Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_military.xml

280 lines
11 KiB
XML

<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Skinflint (Freedom Trader) Character Description -->
<specific_character id="mil_smart_terrain_7_10_freedom_trader_stalker" team_default="1">
<name>mil_Svoboda_trader_name</name>
<icon>ui_inGame2_skinflint</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mil_smart_terrain_7_10_freedom_trader_stalker</class>
<community>freedom</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>14998</rank>
<reputation>1793</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_sv_balon_1</visual>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Screw (Freedom Mechanic) Character Description -->
<specific_character id="mil_smart_terrain_7_7_freedom_mechanic_stalker" team_default="1">
<name>mil_Svoboda_engineer_name</name>
<icon>ui_inGame2_freedom_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mil_smart_terrain_7_7_freedom_mechanic_stalker</class>
<community>freedom</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>10483</rank>
<reputation>1338</reputation>
<visual>actors\stalker_freedom\stalker_freedom_4_face_1</visual>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------------FREEDOM BODYGUARDS-------------------- -->
<specific_character id="mil_smart_terrain_7_7_freedom_bodyguard_stalker" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_5</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_bodyguard_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>8858</rank>
<reputation>1462</reputation>
<visual>actors\stalker_freedom\stalker_freedom_5</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="mil_smart_terrain_7_7_freedom_bodyguard2_stalker" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_5</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_bodyguard2_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>8604</rank>
<reputation>97</reputation>
<visual>actors\stalker_freedom\stalker_freedom_5</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Lukash (Freedom Honcho) Character Description -->
<specific_character id="mil_smart_terrain_7_7_freedom_leader_stalker" team_default = "1">
<name>mil_freedom_leader_name</name>
<icon>ui_inGame2_lukash</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_leader_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>17370</rank>
<reputation>2285</reputation>
<visual>actors\stalker_freedom\stalker_sv_leader</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>lukash_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>lukash_living_legend</actor_dialog>
<actor_dialog>lukash_living_legend_finish</actor_dialog>
<actor_dialog>lukash_mortal_sin</actor_dialog>
<actor_dialog>lukash_mortal_sin_envoy</actor_dialog>
<actor_dialog>lukash_mortal_sin_report</actor_dialog>
<actor_dialog>lukash_mortal_sin_ambush</actor_dialog>
<actor_dialog>lukash_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>lukash_operation_afterglow</actor_dialog>
<actor_dialog>lukash_operation_afterglow_transmission_report</actor_dialog>
<!-- Defense -->
<actor_dialog>barrier_defense_monolith_intro</actor_dialog>
<actor_dialog>barrier_defense_monolith_outro</actor_dialog>
<actor_dialog>barrier_defense_zombie_intro</actor_dialog>
<actor_dialog>barrier_defense_zombie_outro</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<!--actor_dialog>look_for_cs_history_part_3_1</actor_dialog--> <!-- MLR -->
<actor_dialog>find_blackbox_mlr_reward_freedom</actor_dialog> <!-- MLR -->
<actor_dialog>devushka_5_help</actor_dialog> <!-- g0dl1ke -->
<actor_dialog>devushka_help1</actor_dialog> <!-- g0dl1ke -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Freedom barman, smart terrain: mil 7_7 ------------------------>
<specific_character id="mil_freedom_barman_mlr" team_default="1">
<name>st_mil_freedom_barman_mlr_name</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>mil_freedom_barman_mlr</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>2200</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
<supplies>
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Medic in "Freedom" base ------------------------>
<specific_character id="mil_freedom_medic" team_default="1">
<name>st_mil_freedom_medic_name</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>mil_freedom_medic</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>2100</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>900</reputation>
<visual>actors\stalker_freedom\stalker_freedom_medic_1</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------------- A Freedom guide --------------------------->
<specific_character id="mil_freedom_guid" team_default="1">
<name>mil_freedom_guid_name</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Нет данных.</bio>
<class>mil_freedom_guid</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<rank>4200</rank>
<money min="100" max="1000" infinitive="0"/>
<reputation>2000</reputation>
<visual>actors\stalker_freedom\leshui</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>mil_freedom_guid_meet</actor_dialog>
<actor_dialog>mil_freedom_guid_go</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>