Divergent/mods/Arrival/gamedata/configs/zones/zone_mine_point.ltx

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TeX

[zone_mine_point]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones_eugenium\zone_mine_point"
$def_sphere = 2
$prefetch = 16
class = ZS_MBALD
hit_impulse_scale = 0.0
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_electra_mine
;----------- Anomaly settings -----------------------
max_start_power = 0.7
attenuation = 1
idle_particles = semitone\anomalies\point\point_idle
blowout_particles = semitone\anomalies\point\point_blowout
hit_small_particles = semitone\anomalies\point\point_blowout
hit_big_particles = semitone\anomalies\point\point_blowout
idle_small_particles =
idle_big_particles =
entrance_small_particles =
entrance_big_particles =
idle_sound = semitone\anomalies\point\point_idle
blowout_sound = semitone\anomalies\point\point_blowout
hit_sound = semitone\anomalies\point\point_blowout
entrance_sound = semitone\anomalies\point\point_blowout
blowout_light = on
light_color = 0.8,0.9,1
light_range = 30.0
light_time = 1;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = on
idle_light_shadow = true
idle_light_range = 4.0
idle_light_anim = koster_01_electra
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
hit_type = shock
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
awaking_time = 10
blowout_time = 100
accamulate_time = 1000
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 150
blowout_wind_time_end = 299
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255