291 lines
9.9 KiB
TeX
291 lines
9.9 KiB
TeX
[zone_spatial_bubble]:zone_base ;zone_teleport_chaes
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GroupControlSection = spawn_group_zone
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$spawn = "zones\scenes\teleport"
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$prefetch = 16
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class = ZS_MBALD
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_electra
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;----------- Anomaly settings -----------------------
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max_start_power = 0.00
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attenuation = 1
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idle_particles = semitone\anomalies\spatial_bubble\spatial_bubble_idle
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--blowout_particles = anomaly2\teleport
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--tearing_particles = anomaly2\teleport_tear
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--torn_particles = anomaly2\teleport_tear
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hit_small_particles = hit_fx\hit_metal_02
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hit_big_particles = anomaly2\teleport_damage
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idle_small_particles = anomaly2\teleport_damage_smoke_00
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idle_big_particles = anomaly2\teleport_damage_smoke_00
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entrance_small_particles = anomaly2\teleport_damage
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entrance_big_particles = anomaly2\teleport_damage
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tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
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tele_particles_big = anomaly2\gravity_damage_02_smoke
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idle_sound = semitone\anomalies\flash\flash_idle ;gravi_idle01 ;ïîñòîÿííûé çâóê
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blowout_sound = $no_sound ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = $no_sound ;anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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body_tearing_sound = $no_sound ;anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
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entrance_sound = $no_sound ;anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = strike
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hit_impulse_scale = 0.0 ;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
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effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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disable_time = -1 ;5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = false
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ignore_artefacts = true
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blowout_light = off
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light_color = 1.4,1.6,1.8
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light_range = 30.0
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light_time = 0.8 ;0.35
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light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light = on ;off
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idle_light_range = 15.0
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idle_light_anim = teleport_stancia_in_01
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idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 0 ;5000 ;0;1000
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blowout_time = 500
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accamulate_time = 3000 ;1000
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blowout_light_time = 800
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blowout_explosion_time = 800
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;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
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throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
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throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
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throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
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throw_in_atten = 8 ;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
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blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
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actor_blowout_radius_percent= 0.5
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tele_height = 0.05 ;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
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time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
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tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; âåòåð
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blowout_wind = on
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 800
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blowout_wind_time_end = 1001 ;2499
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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[zone_teleport]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones\scenes\teleport"
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$prefetch = 16
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class = ZS_MBALD
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_electra
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;----------- Anomaly settings -----------------------
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max_start_power = 0.00
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attenuation = 1
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idle_particles = anomaly2\teleport_idle
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blowout_particles = anomaly2\teleport
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tearing_particles = anomaly2\teleport_tear
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torn_particles = anomaly2\teleport_tear
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hit_small_particles = hit_fx\hit_metal_02
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hit_big_particles = anomaly2\teleport_damage
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idle_small_particles = anomaly2\teleport_damage_smoke_00
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idle_big_particles = anomaly2\teleport_damage_smoke_00
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entrance_small_particles = anomaly2\teleport_damage
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entrance_big_particles = anomaly2\teleport_damage
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tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
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tele_particles_big = anomaly2\gravity_damage_02_smoke
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idle_sound = anomaly\teleport_idle; gravi_idle01 ;ïîñòîÿííûé çâóê
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blowout_sound = anomaly\teleport_work_2; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
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entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = strike
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hit_impulse_scale = 0.0;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
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effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 100;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = false
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ignore_artefacts = true
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blowout_light = on
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light_color = 1.4,1.6,1.8
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light_range = 30.0
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light_time = 0.8;0.35
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light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light = on
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idle_light_range = 15.0
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idle_light_anim = teleport_stancia_in_01
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idle_light_height = 3.0 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 0;1000
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blowout_time = 1000
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accamulate_time = 500
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blowout_light_time = 800
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blowout_explosion_time = 800
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;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
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throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
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throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
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throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
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throw_in_atten = 8;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
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blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
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actor_blowout_radius_percent= 0.5
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tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
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time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
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tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; âåòåð
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blowout_wind = on
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 800
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blowout_wind_time_end = 1001; 2499
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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[zone_teleport_chaes]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones\scenes\teleport"
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$prefetch = 16
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class = ZS_MBALD
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_electra
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;----------- Anomaly settings -----------------------
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max_start_power = 0.00
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attenuation = 1
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idle_particles = anomaly2\teleport_idle
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blowout_particles = anomaly2\teleport
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tearing_particles = anomaly2\teleport_tear
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torn_particles = anomaly2\teleport_tear
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hit_small_particles = hit_fx\hit_metal_02
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hit_big_particles = anomaly2\teleport_damage
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idle_small_particles = anomaly2\teleport_damage_smoke_00
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idle_big_particles = anomaly2\teleport_damage_smoke_00
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entrance_small_particles = anomaly2\teleport_damage
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entrance_big_particles = anomaly2\teleport_damage
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tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
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tele_particles_big = anomaly2\gravity_damage_02_smoke
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idle_sound = $no_sound ;semitone\anomalies\gravitational_strong\gravitational_strong_idle ;ïîñòîÿííûé çâóê
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blowout_sound = anomaly\teleport_work_2 ;anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
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entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = strike
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hit_impulse_scale = 0.0 ;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
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effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = false
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ignore_artefacts = true
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blowout_light = on
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light_color = 1.4,1.6,1.8
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light_range = 30.0
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light_time = 0.8 ;0.35
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light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light = off ;on
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idle_light_range = 15.0
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idle_light_anim = teleport_stancia_in_01
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idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 0 ;5000 ;0;1000
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blowout_time = 100 ;500
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accamulate_time = 3000 ;1000
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blowout_light_time = 100 ;800
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blowout_explosion_time = 100 ;800
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;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
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throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
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throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
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throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
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throw_in_atten = 8 ;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
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blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
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actor_blowout_radius_percent= 0.5
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tele_height = 0.05 ;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
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time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
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tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; âåòåð
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blowout_wind = on
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 800
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blowout_wind_time_end = 1001 ;2499
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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visible_by_detector = off
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