64 lines
1.6 KiB
TeX
64 lines
1.6 KiB
TeX
;----------- Àíîìàëèÿ Õâàòàëêà -----------------------
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[zone_unknown]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones\ameba\hvatalka"
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;$prefetch = 64
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$def_sphere = 2.5
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class = ZS_BFUZZ
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visual = dynamics\anomaly\anomaly_hvatalka
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min_speed_to_react = 1.00 ; 1.00 < 2.00
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ef_anomaly_type = 2
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ef_weapon_type = 14
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hit_impulse_scale = 01
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effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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sound = zone_mosquito_bald
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postprocess = postprocess_fuzz
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;----------- Anomaly settings -----------------------
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;min_start_power = 0.49
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max_start_power = 0.5
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attenuation = 1
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;period = 1
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idle_particles = anomaly2\pux_idle
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blowout_particles = _samples_particles_\pux_atack
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idle_small_particles = anomaly2\effects\gele_00
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idle_big_particles = _samples_particles_\pux_atack
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blowout_sound = ambient\rnd_outdoor\rnd_fly2
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hit_sound = ambient\rnd_outdoor\rnd_fly1
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entrance_sound = ambient\rnd_outdoor\rnd_flies_1
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hit_type = strike
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disable_time = 10000
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disable_time_small = -1
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disable_idle_time = 50000
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ignore_nonalive = false
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ignore_small = false
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ignore_artefacts = true
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awaking_time = 100
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blowout_time = 7000
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accamulate_time = 250
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attack_animation_start = 0
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attack_animation_end = 5000
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blowout_light = off
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idle_light = off
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;visible_by_detector = on
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blowout_wind = off
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;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
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;spawn_blowout_artefacts = off
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