Divergent/mods/Screen Space Shaders/gamedata/configs/text/rus/ssfx_ui_water.xml

126 lines
3.6 KiB
XML

<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_water">
<text>Âîäà</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_water_title">
<text>Íàñòðîéêè âîäû</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm">
<text>Êà÷åñòâî îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè îòðàæåíèé. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó. Ñëåäóåò îò÷èñòèòü êåø øåéäåðîâ ïåðåä çàïóñêîì. [ 8, 16, 24, 32, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm">
<text>Ðàçðåøåíèå îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm_desc">
<text>Ðàçðåøåíèå îòðàæåíèé. Íèæå ðàçðåøåíèå - ìåíüøå íàãðóçêè. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm">
<text>Êà÷åñòâî âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè âîëí. Íèæå ïîêàçàòåëü - ëó÷øå ïðîèçâîäèòåëüíîñòü. [ 8, 16, 32 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm">
<text>Âûñîòà âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm_desc">
<text>Ìàêñèìàëüíàÿ âûñîòà ýôôåêòà âîëí.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm_desc">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ îòðàæåíèé.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm">
<text>Âàðèàòèâíîñòü ðàçìûòèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm_desc">
<text>Êîëè÷åñòâî âàðèàöèé ðàçìûòèÿ îòðàæåíèé. ( 0 = Disabled )</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm">
<text>Èñêàæåíèå âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé è ïðåëîìëåíèÿ ñâåòà îò âîëí.</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm">
<text>Ìóòíîñòü âîäû</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm_desc">
<text>Óðîâåíü ìóòíîñòè. [ 0.0 = Clear water ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm">
<text>Ìÿãêàÿ ãðàíèöà</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm_desc">
<text>Íàñòðîéêà óðîâíÿ ìÿãêîñòè ãðàíèöû âîäû.</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm">
<text>Èíòåíñèâíîñòü îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé íà âîäå.</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm">
<text>Èíòåíñèâíîñòü áëåñêà</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm_desc">
<text>Èíòåíñèâíîñòü áëåñêà íà âîäå.</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm">
<text>Èíòåíñèâíîñòü åäêîñòè</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm_desc">
<text>Èíòåíñèâíîñòü ýôôåêòà åäêîñòè.</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm">
<text>Èíòåíñèâíîñòü êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm_desc">
<text>Èíòåíñèâíîñòü ñëåäîâ îò êàïåëü äîæäÿ íà âîäå.</text>
</string>
</string_table>