Divergent/mods/Personal Adjustable Waypoint/gamedata/configs/ui/map_spots_paw_bodies.xml

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5.5 KiB
XML

<!-- ======================================================================
Author: Catspaw (CatspawMods @ ModDB)
Source: https://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma
===========================================================================
Mapspot icon definitions for body markers, including Milspec PDA's
========================================================================-->
<!-- Default PAW body marks -->
<paw_death_small>
<level_map spot="paw_death_small_spot"/>
<mini_map spot="paw_death_small_spot"/>
</paw_death_small>
<paw_death_small_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_death64</texture>
</paw_death_small_spot>
<paw_blue_circle>
<level_map spot="paw_blue_circle_spot"/>
<mini_map spot="paw_blue_circle_spot"/>
</paw_blue_circle>
<paw_blue_circle_spot width="7" height="7" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_blue_circle</texture>
</paw_blue_circle_spot>
<paw_crosshair_white>
<level_map spot="paw_crosshair_white_spot"/>
<mini_map spot="paw_crosshair_white_spot"/>
</paw_crosshair_white>
<paw_crosshair_white_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_white</texture>
</paw_crosshair_white_spot>
<paw_crosshair_red>
<level_map spot="paw_crosshair_red_spot"/>
<mini_map spot="paw_crosshair_red_spot"/>
</paw_crosshair_red>
<paw_crosshair_red_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_red</texture>
</paw_crosshair_red_spot>
<paw_crosshair_green>
<level_map spot="paw_crosshair_green_spot"/>
<mini_map spot="paw_crosshair_green_spot"/>
</paw_crosshair_green>
<paw_crosshair_green_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_green</texture>
</paw_crosshair_green_spot>
<paw_crosshair_gradient>
<level_map spot="paw_crosshair_gradient_spot"/>
<mini_map spot="paw_crosshair_gradient_spot"/>
</paw_crosshair_gradient>
<paw_crosshair_gradient_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_gradient</texture>
</paw_crosshair_gradient_spot>
<paw_pin_redskull>
<level_map spot="paw_pin_redskull_spot"/>
<mini_map spot="paw_pin_redskull_spot"/>
</paw_pin_redskull>
<paw_pin_redskull_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_pin_redskull</texture>
</paw_pin_redskull_spot>
<!-- Milspec PDA's body marks -->
<deadbody_location_sdot hint="deadbody_sdot">
<level_map spot="deadbody_pda_spot_sdot"/>
<mini_map spot="deadbody_mini_spot_sdot"/>
</deadbody_location_sdot>
<deadbody_location_mdot hint="deadbody_mdot">
<level_map spot="deadbody_pda_spot_mdot"/>
<mini_map spot="deadbody_mini_spot_mdot"/>
</deadbody_location_mdot>
<deadbody_location_ldot hint="deadbody_ldot">
<level_map spot="deadbody_pda_spot_ldot"/>
<mini_map spot="deadbody_mini_spot_ldot"/>
</deadbody_location_ldot>
<deadbody_location_skul hint="deadbody_skul">
<level_map spot="deadbody_pda_spot_skull"/>
<mini_map spot="deadbody_mini_spot_skull"/>
</deadbody_location_skul>
<deadbody_location_whtx hint="deadbody_whtx">
<level_map spot="deadbody_pda_spot_whtx"/>
<mini_map spot="deadbody_mini_spot_whtx"/>
</deadbody_location_whtx>
<deadbody_mini_spot_sdot width="7" height="7" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_sdot>
<deadbody_mini_spot_mdot width="8" height="8" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_mdot>
<deadbody_mini_spot_ldot width="9" height="9" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_ldot>
<deadbody_pda_spot_sdot width="8" height="8" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_sdot>
<deadbody_pda_spot_mdot width="10" height="10" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_mdot>
<deadbody_pda_spot_ldot width="12" height="12" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_ldot>
<deadbody_pda_spot_skull width="9" height="11" stretch="0" alignment="c" location_level="5">
<texture>ui_mapspot_skull_large</texture>
</deadbody_pda_spot_skull>
<deadbody_mini_spot_skull width="7" height="9" stretch="0" alignment="c">
<texture>ui_mapspot_skull_small</texture>
</deadbody_mini_spot_skull>
<deadbody_mini_spot_whtx width="7" height="7" stretch="0" alignment="c">
<texture>ui_AlphaLion_XCorpseMarker-small</texture>
</deadbody_mini_spot_whtx>
<deadbody_pda_spot_whtx width="9" height="9" stretch="0" alignment="c" location_level="5">
<texture>ui_AlphaLion_XCorpseMarker-large</texture>
</deadbody_pda_spot_whtx>