Divergent/mods/[DEV] Brotherhood/Brotherhood ReadMe.txt

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Stalker-Anomaly-Brotherhood
Thank you for downloading my mod project. For the moment it's still in the early phase of developpment - as such it's not ready for distribution and is meant to be beta tested.
Special thanks to the Anomaly discord coder community which helped me throughout this project, especially
- xcvb for always helping out and providing some scripts used in this mod
- NLTP-ASHES for sharing his huge knowledge
- GhenTuong for being an inspiration and a reference, and providing some scripts used in this mod
- RavenAscendant for helping out if I had a question
- igigog for helping out if I had a question
- demonized for helping out if I had a question
and not to forget, the devs of Anomaly themselves who made all of this possible.
# Compatibility:
- DLTX adaptation will follow soon
- For the moment I recommend playing this mod without any other mods - at least none which would be in conflict. If you really want to use other mods, use this guide to make your own compatibility patch.
- If you want to use other mods which use these three files, you have to include my mod too. You can do this by opening the concerned file with notepad++ and adding the required lines
- configs > creatures > spawn_section.ltx
#include "spawn_sections_brotherhood.ltx"
- configs > creatures > monsters.ltx
#include "m_z_legendary.ltx"
- configs > system.ltx
- [dialogs] dialogs_brotherhood, dialogs_brotherhood_ms, dialogs_brotherhood_nr
- [profiles] npc_profile_brotherhood
character_desc_brotherhood
- If the other mod also uses the following files, it becomes more problematic and you will need to find my added code lines and paste them into the other file (you can find it by comparing the two files in notepad++ and adding mine):
- configs > gameplay > character_desc_[base mod].xml
I added some dialogues to existing characters, of course they have to be added if the files are overwritten (list might follow)
- configs > scripts >
- obviously very problematic, will have to make a whole list or learn DLTX. I strongly recommend not using any mods which would tamper with these files.
- gamedata > scripts > actor_effects.script
- I disabled the create stash animation for the backpack for a quest (by adding --):
- line 1747 to 1749 : --elseif (id == ruck_last_backpack) then
--ruck_last_backpack = -1
--play_anm = true
- this means, if a mod also modified actor_effects and is loaded after my mod - you might get problems (or not - tell me)
- you can "patch" this by diasbling these three lines in the other mod