Divergent/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l01_escape.ltx

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;Determines the spawn percentage per each anomaly and max number of them
[spawn_properties]
spawn_percent = 0.35
anomaly_max_number = 25
anomaly_max_active = 38 ; Unused
;Determines the range of anomaly radius
[radius_properties]
min_radius = 2
max_radius = 3
;Determines the list of anomalies that can be spawned
[anomaly_types]
;zone_mine_acid
;zone_mine_electra
;zone_mine_zharka
zone_mine_blast
zone_mine_vortex
;zone_mine_springboard
zone_mine_sphere
zone_field_radioactive_weak
; zone_field_radioactive_average
; zone_field_radioactive_strong
zone_radioactive_weak
;zone_radioactive_average
;zone_radioactive_strong
; zone_mine_acidic_weak
;zone_mine_acidic_average
;zone_mine_acidic_strong
zone_mine_electric_weak
;zone_mine_electric_average
;zone_mine_electric_strong
; zone_mine_thermal_weak
;zone_mine_thermal_average
;zone_mine_thermal_strong
zone_mine_gravitational_weak
zone_mine_gravitational_average
; zone_mine_gravitational_strong
;Determines the smarts around which anomalies will be created
[available_smarts]
; esc_smart_terrain_1_11
esc_smart_terrain_2_14
esc_smart_terrain_3_7
esc_smart_terrain_4_9
esc_smart_terrain_4_11
; esc_smart_terrain_5_2
esc_smart_terrain_5_4
esc_smart_terrain_5_6
esc_smart_terrain_5_12
; esc_smart_terrain_6_6
esc_smart_terrain_8_9
esc_smart_terrain_8_10
esc_smart_terrain_9_7
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
[available_smarts_reduced]
esc_smart_terrain_1_11
esc_smart_terrain_5_2
esc_smart_terrain_6_6