119 lines
4.5 KiB
TeX
119 lines
4.5 KiB
TeX
;------------------------------------------------------------------------------------------------
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[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params,grenade_f1_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$prefetch = 128
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$spawn = "weapons\grenades\f1"
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cform = skeleton
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class = G_F1
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slot = 3
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animation_slot = 7
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ef_weapon_type = 4
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single_handed = 1
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 1
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inv_grid_width = 1
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inv_grid_x = 6
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inv_grid_y = 5
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inv_name = st_grenade_f1
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inv_name_short = st_grenade_f1
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description = st_grenade_f1_descr
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highlight_equipped = true
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kind = w_explosive
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inv_weight = 0.6
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cost = 1900
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hud = grenade_f1_hud
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visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
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attach_bone_name =
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attach_position_offset = -0.053, -0.089, 0.0
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attach_angle_offset = 0, 0, 0
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third_person_throw_point_offset = -0.198, 1.8, -0.833
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throw_dir = 0, 0, 0
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throw_point = 0.2, 0.3, 0.1
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up_throw_factor = 1.2
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force_min = 23
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force_const = 23
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force_max = 23
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force_grow_speed = 1
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destroy_time = 2500
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grenade_remove_time = 60000
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detonation_threshold_hit = 200
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light_color = 1.9, 1.4, 0.5
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light_range = 25.0
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light_time = 0.85
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wallmark_section = explosion_marks
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wm_size = 0.1
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upgr_icon_x = 450
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upgr_icon_y = 1950
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upgr_icon_width = 150
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upgr_icon_height = 100
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upgr_icon_path = ui\ui_actor_weapons
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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blast = 3
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blast_r = 6
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blast_impulse = 3
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blast_impulse_factor = 1
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frag_hit = 1.2
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frag_hit_impulse = 3
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frags = 90
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frags_r = 200
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fragment_speed = 85
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explode_duration = 3
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explode_particles = explosions\explosion_01
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control_inertion_factor = 1
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snd_on_take = grenade
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kill_msg_x = 1
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kill_msg_y = 232
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kill_msg_width = 13
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kill_msg_height = 23
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hud_fov = 0.4
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[grenade_f1_hud]:hud_base
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item_visual = anomaly_weapons\wpn_grenades\wpn_f1_hud.ogf
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attach_place_idx = 0
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0
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hands_position_16x9 = 0, 0, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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anm_hide = f1_holster, holster
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anm_idle = f1_idle, idle, 0.3
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anm_idle_moving = f1_walk, walk
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anm_idle_sprint = f1_sprint
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anm_show = f1_draw, draw
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anm_throw = f1_throw, throw
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anm_throw_begin = f1_throw_begin, throw_begin
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anm_throw_idle = f1_throw_idle, throw_idle, 0.2
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fire_bone = wpn_body
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fire_point = 0, 0, 0
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third_person_throw_point_offset = -0.05, 0.848, 0.706
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throw_dir = 0, 0, 1
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throw_point = 0, 0.4, 0.3
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