Divergent/mods/Body Health System Realisti.../gamedata/shaders/r3/models_exohealth.s.mohidden

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local tex_env0 = "$user$sky0"
local tex_env1 = "$user$sky1"
function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_def_lplanes","model_exohealth")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (2,true)
: distort (true)
shader:dx10texture ("s_base", t_base)
shader:dx10sampler ("smp_base")
end