Divergent/mods/MP5 Reanimation/gamedata/scripts/unjam_motion_mark.script

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-- Clear jam mid animation with motion marks
function actor_on_hud_animation_mark(state, mark)
if mark == "clear_jam" then
db.actor:active_item():cast_Weapon():SetMisfire(false)
end
end
function on_game_start()
RegisterScriptCallback("actor_on_hud_animation_mark",actor_on_hud_animation_mark)
end