Divergent/mods/Groks Body Health System Redux/gamedata/configs/ui/textures_descr/ui_hud.xml

164 lines
10 KiB
XML

<w>
<file name="ui\ui_hud">
<texture id="ui_sega_healph" x="699" y="198" width="325" height="25" />
<texture id="ui_sega_healph_progress" x="770" y="185" width="254" height="10" />
<texture id="ui_hud_shkala_car" x="35" y="192" width="155" height="34" />
<texture id="ui_hud_shkala_health" x="185" y="38" width="164" height="34" />
<texture id="ui_hud_frame_patron" x="185" y="72" width="157" height="65" />
<texture id="ui_hud_frame_clock" x="190" y="137" width="157" height="67" />
<texture id="ui_hud_frame_rank" x="349" y="0" width="60" height="65" />
<texture id="ui_hud_frame_money" x="409" y="0" width="99" height="64" />
<texture id="ui_hud_stamina_full" x="349" y="65" width="125" height="125" />
<texture id="ui_hud_frame_stamina" x="0" y="226" width="97" height="127" />
<texture id="ui_hud_stamina" x="347" y="200" width="56" height="7" />
<texture id="ui_hud_fragBig" x="585" y="137" width="280" height="45" />
<texture id="ui_hud_shk_car" x="509" y="40" width="110" height="10" />
<texture id="ui_hud_shk_light" x="474" y="65" width="10" height="71" />
<texture id="ui_hud_shk_noise" x="484" y="65" width="10" height="71" />
<texture id="ui_hud_shk_stamina" x="347" y="200" width="57" height="7" />
<texture id="ui_hud_icon_PDA" x="619" y="40" width="48" height="29" />
<texture id="ui_hud_map_arrow" x="607" y="65" width="11" height="24" />
<texture id="ui_hud_grenadetarget_d" x="0" y="928" width="91" height="92" />
<texture id="ui_hud_grenadetarget_e" x="91" y="928" width="91" height="92" />
<texture id="ui_hud_icon_car" x="190" y="204" width="19" height="18" />
<texture id="ui_hud_icon_health" x="209" y="204" width="19" height="18" />
<texture id="ui_hud_icon_armour" x="228" y="204" width="19" height="18" />
<texture id="ui_hud_frag" x="641" y="91" width="224" height="45" />
<texture id="ui_hud_status_blue_01" x="0" y="728" width="46" height="47" />
<texture id="ui_hud_status_blue_02" x="0" y="775" width="46" height="47" />
<texture id="ui_hud_status_blue_03" x="0" y="822" width="46" height="47" />
<texture id="ui_hud_status_blue_04" x="0" y="869" width="46" height="47" />
<texture id="ui_hud_status_blue_05" x="667" y="40" width="46" height="47" />
<texture id="ui_hud_status_green_01" x="713" y="40" width="46" height="47" />
<texture id="ui_hud_status_green_02" x="759" y="40" width="46" height="47" />
<texture id="ui_hud_status_green_03" x="805" y="40" width="46" height="47" />
<texture id="ui_hud_status_green_04" x="851" y="40" width="46" height="47" />
<texture id="ui_hud_status_green_05" x="897" y="40" width="46" height="47" />
<texture id="ui_hud_icon_sleep" x="97" y="226" width="64" height="64" />
<texture id="ui_hud_icon_radiation" x="97" y="290" width="64" height="64" />
<texture id="ui_hud_icon_eat" x="161" y="226" width="64" height="64" />
<texture id="ui_hud_icon_goodmode" x="161" y="290" width="64" height="64" />
<texture id="ui_hud_icon_psycho" x="225" y="226" width="64" height="64" />
<texture id="ui_hud_icon_drop" x="225" y="290" width="64" height="64" />
<texture id="ui_hud_icon_artefact" x="289" y="226" width="64" height="64" />
<texture id="ui_hud_icon_weapon" x="289" y="290" width="64" height="64" />
<texture id="ui_hud_points_count" x="641" y="91" width="224" height="45" />
<texture id="ui_hud_timer_games" x="869" y="91" width="155" height="66" />
<texture id="ui_inv_icon_health_restore_speed" x="498" y="110" width="18" height="18" />
<texture id="ui_inv_icon_radiation_restore_speed" x="498" y="130" width="18" height="18" />
<texture id="ui_inv_icon_satiety_restore_speed" x="498" y="150" width="18" height="18" />
<texture id="ui_inv_icon_bleeding_restore_speed" x="498" y="170" width="18" height="18" />
<texture id="ui_inv_icon_power_restore_speed" x="498" y="190" width="18" height="18" />
<texture id="ui_inv_icon_shock_immunity" x="518" y="110" width="18" height="18" />
<texture id="ui_inv_icon_burn_immunity" x="518" y="130" width="18" height="18" />
<texture id="ui_inv_icon_strike_immunity" x="518" y="150" width="18" height="18" />
<texture id="ui_inv_icon_wound_immunity" x="518" y="170" width="18" height="18" />
<texture id="ui_inv_icon_radiation_immunity" x="518" y="190" width="18" height="18" />
<texture id="ui_inv_icon_telepatic_immunity" x="538" y="110" width="18" height="18" />
<texture id="ui_inv_icon_chemical_burn_immunity" x="538" y="130" width="18" height="18" />
<texture id="ui_inv_icon_explosion_immunity" x="538" y="150" width="18" height="18" />
<texture id="ui_inv_icon_fire_wound_immunity" x="538" y="170" width="18" height="18" />
<texture id="ui_inv_icon_additional_weight" x="538" y="190" width="18" height="18" />
<texture id="ui_mg_progress_efficiency_empty" x="161" y="363" width="120" height="17" />
<texture id="ui_mg_progress_efficiency_full" x="161" y="381" width="120" height="17" />
<!--//healph & armor-->
<texture id="ui_hud_shkala_armor" x="196" y="65" width="165" height="28" />
<texture id="ui_hud_shk_health" x="789" y="879" width="114" height="9" />
<texture id="ui_hud_shk_armour" x="789" y="891" width="114" height="9" />
<!--//radaiation-->
<texture id="ui_hud2_rad01_back" x="758" y="903" width="266" height="121" />
<texture id="ui_hud2_rad01_back2v" x="602" y="805" width="23" height="219" />
<texture id="ui_hud2_rad01_over" x="660" y="973" width="66" height="51" />
<texture id="ui_hud2_stamina_bk" x="477" y="987" width="103" height="37" />
<texture id="ui_hud2_rad01_arrow" x="727" y="914" width="9" height="97" />
<texture id="ui_hud2_rad01_arrow_shadow" x="727" y="804" width="9" height="97" />
<texture id="ui_hud2_rad01_progress" x="630" y="877" width="96" height="96" />
<!--resistanses & damage-->
<texture id="ui_hud2_res_back" x="996" y="875" width="28" height="28" />
<texture id="ui_hud2_res_rad" x="973" y="878" width="22" height="22" />
<texture id="ui_hud2_res_psi" x="951" y="878" width="22" height="22" />
<texture id="ui_hud2_res_fire" x="929" y="878" width="22" height="22" />
<texture id="ui_hud2_res_acid" x="907" y="878" width="22" height="22" />
<!-- logos -->
<texture id="ui_hud_shk_stamina_new" x="789" y="862" width="68" height="14" />
</file>
<file name="ui\ui_bars">
<!-- Warfare bars -->
<texture id="ui_inGame2_Warfare_dominance_grey_bar" x="0" y="0" width="392" height="40" />
</file>
<file name="ui\ui_wheel_ammo">
<texture id="ui_hud2_wheel_ammo" x="0" y="0" width="440" height="420" />
<texture id="ui_hud2_wheel_ammo_extended" x="0" y="0" width="440" height="540" />
<texture id="ui_hud2_wheel_extent" x="49" y="425" width="341" height="112" />
<texture id="ui_button_wheel_light_d" x="100" y="600" width="100" height="50" />
<texture id="ui_button_wheel_light_e" x="100" y="600" width="100" height="50" />
<texture id="ui_button_wheel_light_h" x="0" y="600" width="100" height="50" />
<texture id="ui_button_wheel_light_t" x="100" y="600" width="100" height="50" />
<texture id="ui_companion_combat" x="0" y="700" width="100" height="100" />
<texture id="ui_companion_combat_btn_d" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_combat_btn_e" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_combat_btn_h" x="0" y="700" width="100" height="100" />
<texture id="ui_companion_combat_btn_t" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_movement" x="100" y="700" width="100" height="100" />
<texture id="ui_companion_movement_btn_d" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_movement_btn_e" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_movement_btn_h" x="100" y="700" width="100" height="100" />
<texture id="ui_companion_movement_btn_t" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_stealth" x="200" y="700" width="100" height="100" />
<texture id="ui_companion_stealth_btn_d" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_stealth_btn_e" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_stealth_btn_h" x="200" y="700" width="100" height="100" />
<texture id="ui_companion_stealth_btn_t" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_distance" x="300" y="700" width="100" height="100" />
<texture id="ui_companion_distance_btn_d" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_distance_btn_e" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_distance_btn_h" x="300" y="700" width="100" height="100" />
<texture id="ui_companion_distance_btn_t" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_loot" x="400" y="700" width="100" height="100" />
<texture id="ui_companion_loot_btn_d" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_loot_btn_e" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_loot_btn_h" x="400" y="700" width="100" height="100" />
<texture id="ui_companion_loot_btn_t" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_trade" x="0" y="800" width="100" height="100" />
<texture id="ui_companion_trade_btn_d" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_trade_btn_e" x="500" y="700" width="10" height="10" />
<texture id="ui_companion_trade_btn_h" x="0" y="800" width="100" height="100" />
<texture id="ui_companion_trade_btn_t" x="500" y="700" width="10" height="10" />
</file>
<file name="ui\ui_body_health_system">
<!-- body health system -->
<texture id="ui_hud_bhs_bg" x="0" y="0" width="196" height="176" />
<texture id="ui_hud_bhs_health" x="208" y="0" width="48" height="124" />
<texture id="ui_hud_bhs_bar" x="0" y="176" width="38" height="5" />
<texture id="ui_hud_bhs_bar_green" x="38" y="176" width="38" height="5" />
<texture id="ui_hud_bhs_stamina" x="0" y="182" width="134" height="14" />
<texture id="ui_hud_bhs_health_bg" x="208" y="132" width="48" height="124" />
<texture id="ui_hud_bhs_bar_bg" x="0" y="212" width="38" height="5" />
<texture id="ui_hud_bhs_stamina_bg" x="0" y="197" width="134" height="14" />
</file>
</w>