Divergent/mods/Boomsticks and Sharpsticks/gamedata/shaders/r3/models_laserbeam.s

11 lines
318 B
ArmAsm

function normal(shader, t_base, t_second, t_detail)
shader:begin("models_laserbeam","models_laserbeam")
: fog(false)
: zb(true,false)
: blend(true,blend.srcalpha,blend.one)
: aref(true,0)
: sorting(2, true)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_base")
end