Divergent/mods/Arrival/gamedata/configs/zones/zone_field_acidic.ltx

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[zone_field_acidic]:zone_base_noshadow
GroupControlSection = spawn_group_zone
$def_sphere = 15
;$prefetch = 16
class = ZS_RADIO
hit_impulse_scale = .01
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
postprocess = alcohol
ef_anomaly_type = 3
ef_weapon_type = 15
;----------- Anomaly settings -----------------------
max_start_power = 0
attenuation = 0.5
idle_particles = zones\zone_acidic_idle
idle_particles_dont_stop = true
;hit_small_particles =
;hit_big_particles =
;idle_small_particles =
;idle_big_particles =
idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
;blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
;hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
;entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = chemical_burn
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true;
ignore_small = false;
ignore_artefacts = true
blowout_light = off
idle_light = off
awaking_time = 100
blowout_time = 300
accamulate_time = 100
blowout_wind = off
shape_transp_color = 200, 200, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_field_acidic_weak]:zone_field_acidic
$spawn = "zones\field_acidic_weak"
;----------- Anomaly settings -----------------------
max_start_power = 0.1
[zone_field_acidic_average]:zone_field_acidic
$spawn = "zones\field_acidic_average"
;----------- Anomaly settings -----------------------
max_start_power = 0.1
[zone_field_acidic_strong]:zone_field_acidic
$spawn = "zones\field_acidic_strong"
;----------- Anomaly settings -----------------------
max_start_power = 0.1