Divergent/mods/FDDA Enhanced Animations - .../gamedata/shaders/r2/model_exoscreen.ps

32 lines
589 B
PostScript

#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // base
half2 tc1: TEXCOORD1; // environment
half4 c0: COLOR0; // sun.(fog*fog)
};
// Pixel
uniform float4 m_affects;
half get_noise(float2 co)
{
return (frac(sin(dot(co.xy ,float2(12.9898,78.233))) * 43758.5453))*0.5;
};
half4 main ( v2p I ) : COLOR
{
half4 t_base = tex2D (s_base, I.tc0);
// Øóì ïðè âûáðîñå
half noise = get_noise(I.tc0*timers.z) * m_affects.x * 2;
t_base.r += noise;
t_base.g += noise;
t_base.b += noise;
return half4 (t_base.r, t_base.g, t_base.b, t_base.a*I.c0.a);
}