Divergent/mods/Zone Customization Project/gamedata/scripts/smr_anomalies_mcm.script

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local defaults = {
}
function get_config(key)
if ui_mcm then return ui_mcm.get("SMR/smr_anomalies/"..key) else return defaults[key] end
end
function level_present(r)
return (level.present() == r)
end
function on_mcm_load()
return { id="smr_anomalies", sh=true, gr={
{ id="title_header", type="slide", link="ui_options_slider_psi_storm", text="ui_mcm_menu_smr_anomalies", size= {512,50}, spacing=20 },
{ id="dyn_ano_chance", type="track", val=2, min=1, max=100, step=1, def=35 },
{ id="pulse", type="check", val=1, def=true},
{ id="anomalies_types_divider", type="line" },
{ id="anomalies_types_header", type="title", text="ui_mcm_smr_anomalies_anomalies_types_title", align="c" },
{ id="anomalies_types_info", type="desc", clr={200, 125, 125, 125}, text="ui_mcm_SMR_smr_anomalies_anomalies_types_info", },
{ id="electric", type="check", val=1, def=true},
{ id="chemical", type="check", val=1, def=true},
{ id="thermal", type="check", val=1, def=true},
{ id="gravitational", type="check", val=1, def=true},
{ id="radioactive", type="check", val=1, def=true},
}}, "SMR"
end