_eff_name = psi.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true
radius_min = 0.3
radius_max = 1.0
[postprocess_death]
pp_eff_name = death.ppe
radius_min = 0.5
radius_max = 1.1
[postprocess_flame]
pp_eff_name = flame.ppe
radius_min = 0.5
radius_max = 0.8
[postprocess_fuzz]
pp_eff_name = fuzz.ppe
radius_min = 0.5
radius_max = 0.8
[postprocess_gravi]
pp_eff_name = gravi.ppe
radius_min = 0.8
radius_max = 1.4
[postprocess_gravi_mine]
pp_eff_name = gravi_mine.ppe
radius_min = 0.7
radius_max = 1.0
[postprocess_electra]
pp_eff_name = electra.ppe
radius_min = 0.5
radius_max = 0.9
[postprocess_electra_mine]
pp_eff_name = electra_mine.ppe
radius_min = 0.3
radius_max = 1.0
[mosquito_bald]
pp_eff_name = mosquito_bald.ppe
radius_min = 0.2
radius_max = 2.7
[postprocess_gas]
pp_eff_name = alcohol.ppe
radius_min = 0.3
radius_max = 1.0
[postprocess_new]
pp_eff_name = radiation.ppe
radius_min = 0.5
radius_max = 1.1
;-------------------------------------------------------------------------------
[effector_alcohol]
pp_eff_name = alcohol.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true
cam_eff_name = camera_effects\drunk.anm
cam_eff_cyclic = 1
[alcohol]
pp_eff_name = alcohol.ppe
pp_eff_overlap = true
pp_eff_cyclic = 0
cam_eff_name = camera_effects\drunk.anm
cam_eff_cyclic = 0
radius_min = 0.7
radius_max = 1.1
[effector_explode_hit]
cam_eff_cyclic = 0
cam_eff_name = camera_effects\shell_shock.anm
cam_eff_hud_affect = true
[effector_fire_hit]
pp_eff_name = fire_hit.ppe
pp_eff_cyclic = 0
pp_eff_overlap = true
cam_eff_cyclic = 0
[effector_fire_hit_0]:effector_fire_hit
cam_eff_name = camera_effects\hit_front.anm
[effector_fire_hit_1]:effector_fire_hit
cam_eff_name = camera_effects\hit_right.anm
[effector_fire_hit_2]:effector_fire_hit
cam_eff_name = camera_effects\hit_back.anm
[effector_fire_hit_3]:effector_fire_hit
cam_eff_name = camera_effects\hit_left.anm
[effector_fire_hit_4]:effector_fire_hit
cam_eff_name = camera_effects\hit_front_left.anm
[effector_fire_hit_5]:effector_fire_hit
cam_eff_name = camera_effects\hit_back_left.anm
[effector_fire_hit_6]:effector_fire_hit
cam_eff_name = camera_effects\hit_front_right.anm
[effector_fire_hit_7]:effector_fire_hit
cam_eff_name = camera_effects\hit_back_right.anm
[snd_shock_effector]
;pp_eff_name = duality_circle.ppe
pp_eff_name = snd_shock.ppe
pp_eff_overlap = true
pp_eff_cyclic = 1
[effector_controller_aura]
pp_eff_name = controller_hit.ppe
pp_eff_overlap = true
pp_eff_cyclic = 0
[effector_blink_black]
pp_eff_name = blink_black.ppe
pp_eff_cyclic = 0
pp_eff_overlap = true
[effector_controller_aura2]:effector_alcohol
pp_eff_cyclic = 0
cam_eff_cyclic = 0
[effector_monster_hit]
;pp_eff_name = fire_hit.ppe ; no postprocess
;pp_eff_cyclic = 0
cam_eff_cyclic = 0
[effector_monster_hit_0]:effector_monster_hit
cam_eff_name = camera_effects\hit_front.anm
[effector_monster_hit_1]:effector_monster_hit
cam_eff_name = camera_effects\hit_right.anm
[effector_monster_hit_2]:effector_monster_hit
cam_eff_name = camera_effects\hit_back.anm
[effector_monster_hit_3]:effector_monster_hit
cam_eff_name = camera_effects\hit_left.anm
[effector_monster_hit_4]:effector_monster_hit
cam_eff_name = camera_effects\hit_front_left.anm
[effector_monster_hit_5]:effector_monster_hit
cam_eff_name = camera_effects\hit_back_left.anm
[effector_monster_hit_6]:effector_monster_hit
cam_eff_name = camera_effects\hit_front_right.anm
[effector_monster_hit_7]:effector_monster_hit
cam_eff_name = camera_effects\hit_back_right.anm
;-------------------------------------------------------------------------------
; Nightvision postprocess
;-------------------------------------------------------------------------------
[effector_nightvision_1]
pp_eff_name = nightvision_1.ppe
pp_eff_overlap = false
pp_eff_cyclic = 1
[effector_nightvision_2]
pp_eff_name = nightvision_2.ppe
pp_eff_cyclic = 1
pp_eff_overlap = false
[effector_nightvision_3]
pp_eff_name = nightvision_3.ppe
pp_eff_cyclic = 1
pp_eff_overlap = false
;-------------------------------------------------------------------------------
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;-------------------------------------------------------------------------------
[poltergeist_detection_effector]
pp_eff_name = poltergeist_scan.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true
;-------------------------------------------------------------------------------
[_actor_death_effector]
pp_eff_name = actor_death.ppe
pp_eff_cyclic = 0
pp_eff_overlap = true
cam_eff_name = camera_effects\drunk.anm
cam_eff_cyclic = 1
snd = characters_voice\human_01\dolg\help\wounded_heavy\help_8
[brighten]
pp_eff_name = brighten.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true
;-------------------------------------------------------------------------------
; Fade
;-------------------------------------------------------------------------------
[fade_in]
pp_eff_name = fade_in.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false
[fade_in_out]
pp_eff_name = fade_in_out.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false
[black]
pp_eff_name = black.ppe
pp_eff_cyclic = 1
pp_eff_overlap = false
[blink]
pp_eff_name = blink.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false
[fade_to_black_9_sec]
pp_eff_name = fade_to_black_9_sec.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false
[agr_u_fade]
pp_eff_name = agr_u_fade.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false
;-------------------------------------------------------------------------------
; Brain Scorcher
;-------------------------------------------------------------------------------
[effector_radar_stop]
;pp_eff_name = radar_stop.ppe
;pp_eff_cyclic = 0
cam_eff_name = camera_effects\radar_stop.anm
cam_eff_cyclic = 0
;Eugenium Hazardous Anomalies
[postprocess_orange]
pp_eff_name = mine_orange.ppe
radius_min = 0.3
radius_max = 1.0
;-----------------------------------------
[extra_controller]
pp_eff_name = psychic.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true
radius_min = 0.3
radius_max = 1.0
[anti_aim_effector]
cam_eff_name = camera_effects\pripyat_horror.anm
cam_eff_cyclic = 0