Divergent/mods/Arrival/gamedata/configs/zones/zone_mine_sphere.ltx

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[zone_mine_sphere]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones_eugenium\zone_mine_sphere"
$def_sphere = 4
$prefetch = 16
class = ZS_GALAN ;--CMincer
ef_anomaly_type = 5
ef_weapon_type = 17
postprocess = postprocess_gravi_mine
;----------- Anomaly settings -----------------------
max_start_power = 0.65
attenuation = 1
idle_particles = semitone\anomalies\sphere\sphere_idle
blowout_particles = semitone\anomalies\sphere\sphere_blowout
tearing_particles = anomaly2\body_tear_00
torn_particles = anomaly2\body_tear_01
hit_small_particles = semitone\anomalies\sphere\sphere_blowout
hit_big_particles = semitone\anomalies\sphere\sphere_blowout
idle_small_particles =
idle_big_particles =
entrance_small_particles =
entrance_big_particles =
tele_particles_small =
tele_particles_big =
idle_sound = semitone\anomalies\sphere\sphere_idle ;ïîñòîÿííûé çâóê
blowout_sound = semitone\anomalies\sphere\sphere_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = semitone\anomalies\sphere\sphere_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
entrance_sound = semitone\anomalies\sphere\sphere_blowout ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = strike
hit_impulse_scale = 7.5 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
effective_radius = 2 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
blowout_light = off
light_color = 1.4,1.6,1.3
light_range = 30.0
light_time = 0.8;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
awaking_time = 10
blowout_time = 100
accamulate_time = 400
blowout_light_time = 59
blowout_explosion_time = 59
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
throw_in_impulse = -60000000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
throw_out_impulse = 40000000 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
throw_in_impulse_alive = -60000000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
throw_in_atten = 10 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
blowout_radius_percent = 1 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
actor_blowout_radius_percent = 1
tele_height = 0.01 ; 0.2 ;âûñîòà ïîäúåìà òåëåêèíåçà
time_to_tele = 0.0 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
tele_pause = 0.0 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
;; âåòåð
blowout_wind = off
blowout_wind_time_start = 1
blowout_wind_time_peak = 5900
blowout_wind_time_end = 1000
blowout_wind_power = 0.1 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 0
blowout_wind_time_peak = 1500
blowout_wind_time_end = 2501; 2499
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255