Divergent/mods/Arszis Radiation Overhaul -.../gamedata/configs/zones/zone_field_radioactive.ltx

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[zone_field_radioactive]:zone_base
GroupControlSection = spawn_group_zone
$def_sphere = 15
;$prefetch = 16
class = ZS_RADIO
hit_impulse_scale = .01
effective_radius = 1.00 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
postprocess = postprocess_rad
ef_anomaly_type = 3
ef_weapon_type = 15
;----------- Zone Base -----------------------
idle_light_volumetric = false
idle_light_shadow = false
pick_dof_effector = false
idle_light_r1 = false
;----------- Anomaly settings -----------------------
max_start_power = 0
attenuation = 0.5
hit_type = radiation
disable_time = -1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> (-1 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>)
disable_time_small = -1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> (-1 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>)
disable_idle_time = -1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> idle <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ignore_nonalive = true;
ignore_small = false;
ignore_artefacts = true
blowout_light = off
idle_light = off
awaking_time = 100
blowout_time = 100
accamulate_time = 100
blowout_wind = off
shape_transp_color = 200, 200, 0, 60
shape_edge_color = 32, 32, 32, 255
;########################################################
[zone_field_radioactive_very_weak]:zone_field_radioactive
$spawn = "zones\field_radioactive_very_weak"
;----------- Anomaly settings -----------------------
max_start_power = 0.010
;########################################################
[zone_field_radioactive_weak]:zone_field_radioactive
$spawn = "zones\field_radioactive_weak"
;----------- Anomaly settings -----------------------
max_start_power = 0.015
;########################################################
[zone_field_radioactive_below_average]:zone_field_radioactive
$spawn = "zones\field_radioactive_below_average"
;----------- Anomaly settings -----------------------
max_start_power = 0.0175
;########################################################
[zone_field_radioactive_average]:zone_field_radioactive
$spawn = "zones\field_radioactive_average"
;----------- Anomaly settings -----------------------
max_start_power = 0.02
;########################################################
[zone_field_radioactive_above_average]:zone_field_radioactive
$spawn = "zones\field_radioactive_above_average"
;----------- Anomaly settings -----------------------
max_start_power = 0.025
;########################################################
[zone_field_radioactive_strong]:zone_field_radioactive
$spawn = "zones\field_radioactive_strong"
;----------- Anomaly settings -----------------------
max_start_power = 0.03
;########################################################
[zone_field_radioactive_lethal]:zone_field_radioactive
$spawn = "zones\field_radioactive_lethal"
;----------- Anomaly settings -----------------------
max_start_power = 0.035
[zone_radioactive]:zone_field_radioactive
GroupControlSection = spawn_group_zone
$def_sphere = 1
class = ZS_RADIO
attenuation = 0.1
[zone_radioactive_very_weak]:zone_radioactive
$spawn = "zones\mp\radioactive_very_weak"
max_start_power = 0.0091
[zone_radioactive_weak]:zone_radioactive
$spawn = "zones\mp\radioactive_weak"
max_start_power = 0.011
[zone_radioactive_below_average]:zone_radioactive
$spawn = "zones\mp\radioactive_below_average"
max_start_power = 0.021
[zone_radioactive_average]:zone_radioactive
$spawn = "zones\mp\radioactive_average"
max_start_power = 0.031
[zone_radioactive_above_average]:zone_radioactive
$spawn = "zones\mp\radioactive_above_average"
max_start_power = 0.041
[zone_radioactive_strong]:zone_radioactive
$spawn = "zones\mp\radioactive_strong"
max_start_power = 0.051
[zone_radioactive_lethal]:zone_radioactive
$spawn = "zones\mp\radioactive_lethal"
max_start_power = 0.071