Divergent/mods/Bizon Reanimation/gamedata/configs/items/weapons/w_bizon.ltx

288 lines
12 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_bizon]:identity_immunities,weapon_probability,default_weapon_params,wpn_bizon_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
parent_section = wpn_bizon
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 36
inv_grid_y = 34
inv_name = st_wpn_bizon
inv_name_short = st_wpn_bizon
description = st_wpn_bizon_descr
kind = w_smg ;w_pistol
inv_weight = 2.3
cost = 18560
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_bizon_hud
visual = dynamics\weapons\wpn_bizon\wpn_bizon.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\9x18
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_bizon, up_gr_seconab_bizon, up_gr_thirdab_bizon, up_gr_fourtab_bizon, up_gr_fifthab_bizon, up_gr_fifthcd_bizon
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5
upgr_icon_x = 900
upgr_icon_y = 300
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 64
ammo_mag_size = 64
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 186
silencer_y = 22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 20
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 300
bullet_speed = 320
rpm = 680
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.4
fire_dispersion_base = 0.57
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0012
condition_shot_dec = 0.0012
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.53
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0425
cam_max_angle = 43.0
cam_max_angle_horz = 43.0
cam_step_angle_horz = 1.54
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.32
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0325
zoom_cam_max_angle = 43.0
zoom_cam_max_angle_horz = 43.0
zoom_cam_step_angle_horz = 1.52
PDM_disp_accel_factor = 1.15
PDM_disp_base = 0.55
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.145
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
snd_reload = weapons\librarian_dyson\reload
snd_reload_empty = weapons\librarian_dyson\reload_empty
snd_reload_misfire = weapons\librarian_dyson\unjam
snd_switch_mode = weapons\librarian_dyson\bizfiremode
[wpn_bizon_hud]:hud_base
item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.090894, 0.020768, -0.042808
aim_hud_offset_pos_16x9 = -0.090894, 0.020768, -0.042808
aim_hud_offset_rot = -0.019194, 0.000484, 0
aim_hud_offset_rot_16x9 = -0.019194, 0.000484, 0
hands_orientation = 0.0004, 0.003466, -0.001335
hands_orientation_16x9 = 0.0004, 0.003466, -0.001335
hands_position = 0.000159, -0.000355, 0.047646
hands_position_16x9 = 0.000159, -0.000355, 0.047646
lowered_hud_offset_pos = 0.103139, 0.004615, 0.002628
lowered_hud_offset_pos_16x9 = 0.103139, 0.004615, 0.002628
lowered_hud_offset_rot = 0.253581, -0.744643, 0
lowered_hud_offset_rot_16x9 = 0.253581, -0.744643, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = bizon_hand_holster, bizon_idle
anm_idle = bizon_hand_idle, bizon_idle
anm_idle_aim = bizon_hand_idle_aim, bizon_idle
anm_idle_moving = bizon_hand_moving, bizon_idle
anm_idle_sprint = bizon_hand_sprint, bizon_idle
anm_show = bizon_hand_draw, bizon_idle
anm_reload = bizon_hand_reload, bizon_reload
anm_reload_empty = bizon_hand_reload_empty, bizon_reload_empty
anm_reload_misfire = bizon_hand_unjam, bizon_unjam
anm_shots = bizon_hand_shoot, bizon_shoot
anm_shots_aim = bizon_hand_shoot_aim, bizon_shoot
anm_idle_aim_moving = bizon_hand_moving, bizon_idle, 0.75
anm_idle_aim_moving_crouch = bizon_hand_moving, bizon_idle, 0.7
anm_idle_moving_crouch = bizon_hand_moving, bizon_idle, 0.7
anm_switch_mode = bizon_hand_switch, bizon_idle
shell_bone = kntl
shell_dir = 0, 1, 0
shell_point = -0.011684, 0.099125, 0.050216
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.6
;------------------------------------------------------------------------------------------------
[wpn_bizon_1p29]:wpn_bizon
1icon_layer = 1p29
1icon_layer_x = 59
1icon_layer_y = 10
inv_weight = 3.12
hud = wpn_bizon_1p29_hud
visual = dynamics\weapons\wpn_bizon\wpn_bizon_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_bizon_1p29_hud]:wpn_bizon_hud
item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_1p29_hud.ogf
aim_hud_offset_pos = -0.093187, 0.000573, -0.01237
aim_hud_offset_pos_16x9 = -0.093187, 0.000573, -0.01237
aim_hud_offset_rot = 0.01422, -0.016856, 0
aim_hud_offset_rot_16x9 = 0.01422, -0.016856, 0
;------------------------------------------------------------------------------------------------
[wpn_bizon_kobra]:wpn_bizon
1icon_layer = kobra
1icon_layer_x = 70
1icon_layer_y = 11
inv_weight = 2.7
hud = wpn_bizon_kobra_hud
visual = dynamics\weapons\wpn_bizon\wpn_bizon_kobra.ogf
[wpn_bizon_kobra_hud]:wpn_bizon_hud
item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_kobra_hud.ogf
aim_hud_offset_pos = -0.090362, -0.000427, 0.041464
aim_hud_offset_pos_16x9 = -0.090362, -0.000427, 0.041464
aim_hud_offset_rot = -0.00057, 0.000106, 0
aim_hud_offset_rot_16x9 = -0.00057, 0.000106, 0
;------------------------------------------------------------------------------------------------
[wpn_bizon_ps01]:wpn_bizon
1icon_layer = ps01
1icon_layer_x = 34
1icon_layer_y = 11
inv_weight = 2.9
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_bizon_ps01_hud]:wpn_bizon_hud
aim_hud_offset_pos = -0.085127, 0.008099, 0.026671
aim_hud_offset_pos_16x9 = -0.085127, 0.008099, 0.026671
aim_hud_offset_rot = 0.041826, 0.004321, 0
aim_hud_offset_rot_16x9 = 0.041826, 0.004321, 0