Divergent/mods/Save Profiles/gamedata/scripts/ui_load_dialog.script

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--[[
Modified by Tronex
2020/3/25
Ability to move between savegames by arrow keys or W/S
Modified by Orleon
2023/5/11
Added profile system
--]]
saved_game_extension = ".scop"
profile_prefix = "profile_"
local config = axr_main.config
if not (config:section_exist("save_profiles")) then
config:w_value("save_profiles","current_profile",1)
config:w_value("save_profiles","max_profiles",5)
config:save()
end
function get_current_profile()
return config:r_value("save_profiles","current_profile",2)
end
function get_max_profiles()
return config:r_value("save_profiles","max_profiles",2)
end
function set_profile(num)
config:w_value("save_profiles","current_profile",num)
config:save()
end
function get_profile_name()
return profile_prefix .. get_current_profile()
end
function hide_profile_prefix(fname)
local s,e = fname:find(get_profile_name().." ")
fname = fname:sub(e+1)
return fname
end
function get_full_save_name(fname)
return get_profile_name() .. " " .. fname
end
function rename_save_files(old_fname, new_fname)
if (file_exist(old_fname..saved_game_extension)) then
local f = getFS()
local first = f:update_path('$game_saves$', old_fname)
local second = f:update_path('$game_saves$', new_fname)
f:file_rename(first..saved_game_extension, second..saved_game_extension, true)
if (file_exist(old_fname..".scoc")) then
f:file_rename(first..".scoc", second..".scoc", true)
end
if (file_exist(old_fname..".dds")) then
f:file_rename(first..".dds", second..".dds", true)
end
end
end
function rename_save(fname, comp_fname)
local new_fname = comp_fname or get_profile_name() .. " " .. fname
if (file_exist(new_fname..saved_game_extension)) then
delete_save_game(new_fname)
end
rename_save_files(fname, new_fname)
end
function complete_rename_save(fname)
local t = str_explode(fname, profile_prefix)
local str = ""
for i=1, #t do
str = str .. t[i]
end
if (str == "") then
str = "unknown_save"
end
str = get_profile_name() .. " " .. str
rename_save(fname, str)
end
function check_save_files()
local f = getFS()
local flist = f:file_list_open_ex("$game_saves$",bit_or(FS.FS_ListFiles,FS.FS_RootOnly),"*"..saved_game_extension)
local f_cnt = flist:Size()
local start_pos = string.len(profile_prefix)
local curr_profile = get_profile_name()
local max_num = get_max_profiles()
for it=0, f_cnt-1 do
local file = flist:GetAt(it)
local file_name = string.sub(file:NameFull(), 0, (string.len(file:NameFull()) - string.len(saved_game_extension)))
if (not file_name:find(profile_prefix)) then
rename_save(file_name)
else
local s = file_name:find(profile_prefix)
local _,_,num1,str1 = file_name:find("(%d+)(%s)")
local _,_,str2 = file_name:find(profile_prefix.."(%D+)")
if (s and s > 1)
or (file_name:find(profile_prefix, start_pos))
or (file_name == profile_prefix)
or (file_name == curr_profile)
or (not str1)
or (str2)
or (num1 and tonumber(num1) > max_num)
then
complete_rename_save(file_name)
end
end
end
end
function file_exist(fname)
local f = getFS();
local flist = f:file_list_open_ex("$game_saves$",bit_or(FS.FS_ListFiles,FS.FS_RootOnly) , fname)
local f_cnt = flist:Size()
if f_cnt > 0 then
return true
else
return false
end
end
function delete_save_game(filename)
local save_file = filename .. saved_game_extension
local dds_file = filename .. ".dds"
local f = getFS()
f:file_delete("$game_saves$",save_file)
if file_exist(dds_file) then
f:file_delete("$game_saves$", dds_file)
end
if (file_exist(filename..".scoc")) then
f:file_delete("$game_saves$",filename..".scoc")
end
end
function AddTimeDigit(str, dig)
if (dig > 9) then
str = str .. dig
else
str = str .. "0" .. dig
end
return str
end
function file_data(fname)
local f = getFS();
local flist = f:file_list_open_ex("$game_saves$",bit_or(FS.FS_ListFiles,FS.FS_RootOnly) , fname .. saved_game_extension)
local f_cnt = flist:Size()
if f_cnt > 0 then
local file = flist:GetAt(0)
local sg = CSavedGameWrapper(fname)
local y,m,d,h,min,sec,ms = 0,0,0,0,0,0,0
y,m,d,h,min,sec,ms = sg:game_time():get(y,m,d,h,min,sec,ms)
local date_time = ""
date_time = AddTimeDigit(date_time, h)
date_time = date_time .. ":"
date_time = AddTimeDigit(date_time, min)
date_time = date_time .. " "
date_time = AddTimeDigit(date_time, m)
date_time = date_time .. "/"
date_time = AddTimeDigit(date_time, d)
date_time = date_time .. "/"
date_time = date_time .. y
--string.format("[%d/%d/%d %d]",m,d,h,min,y)
local health = string.format("\\n%s %d%s", game.translate_string("st_ui_health_sensor"),sg:actor_health()*100,"%")
return game.translate_string("st_level") .. ": " .. game.translate_string(sg:level_name()) .. "\\n" .. game.translate_string("ui_inv_time")..": " .. date_time .. health
else
return "no file data"
end
end
------------------------------------------------------------
class "load_item" (CUIListBoxItem)
function load_item:__init(height) super(height)
self.file_name = "filename"
self:SetTextColor(GetARGB(255, 170, 170, 170))
self.fn = self:GetTextItem()
self.fn:SetFont(GetFontLetterica18Russian())
self.fn:SetEllipsis(true)
end
function load_item:__finalize()
end
------------------------------------------------------------
class "UILoadDialog" (CUIScriptWnd)
function UILoadDialog:__init() super()
self:InitControls()
self:InitCallBacks()
end
function UILoadDialog:__finalize()
end
function UILoadDialog:FillList()
check_save_files()
self.list_box:RemoveAll()
local flist = getFS():file_list_open_ex("$game_saves$",bit_or(FS.FS_ListFiles,FS.FS_RootOnly),"*"..saved_game_extension)
local f_cnt = flist:Size()
local profile_name = get_profile_name()
flist:Sort(FS.FS_sort_by_modif_down)
for it=0, f_cnt-1 do
local file = flist:GetAt(it)
local file_name = string.sub(file:NameFull(), 0, (string.len(file:NameFull()) - string.len(saved_game_extension)))
if (file_name:find(profile_name)) then
local date_time = "[" .. file:ModifDigitOnly() .. "]"
self:AddItemToList(file_name, date_time)
end
end
end
function UILoadDialog:InitControls()
self:SetWndRect (Frect():set(0,0,1024,768))
local xml = CScriptXmlInit()
local ctrl
xml:ParseFile ("ui_mm_load_dlg.xml")
xml:InitStatic ("background",self)
ctrl = CUIWindow()
ctrl:SetAutoDelete(true)
xml:InitWindow ("file_item:main",0,ctrl)
self.file_item_main_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight())
xml:InitWindow ("file_item:fn",0,ctrl)
self.file_item_fn_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight())
xml:InitWindow ("file_item:fd",0,ctrl)
self.file_item_fd_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight())
self.form = xml:InitStatic("form",self)
xml:InitStatic ("form:caption",self.form)
self.picture = xml:InitStatic("form:picture",self.form)
-- xml:InitStatic ("form:file_info",self.form)
self.file_caption = xml:InitTextWnd("form:file_caption",self.form)
self.file_data = xml:InitTextWnd("form:file_data",self.form)
xml:InitFrame ("form:list_frame",self.form)
self.list_box = xml:InitListBox("form:list",self.form)
self.list_box:ShowSelectedItem (true)
self:Register (self.list_box, "list_window")
ctrl = xml:Init3tButton("form:btn_load", self.form)
self:Register (ctrl, "button_load")
ctrl = xml:Init3tButton ("form:btn_delete", self.form)
self:Register (ctrl, "button_del")
ctrl = xml:Init3tButton ("form:btn_cancel", self.form)
self:Register (ctrl, "button_back")
self.message_box = CUIMessageBoxEx()
self:Register (self.message_box,"message_box")
local prof_xml = CScriptXmlInit()
prof_xml:ParseFile ("ui_mm_save_profiles.xml")
self.profile_list = prof_xml:InitComboBox("profile_list", self.form)
self.profile_list:SetAutoDelete(true)
self:Register(self.profile_list, "profile_list")
for i=1, get_max_profiles() do
local str = strformat(game.translate_string("ui_st_mm_save_profile"), i)
self.profile_list:AddItem(str, i)
end
self.current_profile = get_current_profile()
self.profile_list:enable_id(self.current_profile)
self.profile_list:SetText(strformat(game.translate_string("ui_st_mm_save_profile"), self.current_profile))
end
function UILoadDialog:InitCallBacks()
self:AddCallback("button_load", ui_events.BUTTON_CLICKED, self.OnButton_load_clicked, self)
self:AddCallback("button_back", ui_events.BUTTON_CLICKED, self.OnButton_back_clicked, self)
self:AddCallback("button_del", ui_events.BUTTON_CLICKED, self.OnButton_del_clicked, self)
self:AddCallback("message_box", ui_events.MESSAGE_BOX_YES_CLICKED, self.OnMsgYes, self)
self:AddCallback("message_box", ui_events.MESSAGE_BOX_OK_CLICKED, self.OnMsgYes, self)
self:AddCallback("list_window", ui_events.LIST_ITEM_CLICKED, self.OnListItemClicked, self)
self:AddCallback("list_window", ui_events.WINDOW_LBUTTON_DB_CLICK, self.OnListItemDbClicked, self)
self:AddCallback("profile_list", ui_events.LIST_ITEM_SELECT, self.On_ProfileSelect, self)
end
function UILoadDialog:OnListItemClicked()
if self.list_box:GetSize()==0 then return end
local item = self.list_box:GetSelectedItem()
if item == nil then
self.file_caption:SetText ("")
self.file_data:SetText ("")
local r = self.picture:GetTextureRect()
self.picture:InitTexture ("ui\\ui_noise")
self.picture:SetTextureRect(Frect():set(r.x1,r.y1,r.x2,r.y2))
return
end
local item_text = item.fn:GetText()
local full_item_text = get_full_save_name(item_text)
self.file_caption:SetText (item_text)
self.file_caption:SetEllipsis(true)
self.file_data:SetText (file_data(full_item_text))
if file_exist(full_item_text .. saved_game_extension) ~= true then
self.list_box:RemoveItem(item)
return
end
local r = self.picture:GetTextureRect()
if file_exist(full_item_text .. ".dds") then
self.picture:InitTexture(full_item_text)
else
self.picture:InitTexture("ui\\ui_noise")
end
self.picture:SetTextureRect(Frect():set(r.x1,r.y1,r.x2,r.y2))
if (__show_scoc_debug) then
__show_scoc_debug = nil
local fname = full_item_text .. ".scoc"
if not file_exist(fname) then
return
end
local path = getFS():update_path('$game_saves$', '')
local f = io.open(path..fname,"rb")
if not (f) then
return
end
local data = f:read("*all")
f:close()
if (data) then
local m_data = marshal.decode(data)
local output = io.open(path..full_item_text..".lua","wb")
if (output) then
output:write(utils_data.print_table(m_data,nil,true) or "")
output:close()
local msg = strformat("%s.scoc has be converted to *.lua",full_item_text)
ui_dyn_msg_box.msg_box_ui("message_box_ok",true,msg)
end
end
end
end
function UILoadDialog:OnListItemDbClicked()
self:OnButton_load_clicked()
end
function UILoadDialog:OnMsgYes()
local index = self.list_box:GetSelectedIndex()
if index == -1 then return end
if self.msgbox_id == 1 then
local item = self.list_box:GetItemByIndex(index)
if not (item) then
return
end
local fname = get_full_save_name(item.fn:GetText())
delete_save_game (fname)
self.list_box:RemoveItem(item)
self:OnListItemClicked()
elseif self.msgbox_id == 2 then
self:load_game_internal()
end
self.msgbox_id = 0
end
function UILoadDialog:load_game_internal()
if self.list_box:GetSize()==0 then return end
local index = self.list_box:GetSelectedIndex()
if index == -1 then return end
local item = self.list_box:GetItemByIndex(index)
local fname = get_full_save_name(item.fn:GetText())
if (alife() == nil) then
exec_console_cmd("disconnect")
exec_console_cmd("start server(" .. fname .. "/single/alife/load) client(localhost)")
else
exec_console_cmd("load " .. fname)
end
end
function UILoadDialog:OnButton_load_clicked()
if self.list_box:GetSize()==0 then
return
end
local item = self.list_box:GetSelectedItem()
if item == nil then
return
end
local fname = get_full_save_name(item.fn:GetText())
if ( not valid_saved_game(fname) ) then
self.msgbox_id = 0
self.message_box:InitMessageBox ("message_box_invalid_saved_game")
self.message_box:ShowDialog(true)
return
end
if (alife() == nil) then
self:load_game_internal ()
return
end
if ( (db.actor ~= nil) and (db.actor:alive() == false) ) then
self:load_game_internal ()
return
end
self.msgbox_id = 2
self.message_box:InitMessageBox ("message_box_confirm_load_save")
self.message_box:ShowDialog(true)
end
function UILoadDialog:OnButton_back_clicked()
self.owner:ShowDialog(true)
self:HideDialog()
self.owner:Show (true)
end
function UILoadDialog:OnButton_del_clicked()
if self.list_box:GetSize()==0 then return end
local index = self.list_box:GetSelectedIndex()
if index == -1 then return end
self.msgbox_id = 1
self.message_box:InitMessageBox("message_box_delete_file_name")
self.message_box:ShowDialog(true)
end
function UILoadDialog:OnKeyboard(dik, keyboard_action) --virtual function
CUIScriptWnd.OnKeyboard(self,dik,keyboard_action)
if (DEV_DEBUG) then
if (keyboard_action == ui_events.WINDOW_KEY_PRESSED and dik == DIK_keys.DIK_LCONTROL) then
__show_scoc_debug = true
elseif (keyboard_action == ui_events.WINDOW_KEY_RELEASED and dik == DIK_keys.DIK_LCONTROL) then
__show_scoc_debug = nil
end
end
local bind = dik_to_bind(dik)
if bind == key_bindings.kQUIT then
self:OnButton_back_clicked()
else
if (keyboard_action == ui_events.WINDOW_KEY_PRESSED) then
if (dik == DIK_keys.DIK_RETURN) then
self:OnButton_load_clicked()
elseif (dik == DIK_keys.DIK_DELETE) then
self:OnButton_del_clicked()
elseif (dik == DIK_keys.DIK_W) or (dik == DIK_keys.DIK_UP) then
self:SelectNextItem(false)
elseif (dik == DIK_keys.DIK_S) or (dik == DIK_keys.DIK_DOWN) then
self:SelectNextItem(true)
end
end
end
return true
end
function UILoadDialog:AddItemToList(file_name, date_time)
file_name = hide_profile_prefix(file_name)
local _itm = load_item(self.file_item_main_sz.y)
_itm:SetWndSize (self.file_item_main_sz)
_itm.fn:SetWndPos (vector2():set(0,0))
_itm.fn:SetWndSize (self.file_item_fn_sz)
_itm.fn:SetText (file_name)
_itm.fage = _itm:AddTextField(date_time, self.file_item_fd_sz.x)
_itm.fage:SetFont (GetFontLetterica16Russian())
_itm.fage:SetWndPos (vector2():set(self.file_item_fn_sz.x+4, 0))
_itm.fage:SetWndSize(self.file_item_fd_sz)
self.list_box:AddExistingItem(_itm)
end
function UILoadDialog:SelectNextItem(state)
local tot_idx = self.list_box:GetSize()
if (tot_idx < 1) then
return
end
local idx = self.list_box:GetSelectedIndex() or -1
local next_idx = state and idx + 1 or idx - 1
if next_idx > tot_idx then
next_idx = 0
elseif next_idx < 0 then
next_idx = tot_idx - 1
end
self.list_box:SetSelectedIndex(next_idx)
self:OnListItemClicked()
end
function UILoadDialog:On_ProfileSelect()
local id = self.profile_list:CurrentID()
if (self.current_profile == id) then
return
end
self.file_caption:SetText("")
self.file_data:SetText("")
local r = self.picture:GetTextureRect()
self.picture:InitTexture("ui\\ui_noise")
self.picture:SetTextureRect(Frect():set(r.x1,r.y1,r.x2,r.y2))
set_profile(id)
self.current_profile = id
self:FillList()
end