91 lines
2.7 KiB
XML
91 lines
2.7 KiB
XML
<?xml version="1.0" encoding="windows-1251"?>
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<string_table>
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<string id="st_ui_mm_barter">
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<text>Barter</text>
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</string>
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<string id="st_barter_anyOf">
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<text>Select one type of item to give.</text>
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</string>
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<string id="st_barter_allOf">
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<text>You must have all items to complete this trade.</text>
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</string>
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<string id="st_barter_goodwill">
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<text>req. goodwill: </text>
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</string>
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<string id="st_barter_limit">
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<text>limit</text>
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</string>
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<string id="st_barter_info">
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<text>requires previous barter</text>
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</string>
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<string id="st_barter_toolkit1">
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<text>technician requires basic tools</text>
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</string>
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<string id="st_barter_toolkit2">
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<text>technician requires advanced tools</text>
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</string>
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<string id="st_barter_toolkit3">
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<text>technician requires expert tools</text>
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</string>
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<string id="st_barter_uses">
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<text>uses: </text>
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</string>
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<string id="st_barter_ammo">
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<text>rounds: </text>
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</string>
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<string id="st_barter_cond">
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<text>condition: %</text>
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</string>
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<string id="st_barter_restock">
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<text>(refreshed on restock)</text>
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</string>
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<string id="st_barter_fixed">
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<text>(does not refresh)</text>
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</string>
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<string id="st_ui_itm_barter_base">
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<text>Available Barters</text>
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</string>
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<string id="st_ui_itm_barter_support">
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<text>Required Items</text>
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</string>
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<string id="st_ui_barter_rules">
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<text>Ground rules for bartering:\n
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• Condition items must be at %s%.\n
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• Multi-use items must have all uses.\n
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• Ammunition must have a full box.
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</text>
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</string>
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<string id="ui_mcm_menu_barter">
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<text>Barter</text>
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</string>
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<string id="ui_mcm_barter_title">
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<text>Anomaly NPC Bartering</text>
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</string>
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<string id="ui_mcm_barter_cond">
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<text>Take Weapon Condition Minimum</text>
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</string>
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<string id="ui_mcm_barter_cond_desc">
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<text>Minimum required condition for player-provided condition items (weapons, outfits) in a barter.
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</text>
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</string>
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<string id="ui_mcm_barter_cond_part">
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<text>Part Condition Minimum</text>
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</string>
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<string id="ui_mcm_barter_cond_part_desc">
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<text>Minimum required condition for player-provided part items and parts in items (e.g. weapon, outfit parts) both standalone and as part of a larger item.
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</text>
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</string>
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<string id="ui_mcm_barter_debug">
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<text>Debug Printing</text>
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</string>
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<string id="st_dot">
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<text>•</text>
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</string>
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</string_table> |