#include "common.h"
struct vf
{
float4 C : COLOR0;
float4 P : POSITION;
};
struct v2p
float4 P : SV_Position;
uniform float4 tfactor;
v2p main (vf i)
v2p o;
o.P = mul (m_WVP, i.P); // xform, input in world coords
o.C = tfactor;
return o;
}