866 lines
37 KiB
TeX
866 lines
37 KiB
TeX
;===========================================================================
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; BLOODSUCKER
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;===========================================================================
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[m_bloodsucker_e]:monster_base
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GroupControlSection = spawn_group
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SpaceRestrictionSection = space_restrictor,zone_mosquito_bald,zone_witches_galantine,zone_burning_fuzz1,zone_mincer,zone_gravi_zone
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;$spawn = "monsters\bloodsuckers\bloodsucker_base" ; option for Level Editor
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$npc = on ; option for Level Editor
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;$prefetch = 16
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visual = monsters\krovosos\krovosos
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corpse_visual = monsters\krovosos\krovosos_dead
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icon = ui_npc_monster_krovosos
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ef_creature_type = 13 ; option for evaluation functions
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ef_weapon_type = 2
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ef_detector_type = 1
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panic_threshold = 0.01
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cform = skeleton ; collision class
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class = SM_BLOOD ; AI class
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spawn_phantom = m_phantom_bloodsucker
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can_spawn_phantom = false
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script_binding = bind_monster.bind
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bone_head = bip01_head ; bone name
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bone_fire = bip01_head
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bone_eye_left = bip01_ponytail1
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bone_eye_right = bip01_ponytail2
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weapon_usage = 0 ; boolean
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Spawn_Inventory_Item_Section = ;mutant_krovosos_jaw
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Spawn_Inventory_Item_Probability = 0.0
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;------------------------------------------------------------------------
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; Influences
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;------------------------------------------------------------------------
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fire_max_distance = 0
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fire_max_power = 5
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fire_linear_factor = 0
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fire_quadratic_factor = 0.025
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psy_max_distance = 0
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psy_max_power = 5
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psy_linear_factor = 0.05
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psy_quadratic_factor = 0
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radiation_max_distance = 0
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radiation_max_power = 0.01
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radiation_linear_factor = 1
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radiation_quadratic_factor = 1
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radiation_pp_effector_name = postprocess_rad
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radiation_pp_highest_at = 0.02
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;------------------------------------------------------------------------
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; Offline Alife
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;------------------------------------------------------------------------
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Scheduled = on ; option for ALife Simulator
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Human = off ; option for ALife Simulator
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Health = 700 ; option for ALife Simulator
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MinSpeed = 2.0 ;1.0 ; option for ALife Simulator
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MaxSpeed = 4.5 ;1.5 ; option for ALife Simulator
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going_speed = 3.0 ;1.0 ; option for ALife Simulator
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current_level_going_speed = 3.0;2 ; option for ALife Simulator
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search_speed = .5 ; option for ALife Simulator
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smart_terrain_choose_interval = 00:15:00
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;---------------------------------------------------------------------
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; Physics
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;---------------------------------------------------------------------
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ph_box0_center = 0.0, 0.9, 0.0
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ph_box0_size = 0.35, 0.9, 0.35
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ph_box1_center = 0.0, 0.6, 0.0
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ph_box1_size = 0.40, 0.6, 0.40
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ph_foot_size = 0.20, 0.23, 0.20
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ph_crash_speed_min = 100
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ph_crash_speed_max = 200
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ph_collision_damage_factor = 0.1
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ph_mass = 150;120
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destroyed_vis_name = dynamics\Dead_Body\skelet_crash
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;---------------------------------------------------------------------
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ph_skeleton_airr_lin_factor = 2.0 ;550.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.002 <20><> <20><><EFBFBD><EFBFBD>)
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ph_skeleton_airr_ang_factor = 0.0 ;0.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.3 <20><> <20><><EFBFBD><EFBFBD> (0.0*0.3=0.0))
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ph_skeleton_hinger_factor1 = 1.0 ;1.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5.0 <20><> <20><><EFBFBD><EFBFBD>)
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ph_skeleton_ddelay = 15.0 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>
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ph_skel_fatal_impulse_factor = 12.0
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ph_after_death_velocity_factor= 0.75
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ph_skel_shot_up_factor = 0.25
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;---------------------------------------------------------------------
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 5.0, 5.0, 1, 1
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Velocity_RunFwdNormal = 7.8, 5.0, 5.0, 0.5, 1
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Velocity_RunFwdDamaged = 5.0, 5.0, 5.0, 0.5, 1
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Velocity_WalkFwdNormal = 2.15, 5.0, 5.0, 0.2, 2.0
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Velocity_WalkFwdDamaged = 1.4, 5.0, 5.0, 0.2, 2.0
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Velocity_Drag = 1.5, 4.0, 4.0, 1, 1
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Velocity_Steal = 0.7, 4.0, 4.0, 1, 1
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; Speed factors while invisible
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Velocity_Invisible_Linear = 8.0
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Velocity_Invisible_Angular = 5.0
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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;Velocity_Stand = 0, 3.05, 3.05, 1, 1
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;Velocity_RunFwdNormal = 5.0, 4.0, 4.0, 0.5, 1
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;Velocity_RunFwdDamaged = 1.90, 3.0, 3.0, 0.5, 1
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;Velocity_WalkFwdNormal = 2.15, 3.5, 3.5, 0.2, 2.0
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;Velocity_WalkFwdDamaged = 1.4, 4.0, 4.0, 0.2, 2.0
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;Velocity_Drag = 1.5, 3.0, 3.0, 1, 1
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;Velocity_Steal = 0.7, 3.0, 3.0, 1, 1
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; Speed factors while invisible
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;Velocity_Invisible_Linear = 5.0
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;Velocity_Invisible_Angular = 4.62
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 2.5
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Accel_Aggressive = 20.0
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;--------------------------------------------------------------------------
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; Attack parameters
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;--------------------------------------------------------------------------
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MinAttackDist = 2.0 ;2.4
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MaxAttackDist = 2.8 ;3.8
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EffectDistance = 20.0
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hit_type = wound ; type of attack
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as_min_dist = 2.0
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as_step = 0.0
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Run_Attack_Dist = 3.5, 4.5
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Run_Attack_Delay = 1000, 3000
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attack_params = m_bloodsucker_attack_params
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attack_effector = m_bloodsucker_attack_effector
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vampire_effector = m_bloodsucker_vampire_effector
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Melee_Rotation_Factor = 2.0
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;------------------------------------------------------------------------
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; Attack On Move
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;------------------------------------------------------------------------
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aom_enabled = 1
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aom_only_jump = 1
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aom_animation_left = stand_run_attack_right_
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aom_animation_right = stand_run_attack_left_
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aom_far_radius = 15
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aom_max_go_close_time = 8
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aom_prepare_time = 5
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aom_attack_radius = 1
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aom_update_side_period = 4
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aom_prediction_factor = 1.2
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;-------------------------------------------------------------------------
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; Entity Conditions
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;-------------------------------------------------------------------------
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satiety_v = 0.0001 ;0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0...1]
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radiation_v = 0.00001 ;0.004 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0...1]
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satiety_power_v = 0.005 ;0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0...1]
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satiety_health_v = 0.001 ;0.03 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0...1]
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satiety_critical = -1.0 ;0.25 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 0..1) <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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radiation_health_v = 0.0 ;0.006 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0...1]
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morale_v = 0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0...1]
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health_hit_part = 1.0 ;0.8 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0...1]
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power_hit_part = 1.0 ;0.9 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> [0...1]
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psy_health_v = 0.1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> psy-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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health_restore_v = 0.0001
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immunities_sect = bloodsucker_immunities
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bleeding_v = 0.008 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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wound_incarnation_v = 0.02 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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min_wound_size = 0.0226
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;Health from which to play injured animation
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DamagedThreshold = 0.36
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;Sleep settings
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sleep_health = 1.0 ;1.5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>
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sleep_power = 1.0 ;1.5
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sleep_satiety = 1.0 ;0.8
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sleep_radiation = 1.0 ;1.1
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sleep_psy_health = 1.0
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; Eat settings
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eat_freq = 5.0 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
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eat_slice = 0.05 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> 1 <20><><EFBFBD><EFBFBD><EFBFBD>
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eat_slice_weight = 10.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>v <20> <20><><EFBFBD><EFBFBD><EFBFBD>
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satiety_threshold = 0.8 ; below this value monster fill hunger
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;---------------------------------------------------------
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; Sounds and sound parameters
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;---------------------------------------------------------
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sound_idle = monsters\bloodsucker\idle_
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sound_eat = monsters\bloodsucker\eat_
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sound_aggressive = monsters\bloodsucker\sucker_breath_mix_
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sound_attack_hit = monsters\bloodsucker\attack_hit_
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sound_take_damage = monsters\bloodsucker\hit_
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sound_die = monsters\bloodsucker\die_
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sound_panic = monsters\bloodsucker\hit_
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sound_die_in_anomaly = monsters\bloodsucker\die_
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sound_distant_idle = ambient\soundscape\mutants\bloodsucker\distant_
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distant_idle_sound_delay = 50000
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distant_idle_sound_range = 50.0
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killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE
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;Frequency of sounds to be played
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idle_sound_delay = 95000
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eat_sound_delay = 3000
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attack_sound_delay = 1000 ;6000
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Sound_Invisibility_Change_State = monsters\bloodsucker\invisible
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Sound_Vampire_Grasp = monsters\bloodsucker\vampire_grasp
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Sound_Vampire_Sucking = monsters\bloodsucker\vampire_sucking
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Sound_Vampire_Hit = monsters\bloodsucker\vampire_hit
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Sound_Vampire_StartHunt = monsters\bloodsucker\vampire_grasp
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Sound_Growl = monsters\bloodsucker\sucker_growl_
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Sound_Alien = monsters\bloodsucker\sucker_breath_
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SoundThreshold = 0.05 ; range [0..1]
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max_hear_dist = 60
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;-------------------------------------------------------------------------
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; Morale
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;-------------------------------------------------------------------------
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Morale_Hit_Quant = 0.1
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Morale_Attack_Success_Quant = 0.1
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Morale_Take_Heart_Speed = 0.1
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Morale_Despondent_Speed = 0.01
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Morale_Stable_Speed = 0.01
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Morale_Despondent_Threashold = 0.5
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;-------------------------------------------------------------------------
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; Damages
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;-------------------------------------------------------------------------
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damage = m_bloodsucker_damage
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critical_wound_threshold = -1; 1.1 ;1.1
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critical_wound_decrease_quant = 0.
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critical_wound_anim_head = critical_hit_torso_0
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critical_wound_bones_head = bloodsucker_critical_wound_bones_head
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critical_wound_anim_torso = critical_hit_torso_0
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critical_wound_bones_torso = bloodsucker_critical_wound_bones_torso
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critical_wound_anim_legs = critical_hit_torso_0
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critical_wound_bones_legs = bloodsucker_critical_wound_bones_legs
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;-------------------------------------------------------------------------
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; Other Stuff (refactoring needed)
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;-------------------------------------------------------------------------
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DayTime_Begin = 22 ;6 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DayTime_End = 5 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Min_Satiety = 0.000055 ;0.06 ; <20><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>)
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Max_Satiety = 0.9 ;0.9 ; <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD>v<EFBFBD>)
|
||
distance_to_corpse = 0.8 ; <20><><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>v
|
||
|
||
; spin spin sugar
|
||
bone_spin = bip01_spine1
|
||
|
||
; fSearchRange,fOptEnemyDistance,fOptEnemyDistanceWeight,fMinEnemyDistance,fMinEnemyDistanceWeight,fMaxEnemyDistance,fMaxEnemyDistanceWeight
|
||
selector_approach = 20.0, 1.0, 1000.0, 0.0, 0.0, 1000.0, 10000.0,
|
||
|
||
|
||
terrain = bloodsucker_terrain
|
||
material = creatures\medium
|
||
|
||
step_params = m_bloodsucker_step_params
|
||
LegsCount = 2
|
||
|
||
;species of monster
|
||
species = bloodsucker
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Invisible Ability
|
||
;-------------------------------------------------------------------------
|
||
Particle_Invisible = anomaly2\bloodsucker_shield
|
||
Particles_Invisible_Tracks = monsters\bloodsucker_step
|
||
Particles_Invisible_Tracks_Freq = 70;100
|
||
|
||
Invisibility_BlinkTime = 300
|
||
Invisibility_BlinkMicroInterval = 30
|
||
Invisibility_EnergySpeed = 0.05
|
||
|
||
full_visibility_radius = 5 ;5
|
||
partial_visibility_radius = 9 ;10
|
||
no_visibility_radius = 14 ;15
|
||
|
||
visibility_state_change_min_delay = 1000 ; ms
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Vampire Ability
|
||
;-------------------------------------------------------------------------
|
||
|
||
Vampire_Delay = 5000
|
||
Vampire_Want_Speed = 0.1
|
||
Vampire_Wound = 0.2
|
||
Vampire_GainHealth = 0.65 ; how many hp to restore?
|
||
Vampire_Sufficient_Hits = 5
|
||
Vampire_Distance = 1 ; may artifact when < 1
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Predator Ability
|
||
;-------------------------------------------------------------------------
|
||
Predator_Visual = monsters\krovosos\krovosos_xray
|
||
|
||
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Vision
|
||
;-------------------------------------------------------------------------
|
||
eye_fov = 180 ;150
|
||
eye_range = 150 ;120
|
||
|
||
DynamicObjectsCount = 32
|
||
|
||
vision_free_section = bloodsucker_vision_free
|
||
vision_danger_section = bloodsucker_vision_danger
|
||
|
||
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> visibility_threshold <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>,
|
||
; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>.
|
||
|
||
[bloodsucker_vision_free]
|
||
min_view_distance = 0.8 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 1.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 190.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
always_visible_distance = 0.05
|
||
time_quant = 0.0005
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 0.2
|
||
luminocity_factor = 0.6 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.1
|
||
|
||
[bloodsucker_vision_danger]
|
||
min_view_distance = 1.6 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 1.8 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 90.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
always_visible_distance = 0.05
|
||
time_quant = 0.0005
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 0.2
|
||
luminocity_factor = 0.6 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.1
|
||
|
||
feel_enemy_who_just_hit_max_distance = 350
|
||
;=================================================================================
|
||
; Bloodsucker Damage
|
||
;=================================================================================
|
||
[m_bloodsucker_damage]
|
||
;bone_name = <hit_scale>,-1,<wound_scale>
|
||
;<hit_scale> - <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||
;<wound_scale> - <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||
default = 0.75, -1, 0.2
|
||
bip01_spine = 1.0, -1, 0.3
|
||
bip01_spine1 = 1.0, -1, 0.3
|
||
bip01_spine2 = 1.0, -1, 0.3
|
||
bip01_spine3 = 1.0, -1, 0.3
|
||
bip01_neck = 1.0, -1, 1.0
|
||
bip01_head = 2.0, -1, 0.5
|
||
|
||
|
||
[bloodsucker_critical_wound_bones_head]
|
||
bip01_neck
|
||
bip01_head
|
||
bip01_ponytail1
|
||
bip01_ponytail2
|
||
bone01
|
||
bone02
|
||
bone03
|
||
bone04
|
||
bone14
|
||
bone10
|
||
bone11
|
||
bone12
|
||
bone19
|
||
bone15
|
||
bone16
|
||
bone17
|
||
bone24
|
||
bone20
|
||
bone21
|
||
bone22
|
||
|
||
[bloodsucker_critical_wound_bones_torso]
|
||
bip01_spine
|
||
bip01_spine1
|
||
bip01_spine2
|
||
bip01_spine3
|
||
bip01_pelvis
|
||
bip01_l_clavicle
|
||
bip01_l_upperarm
|
||
bip01_l_forearm
|
||
bip01_l_hand
|
||
bip01_l_finger0
|
||
bip01_l_finger01
|
||
bip01_l_finger1
|
||
bip01_l_finger11
|
||
bip01_l_finger2
|
||
bip01_l_finger21
|
||
bip01_l_finger3
|
||
bip01_l_finger31
|
||
bip01_l_finger4
|
||
bip01_l_finger41
|
||
bip01_r_clavicle
|
||
bip01_r_upperarm
|
||
bip01_r_forearm
|
||
bip01_r_hand
|
||
bip01_r_finger0
|
||
bip01_r_finger01
|
||
bip01_r_finger1
|
||
bip01_r_finger11
|
||
bip01_r_finger2
|
||
bip01_r_finger21
|
||
bip01_r_finger3
|
||
bip01_r_finger31
|
||
bip01_r_finger4
|
||
bip01_r_finger41
|
||
|
||
|
||
[bloodsucker_critical_wound_bones_legs]
|
||
bip01_l_thigh
|
||
bip01_l_calf
|
||
bip01_l_foot
|
||
bip01_l_toe1
|
||
bip01_r_thigh
|
||
bip01_r_calf
|
||
bip01_r_foot
|
||
bip01_r_toe1
|
||
|
||
|
||
|
||
|
||
;=================================================================================
|
||
; Bloodsucker Terrain
|
||
;=================================================================================
|
||
[bloodsucker_terrain]
|
||
255,000,255,255
|
||
|
||
;===========================================================================
|
||
; Step Events
|
||
;===========================================================================
|
||
[m_bloodsucker_step_params]
|
||
; order: front_left, front_right
|
||
;--------------------------------------------------------------------------
|
||
; anim Cycles | time1 | power1 | time2 | power2 |
|
||
;--------------------------------------------------------------------------
|
||
stand_run_0 = 1, 0.15, 1.0, 0.70, 1.0,
|
||
stand_run_dmg_0 = 1, 0.15, 1.0, 0.40, 1.0,
|
||
stand_walk_fwd_0 = 1, 0.05, 1.0, 0.50, 1.0
|
||
stand_walk_fwd_dmg_0 = 1, 0.05, 1.0, 0.60, 1.0,
|
||
stand_steal_0 = 2, 0.15, 0.2, 0.50, 0.2,
|
||
;stand_drag_0 = 1, 0.2, 1.0, 0.25, 0.7,
|
||
|
||
|
||
;===========================================================================
|
||
; Attack Animation Parameters
|
||
;===========================================================================
|
||
[m_bloodsucker_attack_params]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Left hand Strike
|
||
stand_attack_0 = 0.30, 0.95, 50, 3.5, 2.0, 0.5, -0.6, 0.6, -0.6, 0.6, 2.2
|
||
;Both hands Strike
|
||
stand_attack_1 = 0.30, 1.1, 50, 0.0, 2.0, 4.0, -0.6, 0.6, -0.6, 0.6, 2.2
|
||
;Right hand Strike
|
||
stand_attack_2 = 0.30, 0.95, 50, -4.0, 2.5, 0.50, -0.6, 0.6, -0.6, 0.6, 2.2
|
||
;Right hand Strike
|
||
vampire_2 = 0.60, 0.85, 50, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 4.5
|
||
|
||
stand_run_attack_left_0 = 0.30, 0.8, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
stand_run_attack_right_0 = 0.30, 0.8, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
|
||
|
||
;===========================================================================
|
||
; Immunities
|
||
;===========================================================================
|
||
[bloodsucker_immunities]
|
||
burn_immunity = 2.2 ; 3.0 ; = 0.1
|
||
strike_immunity = 0.1
|
||
shock_immunity = 2.7 ; = 0.1
|
||
wound_immunity = 0.45
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 0.33 ; = 3.0 ; = 0.1
|
||
explosion_immunity = 0.65
|
||
fire_wound_immunity = 0.8
|
||
;===========================================================================
|
||
; SPECIAL EFFECTORS
|
||
;===========================================================================
|
||
[m_bloodsucker_vampire_effector]
|
||
duality_h = 0.08
|
||
duality_v = 0.06
|
||
blur = 0.71
|
||
gray = 0.5
|
||
noise_intensity = 0.5
|
||
noise_grain = 0.3
|
||
noise_fps = 30
|
||
color_base = 0.255,0.0,0.0
|
||
color_gray = 0.333,0.333,0.333
|
||
color_add = 0,0,0
|
||
|
||
[m_bloodsucker_attack_effector]
|
||
duality_h = 0.08
|
||
duality_v = 0.06
|
||
blur = 0.01
|
||
gray = 0.5
|
||
noise_intensity = 0.0
|
||
noise_grain = 0.1 ;1.0
|
||
noise_fps = 30
|
||
color_base = 0.255,0.0,0.0
|
||
color_gray = 0.333,0.333,0.333
|
||
color_add = 0,0,0
|
||
time = 0.65 ;0.3
|
||
time_attack = 0.1 ; fade in
|
||
time_release = 0.45 ; fade out
|
||
|
||
; camera effects
|
||
ce_time = 0.6; 0.65 ;time
|
||
ce_amplitude = 10;12.0
|
||
ce_period_number = 1.0;3.0
|
||
ce_power = 2.0 ;0.7 ; power
|
||
|
||
[bloodsucker_protections]
|
||
skin_armor = 0.3
|
||
hit_fraction_monster = 0.5
|
||
|
||
|
||
;*********************************************************************************
|
||
; WEAK PROFILE
|
||
;*********************************************************************************
|
||
[bloodsucker_weak]:m_bloodsucker_e
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_01_weak"
|
||
visual = monsters\krovosos\krovosos
|
||
corpse_visual = monsters\krovosos\krovosos_dead
|
||
icon = ui_npc_monster_krovosos
|
||
panic_threshold = 0.02
|
||
rank = 14
|
||
immunities_sect = bloodsucker_immunities_weak
|
||
attack_params = bloodsucker_attack_params_weak
|
||
spec_rank = weak
|
||
community = bloodsucker
|
||
protections_sect = bloodsucker_protections
|
||
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
skin_armor = 0.25
|
||
|
||
invisibility_activate_delay = 5000
|
||
|
||
[bloodsucker_immunities_weak]
|
||
burn_immunity = 1.5 ; 5.0 ; = 0.8 ;Factors of immunity
|
||
strike_immunity = 0.8
|
||
shock_immunity = 3.0 ; = 0.75
|
||
wound_immunity = 0.65
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 1.0 ; = 3.0 ; = 0.8
|
||
explosion_immunity = 0.75
|
||
fire_wound_immunity = 0.9
|
||
|
||
|
||
[bloodsucker_attack_params_weak]:m_bloodsucker_attack_params
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Left hand Strike
|
||
;stand_attack_0 = 0.30, 0.9, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Both hands Strike
|
||
stand_attack_1 = 0.30, 0.95, 50, 0.0, 2.0, 4.0, -0.8, 0.8, -1.2, 1.2, 2.5
|
||
;Right hand Strike
|
||
;stand_attack_2 = 0.30, 0.9, 50, -4.0, 2.5, 0.50, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Right hand Strike
|
||
;vampire_2 = 0.60, 0.65, 50, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 4.5
|
||
|
||
|
||
stand_run_attack_left_0 = 0.30, 0.72, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
stand_run_attack_right_0 = 0.30, 0.72, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
|
||
;----------------------------------------------------------------------------
|
||
; Movement::Velocities & Acceleration
|
||
;----------------------------------------------------------------------------
|
||
; speed factors linear | angular_real | angular_path | min | max
|
||
Velocity_Stand = 0, 5.0, 5.0, 1, 1
|
||
Velocity_RunFwdNormal = 8.4, 5.0, 5.0, 0.5, 1
|
||
Velocity_RunFwdDamaged = 5.0, 5.0, 5.0, 0.5, 1
|
||
Velocity_WalkFwdNormal = 2.15, 5.0, 5.0, 0.2, 2.0
|
||
Velocity_WalkFwdDamaged = 1.4, 5.0, 5.0, 0.2, 2.0
|
||
Velocity_Drag = 1.5, 4.0, 4.0, 1, 1
|
||
Velocity_Steal = 0.7, 4.0, 4.0, 1, 1
|
||
|
||
; Speed factors while invisible
|
||
Velocity_Invisible_Linear = 8.0
|
||
Velocity_Invisible_Angular = 5.0
|
||
|
||
; acceleration
|
||
Accel_Generic = 1.5
|
||
Accel_Calm = 2.5
|
||
Accel_Aggressive = 15.0
|
||
|
||
|
||
;*********************************************************************************
|
||
; NORMAL PROFILE
|
||
;*********************************************************************************
|
||
[bloodsucker_normal]:m_bloodsucker_e
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_02_normal"
|
||
visual = monsters\krovosos\krovosos_green
|
||
corpse_visual = monsters\krovosos\krovosos_green_dead
|
||
Predator_Visual = monsters\krovosos\krovosos_green_xray
|
||
|
||
|
||
icon = ui_npc_monster_krovosos
|
||
panic_threshold = 0.01
|
||
rank = 15
|
||
immunities_sect = bloodsucker_immunities_normal
|
||
attack_params = bloodsucker_attack_params_normal
|
||
spec_rank = normal
|
||
community = bloodsucker
|
||
invisibility_activate_delay = 3500
|
||
protections_sect = bloodsucker_protections
|
||
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
skin_armor = 0.3
|
||
|
||
[bloodsucker_immunities_normal]
|
||
burn_immunity = 2.2 ; 5.0 ; = 0.75 ;Factors of immunity
|
||
strike_immunity = 0.75
|
||
shock_immunity = 2.7 ; = 0.7
|
||
wound_immunity = 0.6
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 0.8 ; = 3.0 ; = 0.75
|
||
explosion_immunity = 0.7
|
||
fire_wound_immunity = 0.8
|
||
|
||
[bloodsucker_attack_params_normal]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Left hand Strike
|
||
stand_attack_0 = 0.30, 1.15, 60, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Both hands Strike
|
||
stand_attack_1 = 0.30, 1.2, 65, 0.0, 2.0, 4.0, -0.8, 0.8, -1.2, 1.2, 2.5
|
||
;Right hand Strike
|
||
stand_attack_2 = 0.30, 1.15, 60, -4.0, 2.5, 0.50, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Right hand Strike
|
||
vampire_2 = 0.60, 0.90, 50, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 2 ;4.5
|
||
;Right hand Strike
|
||
|
||
stand_run_attack_left_0 = 0.30, 0.87, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
stand_run_attack_right_0 = 0.30, 0.87, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
|
||
;----------------------------------------------------------------------------
|
||
; Movement::Velocities & Acceleration
|
||
;----------------------------------------------------------------------------
|
||
; speed factors linear | angular_real | angular_path | min | max
|
||
Velocity_Stand = 0, 5.0, 5.0, 1, 1
|
||
Velocity_RunFwdNormal = 8.0, 5.0, 5.0, 0.5, 1
|
||
Velocity_RunFwdDamaged = 5.0, 5.0, 5.0, 0.5, 1
|
||
Velocity_WalkFwdNormal = 2.15, 5.0, 5.0, 0.2, 2.0
|
||
Velocity_WalkFwdDamaged = 1.4, 5.0, 5.0, 0.2, 2.0
|
||
Velocity_Drag = 1.5, 4.0, 4.0, 1, 1
|
||
Velocity_Steal = 0.7, 4.0, 4.0, 1, 1
|
||
|
||
; Speed factors while invisible
|
||
Velocity_Invisible_Linear = 6.5
|
||
Velocity_Invisible_Angular = 3.5
|
||
|
||
; acceleration
|
||
Accel_Generic = 1.5
|
||
Accel_Calm = 2.5
|
||
Accel_Aggressive = 20.0
|
||
;*********************************************************************************
|
||
; STRONG PROFILE
|
||
;*********************************************************************************
|
||
[bloodsucker_strong]:m_bloodsucker_e
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_03_strong"
|
||
visual = monsters\krovosos\krovosos_strong
|
||
corpse_visual = monsters\krovosos\krovosos_dead
|
||
icon = ui_npc_monster_krovosos_strong
|
||
Predator_Visual = monsters\krovosos\krovosos_strong_xray
|
||
panic_threshold = 0.05
|
||
rank = 16
|
||
immunities_sect = bloodsucker_immunities_strong
|
||
attack_params = bloodsucker_attack_params_strong
|
||
spec_rank = strong
|
||
community = bloodsucker
|
||
invisibility_activate_delay = 1500
|
||
protections_sect = bloodsucker_protections
|
||
|
||
MaxHealthValue = 1.5 ; range [0..200]
|
||
|
||
skin_armor = 0.35
|
||
|
||
[bloodsucker_immunities_strong]
|
||
burn_immunity = 2.2 ; 5.0 ; = 0.75 ;Factors of immunity
|
||
strike_immunity = 0.75
|
||
shock_immunity = 2.7 ; = 0.7
|
||
wound_immunity = 0.50
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 0.65 ; = 3.0 ; = 0.75
|
||
explosion_immunity = 0.65
|
||
fire_wound_immunity = 0.7
|
||
|
||
[bloodsucker_attack_params_strong]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Left hand Strike
|
||
stand_attack_0 = 0.30, 1.35, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Both hands Strike
|
||
stand_attack_1 = 0.30, 1.5, 75, 0.0, 2.0, 4.0, -0.8, 0.8, -1.2, 1.2, 2.5
|
||
;Right hand Strike
|
||
stand_attack_2 = 0.30, 1.35, 65, -4.0, 2.5, 0.50, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Right hand Strike
|
||
vampire_2 = 0.60, 1.15, 75, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 4.5
|
||
|
||
|
||
stand_run_attack_left_0 = 0.30, 1.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
stand_run_attack_right_0 = 0.30, 1.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
|
||
;----------------------------------------------------------------------------
|
||
; Movement::Velocities & Acceleration
|
||
;----------------------------------------------------------------------------
|
||
; speed factors linear | angular_real | angular_path | min | max
|
||
Velocity_Stand = 0, 5.0, 5.0, 1, 1
|
||
Velocity_RunFwdNormal = 8.2, 5.0, 5.0, 0.5, 1
|
||
Velocity_RunFwdDamaged = 5.0, 5.0, 5.0, 0.5, 1
|
||
Velocity_WalkFwdNormal = 2.15, 5.0, 5.0, 0.2, 2.0
|
||
Velocity_WalkFwdDamaged = 1.4, 5.0, 5.0, 0.2, 2.0
|
||
Velocity_Drag = 1.5, 4.0, 4.0, 1, 1
|
||
Velocity_Steal = 0.7, 4.0, 4.0, 1, 1
|
||
|
||
; Speed factors while invisible
|
||
Velocity_Invisible_Linear = 6.5
|
||
Velocity_Invisible_Angular = 3.5
|
||
|
||
; acceleration
|
||
Accel_Generic = 1.5
|
||
Accel_Calm = 2.5
|
||
Accel_Aggressive = 20.0
|
||
|
||
|
||
;*********************************************************************************
|
||
; CUSTOM PROFILES
|
||
;*********************************************************************************
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;;;;;;;;;;;;Bloodsucker population - Borovos 2013;;;;;;;;;;;;;;;;;
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[psysucker_weak]:bloodsucker_weak
|
||
can_spawn_phantom = true
|
||
|
||
[psysucker_normal]:bloodsucker_normal
|
||
can_spawn_phantom = true
|
||
|
||
[psysucker_strong]:bloodsucker_strong
|
||
can_spawn_phantom = true
|
||
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- Weak ---------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[bloodsucker_red_weak]:bloodsucker_weak
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_red_weak"
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
[bloodsucker_green_weak]:bloodsucker_weak
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_green_weak"
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
[bloodsucker_black_weak]:bloodsucker_weak
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_black_weak"
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- Normal -------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[bloodsucker_red_normal]:bloodsucker_normal
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_red_normal"
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
[bloodsucker_green_normal]:bloodsucker_normal
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_green_normal"
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
[bloodsucker_black_normal]:bloodsucker_normal
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_black_normal"
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- Strong -------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
|
||
[bloodsucker_red_strong]:bloodsucker_strong
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_red_strong"
|
||
MaxHealthValue = 1.5 ; range [0..200]
|
||
|
||
[bloodsucker_green_strong]:bloodsucker_strong
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_green_strong"
|
||
MaxHealthValue = 1.5 ; range [0..200]
|
||
|
||
[bloodsucker_black_strong]:bloodsucker_strong
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_black_strong"
|
||
MaxHealthValue = 1.5 ; range [0..200]
|
||
|
||
[bloodsucker_arena]:bloodsucker_strong
|
||
$spawn = "monsters\bloodsuckers\arena\bloodsucker_arena"
|
||
visual = monsters\krovosos\krovosos
|
||
panic_threshold = 0.05
|
||
;species = arena_monstr
|
||
|
||
;Immunities ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
explosion_immunity = 0.2
|
||
fire_wound_immunity = 0.35
|
||
|
||
|
||
[bloodsucker_strong_big]:bloodsucker_strong
|
||
$spawn = "monsters\bloodsuckers\bloodsucker_strong_big"
|
||
visual = monsters\krovosos\krovosos_strong_big
|
||
panic_threshold = 0.05
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
immunities_sect = bloodsucker_immunities_strong666
|
||
|
||
[bloodsucker_immunities_strong666]
|
||
burn_immunity = 2.2 ; 5.0 ; = 0.75 ;Factors of immunity
|
||
strike_immunity = 0.75
|
||
shock_immunity = 2.7 ; = 0.7
|
||
wound_immunity = 0.50
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 0.65 ; = 3.0 ; = 0.75
|
||
explosion_immunity = 0.65
|
||
fire_wound_immunity = 0.65
|