Divergent/mods/Arrival/gamedata/configs/zones/zone_unknow.ltx

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;----------- Àíîìàëèÿ Õâàòàëêà -----------------------
[zone_unknown]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\ameba\hvatalka"
;$prefetch = 64
$def_sphere = 2.5
class = ZS_BFUZZ
visual = dynamics\anomaly\anomaly_hvatalka
min_speed_to_react = 1.00 ; 1.00 < 2.00
ef_anomaly_type = 2
ef_weapon_type = 14
hit_impulse_scale = 01
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
sound = zone_mosquito_bald
postprocess = postprocess_fuzz
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;----------- Anomaly settings -----------------------
;min_start_power = 0.49
max_start_power = 0.5
attenuation = 1
;period = 1
idle_particles = anomaly2\pux_idle
blowout_particles = _samples_particles_\pux_atack
idle_small_particles = anomaly2\effects\gele_00
idle_big_particles = _samples_particles_\pux_atack
blowout_sound = ambient\rnd_outdoor\rnd_fly2
hit_sound = ambient\rnd_outdoor\rnd_fly1
entrance_sound = ambient\rnd_outdoor\rnd_flies_1
hit_type = strike
disable_time = 10000
disable_time_small = -1
disable_idle_time = 50000
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
awaking_time = 100
blowout_time = 7000
accamulate_time = 250
attack_animation_start = 0
attack_animation_end = 5000
blowout_light = off
idle_light = off
;visible_by_detector = on
blowout_wind = off
;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
;spawn_blowout_artefacts = off