294 lines
13 KiB
TeX
294 lines
13 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_vsk94]:identity_immunities,weapon_probability,default_weapon_params,wpn_vsk94_sounds
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GroupControlSection = spawn_group
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$npc = off
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$prefetch = 8
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$spawn = "weapons\val"
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scheduled = off
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cform = skeleton
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parent_section = wpn_vsk94
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class = WP_VAL
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 20
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inv_grid_y = 28
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inv_name = st_wpn_vsk94
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inv_name_short = st_wpn_vsk94
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description = st_wpn_vsk94_descr
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kind = w_rifle
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inv_weight = 2.8
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cost = 33960
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_vsk94_hud
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visual = dynamics\weapons\wpn_vsk94\wpn_vsk94.ogf
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position = -0.026, -0.131, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.174, 0.562
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fire_point2 = 0, 0.097, 0.722
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.02,0.167,0.082
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shell_dir = 0, 1, 0
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shell_particles = weapons\9x39
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light_disabled = true
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light_color = 0.6, 0.5, 0.3
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light_range = 0.01
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_vsk94, up_gr_seconab_vsk94, up_gr_thirdab_vsk94, up_gr_fourtab_vsk94, up_gr_fifthab_vsk94
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_val
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upgr_icon_x = 900
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upgr_icon_y = 1600
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upgr_icon_width = 250
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
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ammo_elapsed = 20
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ammo_mag_size = 20
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startup_ammo = 90
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scopes = 1p29, kobra, pso1m21
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_vsk94
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silencer_status = 1
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silencer_x = 180
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silencer_y = 19
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_status = 0
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grenade_launcher_x = 109
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grenade_launcher_y = 30
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launch_speed = 0
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hit_impulse = 33
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hit_power = 0.59, 0.59, 0.59, 0.59
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hit_type = fire_wound
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fire_distance = 600
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bullet_speed = 280
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rpm = 700
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.8
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fire_dispersion_base = 0.33
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fire_dispersion_condition_factor = 9
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.82
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misfire_start_prob = 0.007
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misfire_end_condition = 0.14
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misfire_end_prob = 0.09
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condition_queue_shot_dec = 0.0009
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condition_shot_dec = 0.0009
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 1
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cam_dispersion_frac = 0.9
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cam_dispersion_inc = 0.05
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cam_max_angle = 46.0
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cam_max_angle_horz = 46.0
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cam_step_angle_horz = 1
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 1
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.04
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zoom_cam_max_angle = 46.0
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zoom_cam_max_angle_horz = 46.0
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zoom_cam_step_angle_horz = 0.86
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PDM_disp_accel_factor = 1.745
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PDM_disp_base = 0.73
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.745
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 154
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kill_msg_width = 78
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kill_msg_height = 21
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[wpn_vsk94_hud]:hud_base
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item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0,0,0
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item_orientation = 0,0,0
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hands_position = 0,-0.015,0.01
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hands_position_16x9 = 0,-0.015,0.01
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hands_orientation = 1, 1, 0
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hands_orientation_16x9 = 1, 1, 0
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aim_hud_offset_pos = -0.07173, 0.032514, -0.16
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aim_hud_offset_pos_16x9 = -0.07173, 0.032514, -0.16
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aim_hud_offset_rot = -0.004687, 0.018336, -0.002
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aim_hud_offset_rot_16x9 = -0.004687, 0.018336, -0.002
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lowered_hud_offset_pos = 0.067425, 0.003969, 0
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lowered_hud_offset_rot = 0.103157, -0.363081, 0.144205
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lowered_hud_offset_pos_16x9 = 0.067425, 0.003969, 0
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lowered_hud_offset_rot_16x9 = 0.103157, -0.363081, 0.144205
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = vsk94_inspect, idle, 1
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anm_hide = vsk94_holster, idle, 1
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anm_idle = vsk94_idle, idle, 0.4
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anm_idle_aim = vsk94_idle_ads, idle
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anm_idle_aim_moving = vsk94_idle_ads, idle
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anm_idle_aim_moving_crouch = vsk94_idle_ads, idle
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anm_idle_moving = vsk94_walk, idle, 0.87
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anm_idle_moving_crouch = vsk94_walk, idle, 0.87
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anm_idle_sprint = vsk94_sprint, idle, 1.2
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anm_reload = vsk94_reload, reload, 1
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anm_reload_empty = vsk94_reload_empty, reload_empty, 1
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anm_shots = vsk94_shoot, shoot
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anm_shots1 = vsk94_shoot1, shoot
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anm_shots2 = vsk94_shoot2, shoot
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anm_show = vsk94_draw, idle, 1
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anm_reload_misfire = vsk94_unjam, unjam, 1
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anm_switch_mode = vsk94_firemode, idle, 1
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0.02, 0.04, 0.131
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0, 0.047854, 0.618059
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fire_point2 = -0.014, 0.01, -0.037
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grenade_bone = grenade
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;------------------------------------------------------------------------------------------------
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[wpn_vsk94_1p29]:wpn_vsk94
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1icon_layer = 1p29
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1icon_layer_x = 67
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1icon_layer_y = 9
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inv_weight = 3.61
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hud = wpn_vsk94_1p29_hud
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visual = dynamics\weapons\wpn_vsk94\wpn_vsk94_1p29.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_vsk94_1p29_hud]:wpn_vsk94_hud
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item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_1p29_hud.ogf
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aim_hud_offset_pos = -0.069859, 0.000473, -0.13
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aim_hud_offset_pos_16x9 = -0.069859, 0.000473, -0.13
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aim_hud_offset_rot = 0.013, 0.00177, -0.002
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aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
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;------------------------------------------------------------------------------------------------
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[wpn_vsk94_kobra]:wpn_vsk94
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1icon_layer = kobra
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1icon_layer_x = 74
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1icon_layer_y = 12
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inv_weight = 3.2
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hud = wpn_vsk94_kobra_hud
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visual = dynamics\weapons\wpn_vsk94\wpn_vsk94_kobra.ogf
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[wpn_vsk94_kobra_hud]:wpn_vsk94_1p29_hud
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item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_kobra_hud.ogf
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aim_hud_offset_pos = -0.063501, -0.00116, -0.16
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aim_hud_offset_pos_16x9 = -0.063501, -0.00116, -0.16
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aim_hud_offset_rot = 0,0,0
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aim_hud_offset_rot_16x9 = 0,0,0
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;------------------------------------------------------------------------------------------------
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[wpn_vsk94_pso1m21]:wpn_vsk94
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1icon_layer = pso1m21
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1icon_layer_x = 47
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1icon_layer_y = 11
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inv_weight = 3.44
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hud = wpn_vsk94_pso1m21_hud
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scope_status = 1
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scope_dynamic_zoom = on
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_vsk94_pso1m21_hud]:wpn_vsk94_hud
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item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_hud.ogf
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aim_hud_offset_pos = -0.058, 0.017, -0.1
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aim_hud_offset_pos_16x9 = -0.058, 0.017, -0.1
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aim_hud_offset_rot = 0.013, 0.00177, -0.002
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aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
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