89 lines
3.9 KiB
TeX
89 lines
3.9 KiB
TeX
[smart_terrain]
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squad_id = 2
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max_population = 2
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respawn_params = respawn@bun2_st_bloodsucker
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respawn_idle = 172800
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respawn_radius = 300
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[respawn@bun2_st_bloodsucker] ;-- Type: faction {monolith} = guards
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spawn_csky_special
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spawn_ecolog_special
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spawn_ecolog_special_2
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spawn_ecolog_special_3
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spawn_ecolog_special_4
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spawn_ecolog_special_5
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spawn_ecolog_special_6
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spawn_ecolog_special_7
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spawn_ecolog_special_8
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spawn_ecolog_special_9
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spawn_bandit_special
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spawn_bandit_special_2
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spawn_monolith_special
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[spawn_csky_special]
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spawn_squads = bun_csky_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_csky_brain_scorher_squad2) =actor_community(actor_csky) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_stalker) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special_2]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_ecolog) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special_3]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_freedom) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special_4]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_killer) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special_5]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_dolg) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special_6]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_army) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special_7]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_monolith) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special_8]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_greh) +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_special_9]
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spawn_squads = bun_ecolog_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_ecolog_brain_scorher_squad2) =actor_community(actor_isg) +bar_deactivate_radar_done} 1, 0
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[spawn_bandit_special]
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spawn_squads = bun_bandit_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_bandit_brain_scorher_squad2) =actor_community(actor_bandit) +bar_deactivate_radar_done} 1, 0
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[spawn_bandit_special_2]
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spawn_squads = bun_bandit_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_bandit_brain_scorher_squad2) =actor_community(actor_renegade) +bar_deactivate_radar_done} 1, 0
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[spawn_monolith_special]
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spawn_squads = bun_monolith_brain_scorher_squad2
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spawn_num = {!squad_name_exist(bun_monolith_brain_scorher_squad2) -bar_deactivate_radar_done} 1, 0
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[exclusive]
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bun_monolith_squad_patrol_mlr_1 = bunker\bun_monolith_mlr_characters_logic.ltx
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bun_monolith_squad_patrol_mlr_2 = bunker\bun_monolith_mlr_characters_logic.ltx
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bun_monolith_squad_patrol_mlr_3 = bunker\bun_monolith_mlr_characters_logic.ltx
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bun_ecolog_squad_patrol_mlr_1 = bunker\bun_ecolog_mlr_characters_logic.ltx
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bun_ecolog_squad_patrol_mlr_2 = bunker\bun_ecolog_mlr_characters_logic.ltx
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bun_ecolog_squad_patrol_mlr_3 = bunker\bun_ecolog_mlr_characters_logic.ltx
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bun_csky_squad_patrol_mlr_1 = bunker\bun_csky_mlr_characters_logic.ltx
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bun_csky_squad_patrol_mlr_2 = bunker\bun_csky_mlr_characters_logic.ltx
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bun_csky_squad_patrol_mlr_3 = bunker\bun_csky_mlr_characters_logic.ltx
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bun_bandit_squad_patrol_mlr_1 = bunker\bun_bandit_mlr_characters_logic.ltx
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bun_bandit_squad_patrol_mlr_2 = bunker\bun_bandit_mlr_characters_logic.ltx
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bun_bandit_squad_patrol_mlr_3 = bunker\bun_bandit_mlr_characters_logic.ltx |