58 lines
1.8 KiB
TeX
58 lines
1.8 KiB
TeX
;Armor faction patches
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[comm_to_texture]
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army = ui_dyn_eq_army, 18, 20
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bandit = ui_dyn_eq_bandit, 17, 20
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csky = ui_dyn_eq_csky, 19, 20
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dolg = ui_dyn_eq_dolg, 20, 19
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ecolog = ui_dyn_eq_ecolog, 20, 20
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freedom = ui_dyn_eq_freedom, 19, 20
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killer = ui_dyn_eq_killer, 20, 19
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monolith = ui_dyn_eq_monolith, 20, 20
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stalker = ui_dyn_eq_stalker, 20, 20
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isg = ui_dyn_eq_isg, 20, 20
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greh = ui_dyn_eq_greh, 20, 20
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renegade = ui_dyn_eq_renegade, 16, 20
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;Armor and helmet repair type
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[repair_to_texture]
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outfit_novice = ui_dyn_eq_light, 22, 7
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outfit_light = ui_dyn_eq_light, 22, 7
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outfit_medium = ui_dyn_eq_medium, 26, 7
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outfit_heavy = ui_dyn_eq_heavy, 23, 7
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outfit_exo = ui_dyn_eq_exo, 14, 7
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helmet_light = ui_dyn_eq_light, 22, 7
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helmet_medium = ui_dyn_eq_medium, 26, 7
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helmet_heavy = ui_dyn_eq_heavy, 23, 7
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helmet_exo = ui_dyn_eq_exo, 14, 7
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;If a repair type isn't found it falls back to this list based on the item's section
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[section_to_texture] =
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helm_hardhat = ui_dyn_eq_light, 22, 7
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helm_hardhat_snag = ui_dyn_eq_light, 22, 7
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helm_m40 = ui_dyn_eq_medium, 26, 7
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helm_ach7 = ui_dyn_eq_medium, 26, 7
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helm_ach7ex = ui_dyn_eq_medium, 26, 7
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helm_protective = ui_dyn_eq_medium, 26, 7
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helm_ppm88 = ui_dyn_eq_medium, 26, 7
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helm_tactic = ui_dyn_eq_heavy, 23, 7
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helm_m50 = ui_dyn_eq_heavy, 23, 7
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helm_ranger = ui_dyn_eq_heavy, 23, 7
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helm_battle = ui_dyn_eq_heavy, 23, 7
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helm_metro = ui_dyn_eq_heavy, 23, 7
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helm_exo = ui_dyn_eq_exo, 14, 7
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helm_spartan = ui_dyn_eq_exo, 14, 7
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;Gun repair type
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[gun_repair_to_texture]
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pistol = ui_dyn_eq_repair_blue, 10, 10
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shotgun = ui_dyn_eq_repair_green, 10, 10
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rifle_5 = ui_dyn_eq_repair_red, 10, 10
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rifle_7 = ui_dyn_eq_repair_yellow, 10, 10
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;Sets an offset to the position of icons
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[positioning]
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x_offset = -4
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y_offset = -4
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seperator = 5 ;gap between repair type and faction patch
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