401 lines
14 KiB
Plaintext
401 lines
14 KiB
Plaintext
local cr = {}
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cr.added = {}
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cr.index_map = {}
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cr.overrides = {}
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cr.new_sections = {}
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cr.deletions = {}
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local known_recipe = {}
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function print_dbg(text, ...)
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if true then
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-- printf( "workshop auto: | %s | "..text ,time_global(), ...)
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end
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end
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local function validate_recipe(craft_string)
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local t = str_explode(craft_string,",")
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if (#t == 6 or #t == 8 or #t == 10) then
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local tool = tonumber(t[1])
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if tool < 0 or tool > 5 then
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print_dbg("Invalid tool %s! Must be 0-5", t[1])
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return false
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end
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if not string.find(t[2], "recipe") then
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print_dbg("Invalid recipe %s!", t[2])
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return false
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end
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for i=3,#t,2 do
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local item = t[i]
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local amt = tonumber(t[i+1])
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if not ini_sys:section_exist(item) then
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print_dbg("Invalid component %s!", item)
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return false
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end
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if not amt or amt <= 0 then
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print_dbg("Invalid amount for component %s!", amt)
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return false
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end
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end
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return true
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else
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print_dbg("Invalid length of result table!")
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return false
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end
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end
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-- Add a new recipe to workshops. You can add as many recipes as you want for an item, the only caveat is you cannot add a recipe with an 'override' (more below).
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-- Arguments:
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-- index - Index page of the workshop item (analogous to what page it's on, e.g. 1-6 by default. More can be added with add_index)
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-- sec - Section of the item to be crafted
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-- recipe_string - Valid recipe string for the item. Needs to follow the format in craft.ltx e.g. "1, recipe_basic_0, broken_detector,1,prt_i_resistors,8,prt_i_transistors,7,prt_i_capacitors,8"
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-- returns true on success, false on failure with printed reason
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function add_new_recipe(index, sec, recipe_string)
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if index > 6 and not cr.new_sections[index] then return false end
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if not ini_sys:section_exist(sec) then return false end
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if not validate_recipe(recipe_string) then return false end
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if cr.overrides[sec] then
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print_dbg("Recipe %s already has an override recipe, returning", sec)
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return false
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end
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if not cr.added[sec] then
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cr.added[sec] = {}
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cr.index_map[sec] = index
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end
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local length = #cr.added[sec]
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cr.added[sec][length + 1] = recipe_string
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end
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-- Delete any existing recipes not added by autoinject (e.g. that were predefined in craft.ltx)
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function clear_existing_recipes(sec)
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if not ini_sys:section_exist(sec) then return false end
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if not cr.deletions[sec] then cr.deletions[sec] = true end
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return true
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end
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-- Specify a crafting recipe that will supersede all other crafting recipes for that item. Arguments similar to above.
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-- returns true on success, false on failure with printed reason
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function add_override_recipe(sec, recipe_string, index)
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if not ini_sys:section_exist(sec) then return false end
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if not validate_recipe(recipe_string) then return false end
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if cr.added[sec] then
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print_dbg("Recipe %s already has additive recipes, returning", sec)
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return false
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end
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if not index then index = 1 end
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cr.index_map[sec] = index
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cr.overrides[sec] = recipe_string
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return true
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end
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function remove_existing_recipes(sec)
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if cr.overrides[sec] then
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print_dbg("Recipe %s already has an override recipe, returning")
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return false
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end
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cr.overrides[sec] = "none"
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return true
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end
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-- Add a new page in the crafting menu. ID must be greater than 6. First-come, first-serve basis.
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function add_section(id, name)
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if id < 7 then
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print_dbg("Index already exists")
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return
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end
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if not cr.new_sections[id] then
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cr.new_sections[id] = name
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return true
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else
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print_dbg("Section already exists: %s", cr.new_sections[id])
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return false
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end
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end
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-- to bypass encyclopedia
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function ui_workshop.UIWorkshopCraft:ListRecipes()
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-- Recipes showcase
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if is_empty(self.CC["recipe"].cell) then
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local inv, size_t = {}, 0
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for recipe,_ in pairs(GetItemList("recipe")) do
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size_t = size_t + 1
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inv[size_t] = recipe
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end
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self.CC["recipe"]:Reinit(inv)
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end
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-- Show/hide unlocked/locked recipes items
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for recipe,_ in pairs(GetItemList("recipe")) do
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local state = false
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print_dbg("Checking recipe %s", recipe)
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if ui_pda_encyclopedia_tab.is_unlocked_note("encyclopedia__notes_" .. recipe) or known_recipe[recipe] then
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state = true
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end
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self.recipes_items[recipe] = state
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end
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for idx,ci in pairs(self.CC["recipe"].cell) do
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if ci:IsShown() then
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if self.recipes_items[ci.section] then
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ci:Colorize("def")
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else
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ci:Colorize("hide")
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end
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end
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end
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end
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function ui_workshop.UIWorkshopCraft:LoadRecipes()
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-- Less parts on achievement
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local ach = 0
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if (game_achievements.has_achievement("artificer_eagerness")) then
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ach = 1
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end
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local ind = 1
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local ini = itms_manager.ini_craft
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while ini:section_exist(tostring(ind)) do
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local ind_str = tostring(ind)
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local n = ini:line_count(ind_str) or 0
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self.recipes[ind] = {}
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for i=0, n-1 do
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local result, id, value = ini:r_line(ind_str , i , "", "")
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if (id == "title") then
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self.recipes_type[ind] = value
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end
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id = string.sub(id,3)
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-- hijack and replace
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if cr.overrides[id] then
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print_dbg("UIWorkshop - Hijacking recipe for %s", id)
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local craft_string = cr.overrides[id]
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if craft_string then
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-- if craft_string ~= "override" then
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-- print_dbg("Craft recipe for %s is %s", id, craft_string)
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-- local t = str_explode(craft_string,",")
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-- add_recipe(self.recipes, ind, t, ach, id)
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-- end
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else
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local t = str_explode(value,",")
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add_recipe(self.recipes, ind, t, ach, id)
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end
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elseif cr.deletions[id] then
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-- do nothing lel
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elseif ini_sys:section_exist(id) then
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local t = str_explode(value,",")
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add_recipe(self.recipes, ind, t, ach, id)
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elseif (id ~= "tle") then
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printe("! UIWorkshopCraft:LoadRecipes() | section [%s] not found!",id)
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end
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end
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ind = ind + 1
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end
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for k,v in pairs(cr.new_sections) do
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self.recipes_type[k] = v
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self.recipes[k] = {}
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end
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for section,craft_string in pairs(cr.overrides) do
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if craft_string ~= "override" then
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local index = cr.index_map[section]
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local t = str_explode(craft_string,",")
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add_recipe(self.recipes, index, t, ach, section)
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end
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end
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for section,recipes in pairs(cr.added) do
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local index = cr.index_map[section]
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for x,craft_string in pairs(recipes) do
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local t = str_explode(craft_string, ",")
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add_recipe(self.recipes, index, t, ach, section)
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end
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end
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for i=1,#self.recipes_type do
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local _itm = ui_workshop.list_element(i, self.recipes_type[i])
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self.list_menu:AddExistingItem(_itm)
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end
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end
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function item_recipe.UIRecipe:LoadRecipes()
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local ini_craft = itms_manager.ini_craft
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-- Less parts on achievement
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local ach = 0
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if (game_achievements.has_achievement("artificer_eagerness")) then
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ach = 1
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end
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local ind = 1
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while ini_craft:section_exist(tostring(ind)) do
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local ind_str = tostring(ind)
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local n = ini_craft:line_count(ind_str) or 0
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for i=0, n-1 do
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local result, id, value = ini_craft:r_line(ind_str , i , "", "")
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id = string.sub(id,3)
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if cr.overrides[id] then
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print_dbg("UIWorkshop - Hijacking recipe for %s", id)
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local craft_string = cr.overrides[id]
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if craft_string then
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if craft_string ~= "override" then
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print_dbg("Craft recipe for %s is %s", id, craft_string)
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local t = str_explode(craft_string,",")
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add_recipe_ui(self.recipes, self.section ,self.toolkit, t, ach, id)
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end
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else
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local t = str_explode(value,",")
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add_recipe_ui(self.recipes, self.section ,self.toolkit, t, ach, id)
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end
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elseif ini_sys:section_exist(id) then
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local t = str_explode(value,",")
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add_recipe_ui(self.recipes, self.section ,self.toolkit, t, ach, id)
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elseif (id ~= "tle") then
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printe("! workshop_craft_ui:LoadRecipes() | section [%s] not found!",id)
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end
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end
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ind = ind + 1
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end
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for section,recipes in pairs(cr.added) do
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local index = cr.index_map[section]
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for x,craft_string in pairs(recipes) do
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local t = str_explode(craft_string, ",")
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print_dbg("(Section %s) Adding for %s custom recipe %s", self.section, section, craft_string)
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add_recipe_ui(self.recipes, self.section ,self.toolkit, t, ach, section)
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end
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end
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end
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function item_recipe.func_recipe(obj)
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local sec = obj:section()
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print_dbg("intercept recipe %s", sec)
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if (not IsItem("recipe",sec)) then
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return
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end
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if (not ui_pda_encyclopedia_tab.is_unlocked_note("encyclopedia__notes_" .. sec)) then
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SendScriptCallback("actor_on_interaction", "notes", nil, sec)
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--alife_release(obj)
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else
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actor_menu.set_msg(1, game.translate_string("st_recipe_is_known"),3)
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end
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-- add to backup cache as well
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if not known_recipe[sec] then
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print_dbg("Adding %s to backup cache", sec)
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known_recipe[sec] = true
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end
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-- effect
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local hud = get_hud()
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if (hud) then
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hide_hud_inventory()
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end
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item_recipe.start(sec)
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end
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--recipes, workshop section, table of requirements, achievement, item section
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function add_recipe(recipes, ind, t, ach, id)
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if (#t == 6) or (#t == 8) or (#t == 10) then
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if not recipes[ind] then recipes[ind] = {} end
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local x = #recipes[ind] + 1
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recipes[ind][x] = {}
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recipes[ind][x].sec = id
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recipes[ind][x].tool = tonumber(t[1]) or 1
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recipes[ind][x].rsp = t[2]
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if t[3] and t[4] then -- support item 1
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if ini_sys:section_exist(tostring(t[3])) then
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local amt = tonumber(t[4])
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recipes[ind][x][1] = {tostring(t[3]), (amt > 4) and (amt - ach) or amt}
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else
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printe("! Workshop UI craft | componenet section [%s] not found for [%s] recipe!", tostring(t[3]), id)
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end
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end
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if t[5] and t[6] then -- support item 2
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if ini_sys:section_exist(tostring(t[5])) then
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local amt = tonumber(t[6])
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recipes[ind][x][2] = {tostring(t[5]), (amt > 4) and (amt - ach) or amt}
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else
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printe("! UIWorkshopCraft:LoadRecipes() | componenet section [%s] not found for [%s] recipe!", tostring(t[5]), id)
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end
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end
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if t[7] and t[8] then -- support item 3
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if ini_sys:section_exist(tostring(t[7])) then
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local amt = tonumber(t[8])
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recipes[ind][x][3] = {tostring(t[7]), (amt > 4) and (amt - ach) or amt}
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else
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printe("! UIWorkshopCraft:LoadRecipes() | componenet section [%s] not found for [%s] recipe!", tostring(t[7]), id)
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end
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end
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if t[9] and t[10] then -- support item 4
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if ini_sys:section_exist(tostring(t[9])) then
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local amt = tonumber(t[10])
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recipes[ind][x][4] = {tostring(t[9]), (amt > 4) and (amt - ach) or amt}
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else
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printe("! UIWorkshopCraft:LoadRecipes() | componenet section [%s] not found for [%s] recipe!", tostring(t[9]), id)
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end
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end
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end
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end
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function add_recipe_ui(recipes, section, toolkit, t, ach, id)
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if ((#t == 6) or (#t == 8) or (#t == 10) )and (t[2] == section) then
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local x = #recipes + 1
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recipes[x] = {}
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recipes[x].sec = id
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toolkit = ui_workshop.workshop_toolkits[tonumber(t[1]) or 1]
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if t[3] and t[4] then -- support item 1
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if ini_sys:section_exist(tostring(t[3])) then
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local amt = tonumber(t[4])
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recipes[x][1] = {tostring(t[3]), (amt > 4) and (amt - ach) or amt}
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else
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printe("! Workshop UI craft | componenet section [%s] not found for [%s] recipe!", tostring(t[3]), id)
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end
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end
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if t[5] and t[6] then -- support item 2
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if ini_sys:section_exist(tostring(t[5])) then
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local amt = tonumber(t[6])
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recipes[x][2] = {tostring(t[5]), (amt > 4) and (amt - ach) or amt}
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else
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printe("! UIWorkshopCraft:LoadRecipes() | componenet section [%s] not found for [%s] recipe!", tostring(t[5]), id)
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end
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end
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if t[7] and t[8] then -- support item 3
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if ini_sys:section_exist(tostring(t[7])) then
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local amt = tonumber(t[8])
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recipes[x][3] = {tostring(t[7]), (amt > 4) and (amt - ach) or amt}
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else
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printe("! UIWorkshopCraft:LoadRecipes() | componenet section [%s] not found for [%s] recipe!", tostring(t[7]), id)
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end
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end
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if t[9] and t[10] then -- support item 4
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if ini_sys:section_exist(tostring(t[9])) then
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local amt = tonumber(t[10])
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recipes[x][4] = {tostring(t[9]), (amt > 4) and (amt - ach) or amt}
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else
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printe("! UIWorkshopCraft:LoadRecipes() | componenet section [%s] not found for [%s] recipe!", tostring(t[9]), id)
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end
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end
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end
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end
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local function save_state(mdata)
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mdata.known_recipe = known_recipe
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end
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function load_state(mdata)
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known_recipe = mdata.known_recipe or {}
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end
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function on_game_start()
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RegisterScriptCallback("save_state",save_state)
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RegisterScriptCallback("load_state",load_state)
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end |