443 lines
19 KiB
TeX
443 lines
19 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_fn2000_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\fn-2000"
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scheduled = off
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cform = skeleton
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class = WP_GROZA
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 4
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inv_grid_x = 40
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inv_grid_y = 36
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inv_name = st_wpn_fn2000
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inv_name_short = st_wpn_fn2000
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description = st_wpn_fn2000_descr
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kind = w_rifle
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inv_weight = 3.8
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cost = 45880
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_fn2000_hud
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visual = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
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position = -0.026, -0.132, 0.0
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orientation = 0, 0, 0
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fire_point = 0.000000, 0.184, 0.35
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fire_point2 = 0.0, 0.123, 0.398
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.35, 0.27
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strap_orientation = -10, -5, 10
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.02,0.186,0.2
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shell_dir = 0.0, 1.0, 0.0
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shell_particles = weapons\556x45
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.1
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upgrades = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_fn2000
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upgr_icon_x = 900
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upgr_icon_y = 1000
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upgr_icon_width = 250
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 1000
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scope_status = 1
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scope_texture = wpn_crosshair_fn2000
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scope_zoom_factor = 50
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use_alt_aim_hud = true
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silencer_name = wpn_sil_nato
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silencer_status = 2
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silencer_x = 169
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silencer_y = 13
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 95
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grenade_launcher_y = 25
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grenade_vel = 76
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launch_speed = 32
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hit_impulse = 25
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hit_power = 0.51, 0.51, 0.51, 0.51
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 920
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rpm = 850
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.3
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fire_dispersion_base = 0.234
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.9
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 8
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cam_dispersion = 0.556
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0675
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.99
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zoom_cam_relax_speed = 8
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zoom_cam_dispersion = 0.466
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0525
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zoom_cam_max_angle = 40.0
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zoom_cam_max_angle_horz = 40.0
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zoom_cam_step_angle_horz = 1.84
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PDM_disp_accel_factor = 2.3
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PDM_disp_base = 0.8
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.3
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.85
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 131
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kill_msg_y = 123
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kill_msg_width = 64
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kill_msg_height = 30
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snd_reload = weapons\librarian_f2k\reload
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snd_reload_empty = weapons\librarian_f2k\reload_empty
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snd_reload_misfire = weapons\librarian_f2k\unjam
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snd_switch_mode = weapons\librarian_f2k\firemode
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[wpn_fn2000_hud]:hud_base
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item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0,0,0
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item_orientation = 0,0,0
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hands_orientation = -0.0656, 0.39246, -0.028547
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hands_orientation_16x9 = -0.0656, 0.39246, -0.028547
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hands_position = 0.000425, -0.00035, 0.054279
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hands_position_16x9 = 0.000425, -0.00035, 0.054279
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aim_hud_offset_pos = -0.101969, 0.015215, -0.013873
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aim_hud_offset_pos_16x9 = -0.101969, 0.015215, -0.013873
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aim_hud_offset_rot = 0.000213, 0.000799, 0.001492
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aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492
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aim_hud_offset_alt_pos = -0.101383, -0.008976, -0.013873
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aim_hud_offset_alt_pos_16x9 = -0.101383, -0.008976, -0.013873
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aim_hud_offset_alt_rot = 0.001783, 0.000375, 0.001492
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aim_hud_offset_alt_rot_16x9 = 0.001783, 0.000375, 0.001492
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lowered_hud_offset_pos = 0.134901, -0.023708, -0.020917
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lowered_hud_offset_pos_16x9 = 0.134901, -0.023708, -0.020917
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lowered_hud_offset_rot = 0.087334, -0.674884, 0.176698
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lowered_hud_offset_rot_16x9 = 0.087334, -0.674884, 0.176698
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = f2000_hand_holster, f2000_idle
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anm_idle = f2000_hand_idle, f2000_idle
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anm_idle_aim = f2000_hand_idle_aim, f2000_idle
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anm_idle_aim_moving = f2000_hand_moving, f2000_idle, 0.75
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anm_idle_aim_moving_crouch = f2000_hand_moving, f2000_idle, 0.7
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anm_idle_moving = f2000_hand_moving, f2000_idle
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anm_idle_sprint = f2000_hand_sprint, f2000_idle, 1.1
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anm_reload = f2000_hand_reload, f2000_reload
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anm_reload_empty = f2000_hand_reload_empty, f2000_reload_empty
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anm_reload_misfire = f2000_hand_unjam, f2000_unjam
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anm_shots = f2000_hand_shoot, f2000_shoot
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anm_shots_variant1 = f2000_hand_shoot1, f2000_shoot
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anm_shots_aim = f2000_hand_shoot_aim, f2000_shoot
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anm_show = f2000_hand_draw, f2000_idle
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anm_switch_mode = f2000_hand_switch, f2000_idle
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shell_bone = gilza
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shell_dir = 0, 0, 0
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shell_point = 0, 0, -0.586881
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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freelook_z_offset_mul = 0.65
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;------------------------------------------------------------------------------------------------
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[wpn_fn2000_camo]:wpn_fn2000
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inv_grid_y = 38
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inv_name = st_wpn_fn2000_camo
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inv_name_short = st_wpn_fn2000_camo
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cost = 53650
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hud = wpn_fn2000_sk1_hud
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visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk1.ogf
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installed_upgrades = up_secona_fn2000, up_thirda_fn2000
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rpm = 860
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fire_dispersion_base = 0.209
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misfire_start_condition = 0.7 ; 0.86
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misfire_start_prob = 0.006
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misfire_end_condition = 0.09
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misfire_end_prob = 0.1
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condition_queue_shot_dec = 0.00075
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condition_shot_dec = 0.00075
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[wpn_fn2000_sk1_hud]:wpn_fn2000_hud
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item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_fn2000_custom]:wpn_fn2000
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inv_grid_y = 40
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inv_name = st_wpn_fn2000_custom
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inv_name_short = st_wpn_fn2000_custom
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cost = 49350
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hud = wpn_fn2000_sk2_hud
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visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk2.ogf
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installed_upgrades = up_firsta_fn2000
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rpm = 875
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fire_dispersion_base = 0.219
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misfire_start_condition = 0.7 ; 0.83
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misfire_start_prob = 0.006
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misfire_end_condition = 0.07
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misfire_end_prob = 0.1
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condition_queue_shot_dec = 0.0007
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condition_shot_dec = 0.0007
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[wpn_fn2000_sk2_hud]:wpn_fn2000_hud
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item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk2_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_fn2000_nimble]:wpn_fn2000
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$spawn = "weapons\wpn_fn2000_nimble"
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parent_section = wpn_fn2000_nimble
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icons_texture = ui\ui_icon_f2000_nimble
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 0
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inv_grid_y = 0
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inv_name = st_wpn_fn2000_nimble_new
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inv_name_short = st_wpn_fn2000_nimble_new
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description = st_wpn_fn2000_nimble_new_descr
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inv_weight = 3.8
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cost = 48550
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hud = wpn_fn2000_nimble_hud
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visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble.ogf
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upgrades = up_gr_firstab_fn2000_nimble, up_gr_seconab_fn2000_nimble, up_gr_thirdab_fn2000_nimble, up_gr_fourtab_fn2000_nimble, up_gr_fourtcd_fn2000_nimble, up_gr_fourtef_fn2000_nimble
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scopes = ac10632, acog, eot
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scope_texture =
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scope_status = 0
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scope_zoom_factor = 0
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use_alt_aim_hud = false
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rpm = 895
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control_inertion_factor = 1.0f
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fire_dispersion_base = 0.29
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misfire_start_prob = 0.006
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misfire_end_prob = 0.07
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condition_queue_shot_dec = 0.00065
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condition_shot_dec = 0.00065
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cam_return = 0
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cam_relax_speed = 8
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cam_dispersion = 0.7
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cam_dispersion_frac = 0.88
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cam_dispersion_inc = 0.0675
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.7
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zoom_cam_relax_speed = 8
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zoom_cam_dispersion = 0.6
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.0575
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zoom_cam_max_angle = 40.0
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zoom_cam_max_angle_horz = 40.0
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zoom_cam_step_angle_horz = 1.6
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 360
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[wpn_fn2000_nimble_hud]:wpn_fn2000_hud
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item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_orientation = -0.0656, 0.39246, -0.028547
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hands_orientation_16x9 = -0.0656, 0.39246, -0.028547
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hands_position = 0.000425, -0.00035, 0.054279
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hands_position_16x9 = 0.000425, -0.00035, 0.054279
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aim_hud_offset_pos = -0.10133, 0.029698, -0.067062
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aim_hud_offset_pos_16x9 = -0.10133, 0.029698, -0.067062
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aim_hud_offset_rot = 0.006267, -0.000649, 0
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aim_hud_offset_rot_16x9 = 0.006267, -0.000649, 0
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lowered_hud_offset_pos = 0.134901, -0.023708, -0.020917
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lowered_hud_offset_pos_16x9 = 0.134901, -0.023708, -0.020917
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lowered_hud_offset_rot = 0.087334, -0.674884, 0.176698
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lowered_hud_offset_rot_16x9 = 0.087334, -0.674884, 0.176698
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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item_position = 0,0,0
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item_orientation = 0,0,0
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shell_bone = gilza
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shell_dir = 0, 0, 0
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shell_point = 0, 0, -0.586881
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_fn2000_nimble_ac10632]:wpn_fn2000_nimble
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1icon_layer = ac10632
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1icon_layer_x = 85
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1icon_layer_y = -14
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inv_weight = 3.81
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hud = wpn_fn2000_nimble_ac10632_hud
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visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632.ogf
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[wpn_fn2000_nimble_ac10632_hud]:wpn_fn2000_nimble_hud
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item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632_hud.ogf
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aim_hud_offset_pos = -0.102343, 0.01842, -0.013873
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aim_hud_offset_pos_16x9 = -0.102343, 0.01842, -0.013873
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aim_hud_offset_rot = 0.000213, 0.000799, 0.001492
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aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492
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;------------------------------------------------------------------------------------------------
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[wpn_fn2000_nimble_acog]:wpn_fn2000_nimble
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1icon_layer = acog
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1icon_layer_x = 85
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1icon_layer_y = -14
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scope_status = 1
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scope_texture = wpn_crosshair_acog
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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inv_weight = 3.81
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hud = wpn_fn2000_nimble_acog_hud
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visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_acog.ogf
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[wpn_fn2000_nimble_acog_hud]:wpn_fn2000_nimble_hud
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item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_acog_hud.ogf
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aim_hud_offset_pos = -0.101445, 0.010524, -0.045664
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aim_hud_offset_pos_16x9 = -0.101445, 0.010524, -0.045664
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aim_hud_offset_rot = -0.029595, 0.000534, -0.001632
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aim_hud_offset_rot_16x9 = -0.029595, 0.000534, -0.001632
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;------------------------------------------------------------------------------------------------
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[wpn_fn2000_nimble_eot]:wpn_fn2000_nimble
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1icon_layer = eot
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1icon_layer_x = 85
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1icon_layer_y = -14
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inv_weight = 3.81
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hud = wpn_fn2000_nimble_eot_hud
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visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_eot.ogf
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[wpn_fn2000_nimble_eot_hud]:wpn_fn2000_nimble_hud
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item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_eot_hud.ogf
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aim_hud_offset_pos = -0.102717, 0.004056, -0.013873
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aim_hud_offset_pos_16x9 = -0.102717, 0.004056, -0.013873
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aim_hud_offset_rot = 0.000213, 0.000799, 0.001492
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aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492
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;------------------------------------------------------------------------------------------------ |