Divergent/mods/Remington 700 Reanimation/gamedata/configs/items/weapons/w_remington700.ltx

230 lines
11 KiB
TeX

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[wpn_r700_snd_mmg_shoot]
snd_1_layer = weapons\m24\m24_shoot
snd_2_layer = weapons\librarian_r700\bolt
snd_3_layer = weapons\librarian_r700\762_dirt
[wpn_r700_snd_silncer_kntl_shot]
snd_1_layer = weapons\m4a1\m4a1_shot_sil
snd_2_layer = weapons\librarian_r700\bolt
snd_3_layer = weapons\librarian_r700\762_dirt
[wpn_r700_kntl_sounds]:base_sounds
snd_draw = weapons\lr300\lr300_draw
snd_holster = weapons\sniper_holster
snd_empty = weapons\lr300\lr300_empty, 0.8
snd_open_weapon = weapons\librarian_r700\reload_start
snd_add_cartridge = weapons\librarian_r700\reload_loop
snd_close_weapon = weapons\librarian_r700\reload_end
snd_reload_misfire = weapons\librarian_r700\unjam
snd_shoot = wpn_r700_snd_mmg_shoot
snd_shoot_actor = wpn_r700_snd_mmg_shoot
snd_silncer_shot = wpn_r700_snd_silncer_kntl_shot
[wpn_remington700]:identity_immunities,weapon_probability,default_weapon_params,wpn_r700_kntl_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\remington700"
scheduled = off
cform = skeleton
parent_section = wpn_remington700
class = WP_ASHTG
slot = 2
animation_slot = 3
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 75
inv_grid_y = 69
inv_name = st_wpn_remington700
inv_name_short = st_wpn_remington700
description = st_wpn_remington700_descr
kind = w_sniper
inv_weight = 3.96
cost = 33000
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_remington700_hud
visual = dynamics\weapons\wpn_remington700\wpn_remington700.ogf
position = -0.023, -0.11, 0.07
orientation = 0, 30, 0
fire_point = 0, 0.168, 0.755
fire_point2 = 0, 0.168, 0.755
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 7
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0, 0.129, 0.192
shell_dir = 0, 0, 0.4
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_remi700, up_gr_seconab_remi700, up_gr_thirdab_remi700, up_gr_fourtab_remi700, up_gr_fourtcd_remi700, up_gr_fourtef_remi700
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1450
upgr_icon_y = 1950
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_current = 5
ammo_elapsed = 0
ammo_limit = 5
ammo_mag_size = 5
startup_ammo = 5
tri_state_reload = on
scopes = none
scope_status = 1
scope_dynamic_zoom = on
scope_name = wpn_addon_scope
scope_texture = wpn_crosshair_mark4
scope_x = 49
scope_y = 7
scope_zoom_factor = 10
silencer_name = wpn_addon_silencer
silencer_status = 0
silencer_x = 281
silencer_y = 17
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = amik\weapons\smoke_particles\silencer_smoke_particles_00
grenade_launcher_status = 0
hit_impulse = 38
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 1200
bullet_speed = 830
rpm = 40
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9
fire_dispersion_base = 0.1
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.005
misfire_end_condition = 0.11
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0055
condition_shot_dec = 0.0055
cam_return = 1
cam_relax_speed = 4.5
cam_dispersion = 2.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 2.5
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.25
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.5
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.0
PDM_disp_accel_factor = 3.0
PDM_disp_base = 1.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.0
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 0.75
holder_range_modifier = 2.00
min_radius = 50
max_radius = 90
hit_probability_gd_novice = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_probability_gd_master = 1.0
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_remington700_hud]:hud_base
item_visual = anomaly_weapons\wpn_remington700\wpn_remington700_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 0.0018, 1.480787, 0
hands_orientation_16x9 = 0.0018, 1.480787, 0
hands_position = 0.000693, -0.000355, 0.000567
hands_position_16x9 = 0.000693, -0.000355, 0.000567
lowered_hud_offset_pos = 0.100933, -0.002581, 0
lowered_hud_offset_pos_16x9 = 0.100933, -0.002581, 0
lowered_hud_offset_rot = 0.078443, -0.792958, 0.098151
lowered_hud_offset_rot_16x9 = 0.078443, -0.792958, 0.098151
aim_hud_offset_pos = -0.119892, 0.027818, -0.104513
aim_hud_offset_pos_16x9 = -0.119892, 0.027818, -0.104513
aim_hud_offset_rot = -0.006268, -0.010983, 0
aim_hud_offset_rot_16x9 = -0.006268, -0.010983, 0
anm_add_cartridge = nicko700_hand_reload_insert, r700_reload_insert
anm_close = nicko700_hand_reload_end, r700_reload_end
anm_hide = nicko700_hand_holster, r700_idle
anm_idle = nicko700_hand_idle, r700_idle
anm_idle_aim = nicko700_hand_idle_aim, r700_idle
anm_idle_aim_moving = nicko700_hand_moving, r700_idle, 0.75
anm_idle_aim_moving_crouch = nicko700_hand_moving, r700_idle, 0.7
anm_idle_moving = nicko700_hand_moving, r700_idle
anm_idle_sprint = nicko700_hand_sprint, r700_idle, 1.3
anm_open = nicko700_hand_reload_start, r700_reload_start
anm_shots = nicko700_hand_shoot, r700_shoot
anm_shots_aim = nicko700_hand_shoot_aim, r700_shoot
anm_show = nicko700_hand_draw, r700_idle
anm_reload_misfire = nicko700_hand_unjam, r700_unjam
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.1