Divergent/mods/Redone Radar and Red Forest/gamedata/configs/scripts/bunker/smart/bun2_st_bloodsucker.ltx

89 lines
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TeX

[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@bun2_st_bloodsucker
respawn_idle = 172800
respawn_radius = 300
[respawn@bun2_st_bloodsucker] ;-- Type: faction {monolith} = guards
spawn_csky_special
spawn_ecolog_special
spawn_ecolog_special_2
spawn_ecolog_special_3
spawn_ecolog_special_4
spawn_ecolog_special_5
spawn_ecolog_special_6
spawn_ecolog_special_7
spawn_ecolog_special_8
spawn_ecolog_special_9
spawn_bandit_special
spawn_bandit_special_2
spawn_monolith_special
[spawn_csky_special]
spawn_squads = bun_csky_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_csky_brain_scorher_squad2) =actor_community(actor_csky) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_stalker) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special_2]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_ecolog) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special_3]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_freedom) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special_4]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_killer) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special_5]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_dolg) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special_6]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_army) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special_7]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_monolith) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special_8]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_greh) +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_special_9]
spawn_squads = bun_ecolog_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_isg) +bar_deactivate_radar_done} 1, 0
[spawn_bandit_special]
spawn_squads = bun_bandit_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_bandit_brain_scorher_squad2) =actor_community(actor_bandit) +bar_deactivate_radar_done} 1, 0
[spawn_bandit_special_2]
spawn_squads = bun_bandit_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_bandit_brain_scorher_squad2) =actor_community(actor_renegade) +bar_deactivate_radar_done} 1, 0
[spawn_monolith_special]
spawn_squads = bun_monolith_brain_scorher_squad2
spawn_num = {!squad_name_exist(bun_monolith_brain_scorher_squad2) -bar_deactivate_radar_done} 1, 0
[exclusive]
bun_monolith_squad_patrol_mlr_1 = bunker\bun_monolith_mlr_characters_logic.ltx
bun_monolith_squad_patrol_mlr_2 = bunker\bun_monolith_mlr_characters_logic.ltx
bun_monolith_squad_patrol_mlr_3 = bunker\bun_monolith_mlr_characters_logic.ltx
bun_ecolog_squad_patrol_mlr_1 = bunker\bun_ecolog_mlr_characters_logic.ltx
bun_ecolog_squad_patrol_mlr_2 = bunker\bun_ecolog_mlr_characters_logic.ltx
bun_ecolog_squad_patrol_mlr_3 = bunker\bun_ecolog_mlr_characters_logic.ltx
bun_csky_squad_patrol_mlr_1 = bunker\bun_csky_mlr_characters_logic.ltx
bun_csky_squad_patrol_mlr_2 = bunker\bun_csky_mlr_characters_logic.ltx
bun_csky_squad_patrol_mlr_3 = bunker\bun_csky_mlr_characters_logic.ltx
bun_bandit_squad_patrol_mlr_1 = bunker\bun_bandit_mlr_characters_logic.ltx
bun_bandit_squad_patrol_mlr_2 = bunker\bun_bandit_mlr_characters_logic.ltx
bun_bandit_squad_patrol_mlr_3 = bunker\bun_bandit_mlr_characters_logic.ltx