Divergent/mods/1st Person Visible Body/gamedata/shaders/r2/models_selflight_det_3.s

14 lines
477 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_model_flat","deffer_base_flat")
: fog (true)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_bump") :texture (t_base.."_bump")
shader:sampler ("s_bumpX") :texture (t_base.."_bump#")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("shadow_direct_model", "accum_emissivel")
: zb (true,true)
: fog (true)
: emissive (true)
end