632 lines
26 KiB
TeX
632 lines
26 KiB
TeX
;===========================================================================
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; BURER
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;===========================================================================
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[m_burer_e]:monster_base
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GroupControlSection = spawn_group
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SpaceRestrictionSection = space_restrictor,zone_mosquito_bald,zone_radioactive
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$spawn = "monsters\burer\burer" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 16
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visual = monsters\burer\burer
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corpse_visual = monsters\burer\burer_dead
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MaxHealthValue = 1.0
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Spawn_Inventory_Item_Section = mutant_burer_hand
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Spawn_Inventory_Item_Probability = 0.0
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;------------------------------------------------------------------------
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; Influences
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;------------------------------------------------------------------------
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fire_max_distance = 0
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fire_max_power = 5
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fire_linear_factor = 0
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fire_quadratic_factor = 0.025
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psy_linear_factor = 0.4
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psy_quadratic_factor = 0.0
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psy_max_distance = 26.0
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psy_max_power = 0.25
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psy_sound = anomaly\psy_voices_1_l ;monsters\controller\controller_presence_l
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psy_pp_effector_name = psy_antenna ;postprocess_psi
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psy_pp_highest_at = 0.1
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radiation_max_distance = 5
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radiation_max_power = 0.035
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radiation_linear_factor = 1
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radiation_quadratic_factor = 1
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radiation_pp_effector_name = postprocess_rad
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radiation_sound = detectors\da-2_beep1
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radiation_pp_highest_at = 0.05
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;------------------------------------------------------------------------
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; Offline Alife
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;------------------------------------------------------------------------
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Scheduled = on ; option for ALife Simulator
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Human = off ; option for ALife Simulator
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Health = 400 ; option for ALife Simulator
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MinSpeed = 1.0 ; option for ALife Simulator
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MaxSpeed = 5.0 ; option for ALife Simulator
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going_speed = 3;4.5 ; option for ALife Simulator
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search_speed = 1.5 ; option for ALife Simulator
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smart_terrain_choose_interval = 00:15:00
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;---------------------------------------------------------------------
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; Physics
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;---------------------------------------------------------------------
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ph_box0_center = 0.0, 0.7, 0.0
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ph_box0_size = 0.35, 0.7, 0.35
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ph_box1_center = 0.0, 0.6, 0.0
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ph_box1_size = 0.35, 0.6, 0.35
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ph_crash_speed_min = 10
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ph_crash_speed_max = 30
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ph_collision_damage_factor = 0.1
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ph_mass = 70; 100
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destroyed_vis_name = dynamics\Dead_Body\skelet_crash
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;----------------------------------------------------------------------------
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ph_skeleton_airr_lin_factor = 2.0 ;550.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.002 <20><> <20><><EFBFBD><EFBFBD>)
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ph_skeleton_airr_ang_factor = 0.0 ;0.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.3 <20><> <20><><EFBFBD><EFBFBD> (0.0*0.3=0.0))
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ph_skeleton_hinger_factor1 = 1.0 ;1.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5.0 <20><> <20><><EFBFBD><EFBFBD>)
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ph_skeleton_ddelay = 15.0 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>
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ph_skel_fatal_impulse_factor = 6.0
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ph_after_death_velocity_factor= 0.75
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ph_skel_shot_up_factor = 0.25
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;----------------------------------------------------------------------------
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 6.0, 6.0, 0.2, 0.5
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Velocity_RunFwdNormal = 4.5, 2.5, 2.5, 0.2, 1
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Velocity_RunFwdDamaged = 3.5, 3.0, 3.0, 0.2, 1
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Velocity_WalkFwdNormal = 1.6, 3.0, 3.0, 0.02, 1.5
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Velocity_WalkFwdDamaged = 1.0, 3.0, 3.0, 0.5, 2.0
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Velocity_Drag = 1.0, 3.0, 3.0, 1, 1
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Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 1.5
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Accel_Aggressive = 200 ;6.5
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runaway_distance = 7
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normal_distance = 11
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max_runaway_time = 6000
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;--------------------------------------------------------------------------
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; Attack parameters
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;--------------------------------------------------------------------------
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MinAttackDist = 1.5
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MaxAttackDist = 2.5
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as_min_dist = 0.9
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as_step = 0.3
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attack_effector = m_burer_attack_effector
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attack_params = m_burer_attack_params
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Melee_Rotation_Factor = 1.8
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;-------------------------------------------------------------------------
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; Entity Conditions
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;-------------------------------------------------------------------------
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satiety_v = 0.0001 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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radiation_v = 0.00001 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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satiety_power_v = 0.001 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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satiety_health_v = 0.00007 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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satiety_critical = -1.0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 0..1) <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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radiation_health_v = 0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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morale_v = 0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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health_hit_part = 0.5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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power_hit_part = 1.0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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psy_health_v = 0.1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> psy-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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health_restore_v = 0.00002
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bleeding_v = 0.004 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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wound_incarnation_v = 0.009 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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min_wound_size = 0.0256
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sleep_health = 1.0 ;1.5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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sleep_power = 1.0 ;1.5
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sleep_satiety = 1.0 ;0.8
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sleep_radiation = 1.0 ;1.1
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sleep_psy_health = 1.0
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eat_freq = 5.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
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eat_slice = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> 1 <20><><EFBFBD><EFBFBD><EFBFBD>
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eat_slice_weight = 10.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
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bone_head = head ; bone name
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DayTime_Begin = 22 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DayTime_End = 4 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Min_Satiety = 0.00055 ; <20><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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Max_Satiety = 0.9 ; <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
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satiety_threshold = 0.5 ; below this value monster fill hunger
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;---------------------------------------------------------
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; Sounds and sound parameters
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;---------------------------------------------------------
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sound_idle = monsters\burer\burer_idle_
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sound_eat = monsters\burer\burer_idle_
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sound_aggressive = monsters\biting\def_
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sound_attack_hit = monsters\burer\burer_attack_
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sound_take_damage = monsters\burer\burer_telekinetic_
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sound_die = monsters\burer\burer_attacking_
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sound_threaten = monsters\biting\def_
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sound_landing = monsters\biting\def_
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sound_steal = monsters\biting\def_
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sound_panic = monsters\burer\burer_attacking_
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sound_growling = monsters\biting\def_
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sound_gravi_attack = monsters\burer\burer_gravi_attack_
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sound_tele_attack = monsters\biting\def_
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sound_gravi_wave = monsters\burer\burer_gravi_wave_0
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sound_die_in_anomaly = monsters\burer\burer_attacking_
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killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE
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idle_sound_delay = 55000;5000
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eat_sound_delay = 3000
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attack_sound_delay = 14000;4000
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sound_distant_idle = ambient\soundscape\mutants\burer\distant_
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distant_idle_sound_delay = 50000
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distant_idle_sound_range = 50.0
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SoundThreshold = 0.06 ; range [0..1]
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max_hear_dist = 60
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;-------------------------------------------------------------------------
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; Morale
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;-------------------------------------------------------------------------
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Morale_Hit_Quant = 0.1
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Morale_Attack_Success_Quant = 0.2
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Morale_Take_Heart_Speed = 0.1
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Morale_Despondent_Speed = 0.1
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Morale_Stable_Speed = 0.1
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Morale_Despondent_Threashold = 0.5
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;-------------------------------------------------------------------------
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; Shield Ability
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;-------------------------------------------------------------------------
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shield_cooldown = 3000
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shield_time = 3000
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shield_keep_particle = anomaly2\burer_shield_01
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shield_keep_particle_period = 300
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Particle_Shield = anomaly2\burer_shield_01
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;-------------------------------------------------------------------------
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; Anti-aim Ability
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;-------------------------------------------------------------------------
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anti_aim_timeout = 2 ;1.5 ; sec
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anti_aim_effectors = effector_monster_hit_1, effector_monster_hit_2, effector_monster_hit_3, effector_monster_hit_4
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anti_aim_animation = stand_stamina_attack_
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anti_aim_max_angle = 0.3
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anti_aim_detection_gain_speed = 10 ; 2
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anti_aim_detection_loose_speed = 0.1
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weapon_drop_velocity = 8
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weapon_drop_stamina_k = 0.6 ;IF player stamina < stamina_hit*inv_weight(weapon param)*weapon_drop_stamina_k THEN weapon is dropped
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weight_to_stamina_hit = 0.11 ;0.25 ;kg to stamina %
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;-------------------------------------------------------------------------
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; Gravi Ability
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;-------------------------------------------------------------------------
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Gravi_Cooldown = 6840 ; milisec
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Gravi_MinDist = 1 ; meter
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Gravi_MaxDist = 18 ; meter
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Gravi_Speed = 33 ; meter/sec
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Gravi_Step = 2 ; meter
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Gravi_Time_To_Hold = 1940 ; milisec
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Gravi_Radius = 3.0
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Gravi_Impulse_To_Objects = 70.0
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Gravi_Impulse_To_Enemy = 330.0
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Gravi_Hit_Power = 0.61
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;-------------------------------------------------------------------------
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; Tele Ability
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;-------------------------------------------------------------------------
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Tele_Max_Handled_Objects = 3;
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Tele_Max_Time = 6200; // (s) max time to be in telekinesis
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Tele_Time_To_Hold = 340
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Tele_Object_Min_Mass = 10
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Tele_Object_Max_Mass = 1000.0
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Tele_Find_Radius = 25.0
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Tele_Min_Distance = 5
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Tele_Max_Distance = 60
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Tele_Raise_Speed = 7
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Tele_Fly_Velocity = 50 ;50
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Tele_Object_Height = 3 ;2
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sound_tele_hold = monsters\burer\burer_tele_hold
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sound_tele_throw = monsters\burer\burer_tele_throw
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;-------------------------------------------------------------------------
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; Scanner
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;-------------------------------------------------------------------------
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scan_critical_value = 25.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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scan_radius = 50.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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scan_velocity_threshold = 4.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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scan_decrease_value = 0.3 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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scan_trace_time_freq = 2 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (for programmer only) (1 = 2 <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD>)
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|
||
scan_sound = monsters\burer\burer_scan_affect_0
|
||
scan_effector_section = m_burer_scan_effector
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Particles
|
||
;-------------------------------------------------------------------------
|
||
Particle_Tele_Object = static\fire_distort
|
||
Particle_Gravi_Wave = anomaly2\burer_wave
|
||
Particle_Gravi_Prepare = anomaly2\burer_prepare
|
||
|
||
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Other Stuff (refactoring needed)
|
||
;-------------------------------------------------------------------------
|
||
critical_wound_threshold = -1
|
||
critical_wound_decrease_quant = 0.
|
||
|
||
ef_creature_type = 18 ; option for evaluation functions
|
||
ef_weapon_type = 3
|
||
ef_detector_type = 1
|
||
panic_threshold = 0.1
|
||
|
||
cform = skeleton ; collision class
|
||
class = SM_BURER ; AI class
|
||
|
||
script_binding = bind_monster.bind
|
||
|
||
bone_torso = chest ; bone name
|
||
bone_head = head ; bone name
|
||
bone_fire = head ; bone name
|
||
weapon_usage = 0 ; boolean
|
||
actor_restrictor = medium_monster ;medium_monster,stalker,none
|
||
|
||
|
||
distance_to_corpse = 1.2 ; <20><><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||
|
||
selector_approach = 20.0, 1.0, 1000.0, 0.0, 0.0, 1000.0, 10000.0,
|
||
terrain = burer_terrain
|
||
hit_type = wound
|
||
|
||
DamagedThreshold = 0.5
|
||
|
||
material = creatures\large
|
||
step_params = m_burer_step_params
|
||
LegsCount = 2
|
||
damage = m_burer_damage
|
||
|
||
;species of monster
|
||
species = burer
|
||
rank = 19
|
||
spec_rank = weak
|
||
community = burer
|
||
monster_type = indoor
|
||
|
||
|
||
protections_sect = burer_protections
|
||
immunities_sect = burer_immunities
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Vision
|
||
;-------------------------------------------------------------------------
|
||
DynamicObjectsCount = 32
|
||
eye_fov = 130
|
||
eye_range = 100
|
||
|
||
vision_free_section = burer_vision_free
|
||
vision_danger_section = burer_vision_danger
|
||
|
||
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> visibility_threshold <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>,
|
||
; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>.
|
||
|
||
[burer_protections]
|
||
skin_armor = 0.25
|
||
hit_fraction_monster = 0.75
|
||
|
||
[burer_immunities]
|
||
burn_immunity = 0.56 ; = 0.65 ;Factors of immunity
|
||
strike_immunity = 0.35
|
||
shock_immunity = 0.38 ; = 0.4
|
||
wound_immunity = 0.25
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 0.5 ; = 3.0 ; = 0.65
|
||
explosion_immunity = 0.9
|
||
fire_wound_immunity = 0.40 ; .25
|
||
|
||
|
||
|
||
[burer_vision_free]
|
||
min_view_distance = 0.4 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 1.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 100.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
always_visible_distance = 0.05
|
||
time_quant = 0.001
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 0.5
|
||
luminocity_factor = 2.2 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.20
|
||
|
||
[burer_vision_danger]
|
||
min_view_distance = 0.4 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 1.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 100.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
always_visible_distance = 0.05
|
||
time_quant = 0.001
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 0.5
|
||
luminocity_factor = 0.5 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.20
|
||
;=================================================================================
|
||
; Burer Attack Params
|
||
;=================================================================================
|
||
[m_burer_attack_params]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Left hand Strike
|
||
stand_attack_0 = 0.4, 0.50, 100, 2.0, 1.0, 0.5, -1.6, 1.6, -1.6, 1.6, 2.5
|
||
stand_stamina_attack_0 = 0.4, 0.0, 0, 2.0, 1.0, 0.5, -1.6, 1.6, -1.6, 1.6, 2.5
|
||
|
||
;=================================================================================
|
||
; Burer Attack Effector
|
||
;=================================================================================
|
||
|
||
[m_burer_attack_effector]
|
||
|
||
duality_h = 0.1; 0.01
|
||
duality_v = 0.01; 0.01
|
||
blur = 0.01
|
||
gray = 0.5
|
||
noise_intensity = 0.1;0.0
|
||
noise_grain = 1
|
||
noise_fps = 30
|
||
color_base = 0.65,0.15,0.1
|
||
color_gray = 0.333,0.333,0.333
|
||
color_add = 0.0,0.0,0.0
|
||
time = 3.00
|
||
time_attack = 0.05 ; fade in
|
||
time_release = 0.50 ; fade out
|
||
|
||
; camera effects
|
||
ce_time = 0.30 ;time
|
||
ce_amplitude = 12.0
|
||
ce_period_number = 2.0
|
||
ce_power = 1.0 ;0.7 ; power
|
||
|
||
|
||
;=================================================================================
|
||
; Burer Step Params
|
||
;=================================================================================
|
||
|
||
[m_burer_step_params]
|
||
;---------------------------------------------------------------------------
|
||
; anim | Cycles | time1 | power1 | time2 | power2 |
|
||
;---------------------------------------------------------------------------
|
||
stand_walk_fwd_0 = 1, 0.4, 1, 0.9, 0.7,
|
||
;stand_walk_dmg_0 = 1, 0.4, 1, 0.9, 0.7,
|
||
stand_run_fwd_0 = 1, 0.4, 1, 0.9, 0.6,
|
||
;stand_run_dmg_0 = 1, 0.4, 1, 0.9, 0.6,
|
||
|
||
;=================================================================================
|
||
; Burer Damage
|
||
;=================================================================================
|
||
|
||
[m_Burer_damage]
|
||
;bone_name = <hit_scale>,-1,<wound_scale>
|
||
;<hit_scale> - <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||
;<wound_scale> - <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||
|
||
default = 1.0, -1, 0.6
|
||
|
||
hip = 0.75, -1, 0.1
|
||
spine = 0.75, -1, 0.03
|
||
chest = 0.75, -1, 0.03
|
||
neck = 0.7, -1, 2.0
|
||
head = 1.3, -1, 1.2
|
||
|
||
;=================================================================================
|
||
; Burer Scan Effector
|
||
;=================================================================================
|
||
[m_burer_scan_effector]
|
||
duality_h = 0.003
|
||
duality_v = 0.002
|
||
blur = 1.5
|
||
gray = 0.3
|
||
noise_intensity = 0.0
|
||
noise_grain = 2
|
||
noise_fps = 8
|
||
color_base = 0.55,0.5,0.5;0.637,0.442,0.456
|
||
color_gray = 0.333,0.333,0.333
|
||
color_add = 0.05,0.0,0.0
|
||
time = 10.00
|
||
time_attack = 0.3 ; fade in
|
||
time_release = 0.85 ; fade out
|
||
|
||
;=================================================================================
|
||
; Terrain
|
||
;=================================================================================
|
||
[burer_terrain]
|
||
255,000,255,255
|
||
|
||
|
||
|
||
;=================================================================================
|
||
; *** PROFILES *******************************************************************
|
||
;=================================================================================
|
||
|
||
;*********************************************************************************
|
||
; NORMAL PROFILE
|
||
;*********************************************************************************
|
||
|
||
[burer_normal]:m_burer_e
|
||
$spawn = "monsters\burer\burer_normal"
|
||
visual = monsters\burer\burer
|
||
corpse_visual = monsters\burer\burer_dead
|
||
icon = ui_npc_monster_burer
|
||
rank = 19
|
||
spec_rank = normal
|
||
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
skin_armor = 0.5
|
||
|
||
;*********************************************************************************
|
||
; NORMAL PROFILE 2
|
||
;*********************************************************************************
|
||
|
||
[burer_normal2]:m_burer_e
|
||
$spawn = "monsters\burer\burer_normal"
|
||
visual = monsters\burer\burer2
|
||
corpse_visual = monsters\burer\burer2_dead
|
||
icon = ui_npc_monster_burer
|
||
rank = 19
|
||
spec_rank = normal
|
||
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
skin_armor = 0.5
|
||
|
||
;*********************************************************************************
|
||
; WEAK PROFILE
|
||
;*********************************************************************************
|
||
|
||
[burer_weak]:m_burer_e
|
||
$spawn = "monsters\burer\burer_weak"
|
||
visual = monsters\burer\burer3
|
||
corpse_visual = monsters\burer\burer3_dead
|
||
icon = ui_npc_monster_burer
|
||
rank = 18
|
||
spec_rank = weak
|
||
immunities_sect = burer_immunities_weak
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
skin_armor = 0.4
|
||
|
||
[burer_immunities_weak]
|
||
burn_immunity = 0.46 ; = 0.65 ;Factors of immunity
|
||
strike_immunity = 0.30
|
||
shock_immunity = 0.30 ; = 0.32
|
||
wound_immunity = 0.22
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 0.5 ; = 3.0 ; = 0.65
|
||
explosion_immunity = 0.45 ; .35
|
||
fire_wound_immunity = 0.48 ; .18
|
||
|
||
;*********************************************************************************
|
||
; WEAK PROFILE 2
|
||
;*********************************************************************************
|
||
|
||
[burer_weak2]:m_burer_e
|
||
$spawn = "monsters\burer\burer_weak"
|
||
visual = monsters\burer\burer4
|
||
corpse_visual = monsters\burer\burer4_dead
|
||
icon = ui_npc_monster_burer
|
||
rank = 18
|
||
spec_rank = weak
|
||
immunities_sect = burer_immunities_weak
|
||
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
skin_armor = 0.5
|
||
|
||
|
||
|
||
;----------------------------------------------------------------------------
|
||
;--------------------------Borovos - May 2014 - Fire Burer -----------------
|
||
;----------------------------------------------------------------------------
|
||
[burer_fire]:burer_normal
|
||
hit_type = fire
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Particles
|
||
;-------------------------------------------------------------------------
|
||
Particle_Tele_Object = weapons\flame_rocket
|
||
Particle_Gravi_Wave = monsters\polter_flame_fire
|
||
Particle_Gravi_Prepare = monsters\polter_hidden
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Shield Ability
|
||
;-------------------------------------------------------------------------
|
||
shield_cooldown = 3000
|
||
shield_time = 3000
|
||
shield_keep_particle = artefact\af_thermal_hide
|
||
shield_keep_particle_period = 300
|
||
Particle_Shield = artefact\af_thermal_hide
|
||
|
||
;----------------------------------------------------------------------------
|
||
;--------------------------Borovos - May 2014 - Electric Burer -------------
|
||
;----------------------------------------------------------------------------
|
||
[burer_electra]:burer_normal2
|
||
hit_type = strike
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Particles
|
||
;-------------------------------------------------------------------------
|
||
Particle_Tele_Object = anomaly2\electra_idle
|
||
Particle_Gravi_Wave = anomaly2\electra2_blast
|
||
Particle_Gravi_Prepare = artefact\af_electra_hide
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Shield Ability
|
||
;-------------------------------------------------------------------------
|
||
shield_cooldown = 3000
|
||
shield_time = 3000
|
||
shield_keep_particle = anomaly2\heat_03_electra
|
||
shield_keep_particle_period = 300
|
||
Particle_Shield = anomaly2\heat_03_electra
|
||
|
||
sound_gravi_wave = anomaly\electra_blast
|
||
|
||
[burer_arena]:m_burer_e
|
||
$spawn = "monsters\arena\burer_arena"
|
||
visual = monsters\burer\burer
|
||
panic_threshold = 0.05
|
||
;species = arena_monstr
|
||
spec_rank = weak
|
||
rank = 0
|
||
community = burer
|
||
|
||
explosion_immunity = 0.2
|
||
fire_wound_immunity = 0.1
|
||
|
||
; Gravi Strike
|
||
Gravi_Speed = 76 ; meter/sec
|
||
Gravi_Step = 2 ; meter
|
||
Gravi_Time_To_Hold = 2100 ; milisec
|
||
Gravi_Radius = 3.0
|
||
Gravi_Impulse_To_Objects = 60.0
|
||
Gravi_Impulse_To_Enemy = 1000.0
|
||
Gravi_Hit_Power = 0.56
|
||
|
||
; Tele Strike
|
||
Tele_Max_Handled_Objects = 3 ;1;3
|
||
Tele_Time_To_Hold = 380 ;600
|
||
Tele_Object_Min_Mass = 20.0
|
||
Tele_Object_Max_Mass = 1500.0 ;1000.0
|
||
Tele_Find_Radius = 20 ;7.0
|
||
|
||
|
||
|
||
|
||
|
||
|
||
[burer_blue_blue]:m_burer_e
|
||
$spawn = "monsters\burer\burer_blue_blue"
|
||
visual = monsters\burer\burer_blue_blue
|
||
corpse_visual = monsters\burer\burer_blue_blue |