Divergent/mods/Western Goods/gamedata/configs/scripts/western_goods_oleksandr_che...

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;;====================================================================================================================;;
;; ;;
;; Original Author(s) : NLTP_ASHES ;;
;; Edited : N/A ;;
;; Date : 12/11/2023 ;;
;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;;
;; ;;
;; NPC logic config file used for Oleksandr Chernenko. ;;
;; ;;
;;====================================================================================================================;;
;;====================================================================================================================;;
;;==================| Logic Extension (GhenTuong's xr_logic_ex.script) |==============================================;;
;;====================================================================================================================;;
[section@squad]
target@base = gar_smart_terrain_6_3
[section@logic]
logic@western_goods_oleksandr_chernenko
;;====================================================================================================================;;
;;==================| Logic |=========================================================================================;;
;;====================================================================================================================;;
[logic@western_goods_oleksandr_chernenko]
suitable = {=check_npc_name(stalker_oleksandr_chernenko)} true
prior = 140
active = beh@stand
level_spot = quest_npc
relationship = neutral
dont_keep_items = true
net_spawn = pt1
;;====================================================================================================================;;
;;==================| Scheme |========================================================================================;;
;;====================================================================================================================;;
[beh@general]
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
walk_anim = walk
jog_anim = rush
run_anim = rush
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = true
relationship = neutral
meet = meet@base
before_hit = invulnerable
enemy_ignore_cond = {!is_enemy_actor !fighting_dist_le(40)} true
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
[beh@stand]:beh@general
pt1 = 25000, fold_arms | pos:106.6706161499,-5.675573348999,158.73492431641 look:106.98273056746,-5.675573348999,157.79127943516
path_end = loop
;;====================================================================================================================;;
;;==================| Meet |==========================================================================================;;
;;====================================================================================================================;;
[meet@base]
close_snd_hello = meet_hello
close_snd_bye = nil
close_anim = nil
close_victim = nil
close_distance = 0
far_anim = nil
far_victim = nil
far_distance = 0
meet_on_talking = false
use = true