100 lines
3.5 KiB
TeX
100 lines
3.5 KiB
TeX
[zone_mine_sphere]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones_eugenium\zone_mine_sphere"
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$def_sphere = 4
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$prefetch = 16
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class = ZS_GALAN ;--CMincer
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ef_anomaly_type = 5
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ef_weapon_type = 17
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postprocess = postprocess_gravi_mine
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;----------- Anomaly settings -----------------------
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max_start_power = 0.65
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attenuation = 1
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idle_particles = semitone\anomalies\sphere\sphere_idle
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blowout_particles = semitone\anomalies\sphere\sphere_blowout
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tearing_particles = anomaly2\body_tear_00
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torn_particles = anomaly2\body_tear_01
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hit_small_particles = semitone\anomalies\sphere\sphere_blowout
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hit_big_particles = semitone\anomalies\sphere\sphere_blowout
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idle_small_particles =
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idle_big_particles =
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entrance_small_particles =
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entrance_big_particles =
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tele_particles_small =
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tele_particles_big =
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idle_sound = semitone\anomalies\sphere\sphere_idle ;ïîñòîÿííûé çâóê
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blowout_sound = semitone\anomalies\sphere\sphere_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = semitone\anomalies\sphere\sphere_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
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entrance_sound = semitone\anomalies\sphere\sphere_blowout ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = strike
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hit_impulse_scale = 7.5 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
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effective_radius = 2 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = false
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ignore_artefacts = true
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blowout_light = off
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light_color = 1.4,1.6,1.3
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light_range = 30.0
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light_time = 0.8;0.35
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light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light = off
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awaking_time = 10
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blowout_time = 100
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accamulate_time = 400
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blowout_light_time = 59
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blowout_explosion_time = 59
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;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
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throw_in_impulse = -60000000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
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throw_out_impulse = 40000000 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
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throw_in_impulse_alive = -60000000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
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throw_in_atten = 10 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
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blowout_radius_percent = 1 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
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actor_blowout_radius_percent = 1
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tele_height = 0.01 ; 0.2 ;âûñîòà ïîäúåìà òåëåêèíåçà
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time_to_tele = 0.0 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
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tele_pause = 0.0 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
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;; âåòåð
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blowout_wind = off
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blowout_wind_time_start = 1
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blowout_wind_time_peak = 5900
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blowout_wind_time_end = 1000
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blowout_wind_power = 0.1 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; âåòåð
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blowout_wind = on
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 1500
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blowout_wind_time_end = 2501; 2499
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255 |