Divergent/mods/Spas-12 Reanimation/gamedata/configs/mod_system_spas12_magcheck.ltx

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![wpn_spas12]
scripted_snd_ammo_check = weapons\spas\magcheck
scripted_snd_ammo_check_empty = weapons\spas\magcheck
scripted_snd_ammo_check_jammed = weapons\spas\magcheck
scripted_snd_ammo_check_empty_jammed = weapons\spas\magcheck
![wpn_spas12_hud]
; Custom Animations Handled In Scripts
anm_ammo_check = wpn_spas12_new_magcheck, magcheck
anm_ammo_check_empty = wpn_spas12_new_magcheck, magcheck_empty
;anm_ammo_check_no_mag = wpn_spas12_new_magcheck_nomag, magcheck_nomag
;anm_ammo_check_aim = wpn_spas12_new_magcheck_ads, magcheck_ads
;anm_ammo_check_empty_aim = wpn_spas12_new_magcheck_ads, magcheck_empty_ads
anm_ammo_check_jammed = wpn_spas12_new_magcheck, magcheck_jammed
anm_ammo_check_empty_jammed = wpn_spas12_new_magcheck, magcheck_empty