Divergent/mods/Western Goods/gamedata/configs/gameplay/character_desc_western_good...

341 lines
16 KiB
XML

<?xml version='1.0' encoding="windows-1251"?>
<!--=================================================================================================================-->
<!-- -->
<!-- Original Author(s) : NLTP_ASHES -->
<!-- Edited : N/A -->
<!-- Date : 18/05/2023 -->
<!-- License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) -->
<!-- -->
<!-- Character description file used to describe NPCs used in the addon. -->
<!-- -->
<!--=================================================================================================================-->
<xml>
<!--=============================================================================================================-->
<!-- Williams Heades -->
<!--=============================================================================================================-->
<specific_character id="stalker_western_goods_trader" team_default="1">
<name>western_goods_trader_name</name>
<bio>western_goods_trader_bio</bio>
<icon>ui_npc_small_williams_heades</icon>
<visual>actors\stalker_merc\stalker_mercenary3</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_western_goods_trader</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>15000</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>2200</reputation>
<supplies>
[spawn] \n
wpn_scar_acog \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
</supplies>
<actor_dialog>western_goods_trader_meet</actor_dialog>
<actor_dialog>western_goods_trade_eur_usd</actor_dialog>
<actor_dialog>western_goods_trader_barter</actor_dialog>
<actor_dialog>western_goods_trader_guide</actor_dialog>
<actor_dialog>western_goods_act_1_task_1_start</actor_dialog>
<actor_dialog>western_goods_act_1_task_1_end</actor_dialog>
<actor_dialog>western_goods_act_1_task_2_start</actor_dialog>
<actor_dialog>western_goods_act_1_task_2_end</actor_dialog>
<actor_dialog>western_goods_act_1_task_3_start</actor_dialog>
<actor_dialog>western_goods_act_1_task_3_end</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- Jupiter Informant -->
<!--=============================================================================================================-->
<specific_character id="stalker_jupiter_informant" team_default="1">
<name>western_goods_jupiter_informant_name</name>
<bio>western_goods_jupiter_informant_bio</bio>
<icon>ui_npc_small_neutral_2</icon>
<visual>actors\stalker_neutral\stalker_neutral_2_gp5</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_jupiter_informant</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>3000</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>220</reputation>
<supplies>
[spawn] \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
</supplies>
<actor_dialog>western_goods_jupiter_informant_meet</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- Helicopter Crew Member -->
<!--=============================================================================================================-->
<specific_character id="stalker_crew_member" team_default="1">
<name>western_goods_crew_member_name</name>
<bio>western_goods_crew_member_bio</bio>
<icon>ui_npc_u_stalker_militari_2</icon>
<visual>actors\stalker_merc\stalker_merc_4_skat</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_crew_member</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>15540</rank>
<money min="0" max="0" infinitive="1"/>
<reputation>500</reputation>
<supplies>
[spawn] \n
wpn_usp = 1 \n
</supplies>
<start_dialog>stalker_crew_member_start</start_dialog>
<actor_dialog>stalker_crew_member_barter</actor_dialog>
<actor_dialog>stalker_crew_member_lore</actor_dialog>
<actor_dialog>stalker_crew_member_rescue</actor_dialog>
<actor_dialog>stalker_crew_member_reward</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- Lt. Dunn Lynn -->
<!--=============================================================================================================-->
<specific_character id="stalker_dunn_lynn" team_default="1">
<name>western_goods_dunn_lynn_name</name>
<bio>western_goods_dunn_lynn_bio</bio>
<icon>ui_inGame2_no_data</icon>
<visual>actors\stalker_isg\stalker_isg_1c_sci</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_dunn_lynn</class>
<community>isg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>22550</rank>
<money min="35000" max="50000" infinitive="1"/>
<reputation>780</reputation>
<supplies>
[spawn] \n
wpn_m82 = 1 \n
wg_porn_mag_1 = 1 \n
</supplies>
<start_dialog>western_goods_dunn_lynn_start</start_dialog>
<actor_dialog>western_goods_act_2_task_2_end</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- Golubev Nikolaj -->
<!--=============================================================================================================-->
<specific_character id="stalker_ecolog_convoy_yellow" team_default="1">
<name>western_goods_ecolog_convoy_yellow_name</name>
<bio>western_goods_ecolog_convoy_yellow_bio</bio>
<icon>ui_inGame2_ecolog_yellow</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_yellow</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_ecolog_convoy_yellow</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1450</rank>
<money min="2500" max="7650" infinitive="1"/>
<reputation>1100</reputation>
<supplies>
[spawn] \n
</supplies>
<start_dialog>stalker_ecolog_convoy_yellow_start</start_dialog>
<actor_dialog>stalker_ecolog_convoy_yellow_meet</actor_dialog>
<actor_dialog>stalker_ecolog_convoy_yellow_second_meet</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- Other Science NPC -->
<!--=============================================================================================================-->
<specific_character id="stalker_ecolog_convoy_orange" team_default="1">
<name>GENERATE_NAME_science</name>
<bio>stalker_ecolog_convoy_orange_bio</bio>
<icon>ui_inGame2_ecolog_orange</icon>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_ecolog_convoy_orange</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1450</rank>
<money min="6500" max="11200" infinitive="1"/>
<reputation>650</reputation>
<supplies>
[spawn] \n
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- Oleksandr Chernenko -->
<!--=============================================================================================================-->
<specific_character id="stalker_oleksandr_chernenko" team_default="1">
<name>western_goods_oleksandr_chernenko_name</name>
<bio>western_goods_oleksandr_chernenko_bio</bio>
<icon>ui_npc_small_oleksandr_chernenko</icon>
<visual>actors\stalker_soldier\light_voen</visual>
<snd_config>characters_voice\human\military_1\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_oleksandr_chernenko</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>27800</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>1200</reputation>
<supplies>
[spawn] \n
wpn_pkp = 1 \n
wpn_mp412 = 1 \n
wpn_knife4 = 1 \n
wg_money_suitcase = 1 \n
army_patch = 1 \n
</supplies>
<actor_dialog>western_goods_oleksandr_chernenko_meet</actor_dialog>
<actor_dialog>western_goods_flea_offers</actor_dialog>
<actor_dialog>western_goods_act_3_task_1_start</actor_dialog>
<actor_dialog>western_goods_act_3_task_4_end</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- Danylo Chernenko -->
<!--=============================================================================================================-->
<specific_character id="stalker_danylo_chernenko" team_default="1">
<name>western_goods_danylo_chernenko_name</name>
<bio>western_goods_danylo_chernenko_bio</bio>
<icon>ui_npc_small_danylo_chernenko</icon>
<visual>actors\stalker_soldier\0_voen_v_krap_berete_2_4</visual>
<snd_config>characters_voice\human\military_1\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_danylo_chernenko</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>23500</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>700</reputation>
<supplies>
[spawn] \n
wpn_ash12 = 1 \n
wpn_aps = 1 \n
wpn_knife4 = 1 \n
army_patch = 1 \n
</supplies>
<start_dialog>western_goods_danylo_chernenko_start</start_dialog>
<actor_dialog>western_goods_act_3_task_1_end</actor_dialog>
<actor_dialog>western_goods_act_3_task_2_start</actor_dialog>
<actor_dialog>western_goods_act_3_task_2_end</actor_dialog>
<actor_dialog>western_goods_act_3_task_3_start</actor_dialog>
<actor_dialog>western_goods_act_3_task_3_end</actor_dialog>
<actor_dialog>western_goods_act_3_task_4_start</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- SSU Prisoner -->
<!--=============================================================================================================-->
<specific_character id="stalker_ssu_prisoner" team_default="1">
<name>GENERATE_NAME_senior_sergeant</name>
<bio>western_goods_ssu_prisoner_bio</bio>
<icon>ui_npc_small_danylo_chernenko</icon>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<snd_config>characters_voice\human\military_3\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_ssu_prisoner</class>
<community>army_npc</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>11500</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>220</reputation>
<supplies>
[spawn] \n
</supplies>
<start_dialog>western_goods_ssu_prisoner_start</start_dialog>
<actor_dialog>western_goods_act_3_task_2_interrogation</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=============================================================================================================-->
<!-- SSU Supervisor -->
<!--=============================================================================================================-->
<specific_character id="stalker_ssu_supervisor" team_default="1">
<name>GENERATE_NAME_lieutenant</name>
<bio>western_goods_ssu_supervisor_bio</bio>
<icon>ui_inGame2_nosorog</icon>
<visual>actors\stalker_soldier\stalker_soldier4nosorog</visual>
<snd_config>characters_voice\human\military_3\</snd_config>
<map_icon x="1" y="0"></map_icon>
<class>stalker_ssu_supervisor</class>
<community>army_npc</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>24500</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>-2205</reputation>
<supplies>
[spawn] \n
</supplies>
<actor_dialog>western_goods_ssu_supervisor_bribe</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>