833 lines
36 KiB
TeX
833 lines
36 KiB
TeX
[m_dog_e]:monster_base
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GroupControlSection = spawn_group
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SpaceRestrictionSection = space_restrictor,zone_mosquito_bald
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;$spawn = "monsters\dog" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 16
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Scheduled = on ; option for ALife Simulator
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Human = off ; option for ALife Simulator
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Health = 120 ; option for ALife Simulator
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MinSpeed = 1.0 ; option for ALife Simulator
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MaxSpeed = 1.5 ; option for ALife Simulator
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going_speed = 3.0 ; option for ALife Simulator
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current_level_going_speed = 3;2 ; option for ALife Simulator
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search_speed = .5 ; option for ALife Simulator
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visual = monsters\dog\dog
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corpse_visual = monsters\dog\dog_dead
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icon = ui_npc_monster_dog
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MaxHealthValue = 100 ; range [0..200]
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DynamicObjectsCount = 8
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smart_terrain_choose_interval = 00:15:00
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Spawn_Inventory_Item_Section = mutant_dog_tail
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Spawn_Inventory_Item_Probability = 0.0
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spawn_phantom = m_phantom_dog
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can_spawn_phantom = false
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cform = skeleton ; collision class
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class = SM_DOG_S ; AI class
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ef_creature_type = 6 ; option for evaluation functions
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ef_weapon_type = 2
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ef_detector_type = 1
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panic_threshold = 0.085
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script_binding = bind_monster.bind
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bone_torso = bip01_spine1 ; bone name
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bone_head = bip01_head ; bone name
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bone_fire = bip01_head ; bone name
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weapon_usage = 0 ; boolean
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;------------------------------------------------------------------------
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; Influences
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;------------------------------------------------------------------------
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fire_max_distance = 0
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fire_max_power = 5
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fire_linear_factor = 0
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fire_quadratic_factor = 0.025
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psy_max_distance = 0
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psy_max_power = 5
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psy_linear_factor = 0.05
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psy_quadratic_factor = 0
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radiation_max_distance = 0
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radiation_max_power = 0.01
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radiation_linear_factor = 1
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radiation_quadratic_factor = 1
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radiation_pp_effector_name = postprocess_rad
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radiation_pp_highest_at = 0.02
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;---------------------------------------------------------------------
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; Physics
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;---------------------------------------------------------------------
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ph_box0_center = 0.0, 0.2, 0.0 ;0.0, 0.9, 0.0
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ph_box0_size = 0.35, 0.4, 0.35 ;0.35, 0.9, 0.35
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ph_box1_center = 0.0, 0.2, 0.0
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ph_box1_size = 0.35, 0.4, 0.35
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ph_crash_speed_min = 10
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ph_crash_speed_max = 30
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ph_collision_damage_factor = 0.1
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ph_mass = 40 ;70
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actor_restrictor = medium_monster ;medium_monster,stalker,none
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destroyed_vis_name = dynamics\Dead_Body\skelet_crash_monster
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;---------------------------------------------------------------------
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ph_skeleton_airr_lin_factor = 2.0 ;550.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.002 <20><> <20><><EFBFBD><EFBFBD>)
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ph_skeleton_airr_ang_factor = 0.0 ;0.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.3 <20><> <20><><EFBFBD><EFBFBD> (0.0*0.3=0.0))
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ph_skeleton_hinger_factor1 = 1.0 ;1.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5.0 <20><> <20><><EFBFBD><EFBFBD>)
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ph_skeleton_ddelay = 15.0 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>
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ph_skel_fatal_impulse_factor = 6.0
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ph_after_death_velocity_factor= 0.75
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ph_skel_shot_up_factor = 0.25
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;---------------------------------------------------------------------
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;---------------------------------------------------------------------
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; Squad seperation behaviour (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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;---------------------------------------------------------------------
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separate_factor = 0.5 ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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separate_range = 1 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 3.4, 3.2, 1, 1
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Velocity_WalkFwdNormal = 1.45, 3.5, 3.3, 0.2, 1.5
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Velocity_WalkFwdDamaged = 1.3, 3.5, 3.3, 0.2, 1
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Velocity_RunFwdNormal = 7.4, 4.5, 4.3, 0.21, 1
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Velocity_RunFwdDamaged = 4.5, 4.5, 4.3, 0.18, 1
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Velocity_WalkSmelling = 0.8, 3.0, 3.0, 1, 1
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Velocity_WalkGrowl = 0.6, 3.0, 3.0, 1, 1
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Velocity_Drag = 0.6, 3.0, 3.0, 1, 1
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Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 2.5
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Accel_Aggressive = 19.5
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;--------------------------------------------------------------------------
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; Mob-home parameters
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;--------------------------------------------------------------------------
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anim_factor = 50 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>/<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> vs <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1..100
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corpse_use_timeout = 10 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>.
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min_life_time = 10 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> min_life_time + rand(10) * min_life_time)
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min_sleep_time = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD>. (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> min_sleep_time + rand(5) * min_sleep_time)
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drive_out_time = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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min_move_dist = 4 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>.
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max_move_dist = 6 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>.
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;--------------------------------------------------------------------------
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; Attack parameters
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;--------------------------------------------------------------------------
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MinAttackDist = 1.9
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MaxAttackDist = 2.4
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hit_type = wound
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as_min_dist = 1.2
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as_step = 0.4
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Melee_Rotation_Factor = 2.6
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;------------------------------------------------------------------------
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; Attack On Move
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;------------------------------------------------------------------------
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aom_enabled = 1
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aom_animation_left = stand_attack_
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aom_animation_right = stand_attack_
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aom_far_radius = 6
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aom_max_go_close_time = 6
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aom_prepare_time = 3
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aom_attack_radius = 0.3
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aom_update_side_period = 3
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aom_prediction_factor = 1.2
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;--------------------------------------------------------------------------
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; Jump parameters
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;--------------------------------------------------------------------------
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jump_delay = 3000
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jump_factor = 2.0
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jump_ground_trace_range = 1.5
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jump_hit_trace_range = 2.0
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jump_build_line_distance = 7.0
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jump_min_distance = 1.0
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jump_max_distance = 7.0
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jump_max_angle = 0.55
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jump_max_height = 3.0
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jump_auto_aim_factor = 0.0
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;-------------------------------------------------------------------------
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; Entity Conditions
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;-------------------------------------------------------------------------
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satiety_v = 0.0001 ;0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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radiation_v = 0.00001 ;0.004 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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satiety_power_v = 0.005 ;0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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satiety_health_v = 0.005 ;0.03 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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satiety_critical = -1.0 ;0.25 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 0..1) <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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radiation_health_v = 0.01 ;0.006 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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morale_v = 0.008 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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health_hit_part = 1.0 ;0.8 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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power_hit_part = 1.0 ;0.9 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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psy_health_v = 0.1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> psy-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bleeding_v = 0.007 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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wound_incarnation_v = 0.0035 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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min_wound_size = 0.0095
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sleep_health = 1.0 ;1.5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>
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sleep_power = 1.0 ;1.5
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sleep_satiety = 1.0 ;0.8
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sleep_radiation = 1.0 ;1.1
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sleep_psy_health = 1.0
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eat_freq = 5.0 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
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eat_slice = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> 1 <20><><EFBFBD><EFBFBD><EFBFBD>
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eat_slice_weight = 10.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>v <20> <20><><EFBFBD><EFBFBD><EFBFBD>
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satiety_threshold = 0.5 ; below this value monster fill hunger
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;-------------------------------------------------------------------------
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; Morale
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;-------------------------------------------------------------------------
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Morale_Hit_Quant = 0.2
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Morale_Attack_Success_Quant = 0.1
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Morale_Take_Heart_Speed = 0.1
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Morale_Despondent_Speed = 0.1
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Morale_Stable_Speed = 0.01
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Morale_Despondent_Threashold = 0.35
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;---------------------------------------------------------
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; Sounds and sound parameters
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;---------------------------------------------------------
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sound_idle = monsters\dog\bdog_idle_
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sound_eat = monsters\dog\bdog_eat_
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sound_aggressive = monsters\dog\bdog_attack_ ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; sound_attack = ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD>)
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sound_attack_hit = monsters\dog\attack_hit_ ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD>)
|
||
sound_take_damage = monsters\dog\bdog_hurt_
|
||
sound_die = monsters\dog\bdog_die_
|
||
sound_bkgnd = monsters\biting\def_
|
||
sound_threaten = monsters\dog\bdog_groan_
|
||
sound_landing = monsters\biting\def_
|
||
sound_steal = monsters\biting\def_; monsters\dog\bdog_idle_
|
||
sound_panic = monsters\dog\bdog_panic_
|
||
sound_growling = monsters\bdog_growl_
|
||
sound_die_in_anomaly = monsters\dog\bdog_die_
|
||
|
||
killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE
|
||
|
||
|
||
|
||
idle_sound_delay = 80000
|
||
eat_sound_delay = 2000
|
||
attack_sound_delay = 5000
|
||
|
||
sound_distant_idle = ambient\soundscape\mutants\dog\distant_
|
||
distant_idle_sound_delay = 50000
|
||
distant_idle_sound_range = 50.0
|
||
|
||
|
||
|
||
SoundThreshold = 0.06 ; range [0..1]
|
||
max_hear_dist = 60
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Damages
|
||
;-------------------------------------------------------------------------
|
||
DamagedThreshold = 0.3
|
||
damage = m_dog_damage
|
||
|
||
|
||
critical_wound_threshold = 0.3 ;1.1
|
||
critical_wound_decrease_quant = 0.
|
||
|
||
critical_wound_anim_head = critical_hit_head_0
|
||
critical_wound_bones_head = dog_critical_wound_bones_head
|
||
|
||
critical_wound_anim_torso = critical_hit_torso_0
|
||
critical_wound_bones_torso = dog_critical_wound_bones_torso
|
||
|
||
critical_wound_anim_legs = critical_hit_torso_0
|
||
critical_wound_bones_legs = dog_critical_wound_bones_legs
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Other Stuff (refactoring needed)
|
||
;-------------------------------------------------------------------------
|
||
DayTime_Begin = 3 ;6 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
DayTime_End = 22 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
Min_Satiety = 0.00055 ;0.06 ; <20><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>)
|
||
Max_Satiety = 0.9 ;0.9 ; <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD>v<EFBFBD>)
|
||
|
||
distance_to_corpse = 1.3 ; <20><><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>v
|
||
|
||
material = creatures\medium
|
||
DynamicObjectsCount = 8
|
||
|
||
squad_attack_algorithm = 1
|
||
|
||
attack_effector = m_dog_attack_effector
|
||
|
||
LegsCount = 4
|
||
|
||
;species of monster
|
||
species = dog
|
||
|
||
|
||
terrain = dog_terrain
|
||
immunities_sect = dog_immunities
|
||
protections_sect = dog_protections
|
||
attack_params = m_dog_attack_params
|
||
step_params = m_dog_step_params
|
||
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Vision
|
||
;-------------------------------------------------------------------------
|
||
eye_fov = 160 ;140
|
||
eye_range = 50 ;50 ;40;
|
||
|
||
vision_free_section = dog_vision_free
|
||
vision_danger_section = dog_vision_danger
|
||
|
||
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> visibility_threshold <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>,
|
||
; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>.
|
||
|
||
[dog_vision_free]
|
||
min_view_distance = 0.5 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 1.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 120.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
always_visible_distance = 0.2
|
||
time_quant = 0.005
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 1.0
|
||
luminocity_factor = 0.7 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.2
|
||
|
||
[dog_vision_danger]
|
||
min_view_distance = 0.7 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 1.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 40.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
always_visible_distance = 0.2
|
||
time_quant = 0.001
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 1.0
|
||
luminocity_factor = 0.7 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.2
|
||
|
||
feel_enemy_who_just_hit_max_distance = 350
|
||
|
||
[dog_terrain]
|
||
255,000,255,255
|
||
|
||
[dog_protections]
|
||
skin_armor = 0.01
|
||
hit_fraction_monster = 0.8
|
||
|
||
[dog_immunities]
|
||
burn_immunity = 3.0 ; = 1.0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
strike_immunity = 1.0
|
||
shock_immunity = 3.0 ; = 1.0
|
||
wound_immunity = 1.20 ;0.75 ;1.0
|
||
radiation_immunity = 0.001 ;0.5
|
||
telepatic_immunity = 1.0
|
||
chemical_burn_immunity = 5.5 ; = 3.0 ; = 1.0
|
||
explosion_immunity = 1.5
|
||
fire_wound_immunity = 1.5
|
||
|
||
;=================================================================================
|
||
; DOG Damage
|
||
;=================================================================================
|
||
[m_Dog_damage]
|
||
;bone_name = <hit_scale>,-1,<wound_scale>
|
||
;<hit_scale> - <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||
;<wound_scale> - <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||
default = 0.75, -1, 0.3
|
||
bip01_pelvis = 1.25, -1, 0.6
|
||
bip01_spine = 1.0, -1, 0.5
|
||
bip01_spine1 = 1.0, -1, 0.5
|
||
bip01_neck = 1.0, -1, 1.0
|
||
bip01_head = 2.0, -1, 0.5, 10
|
||
|
||
|
||
|
||
;===========================================================================
|
||
; Attack Animation Parameters
|
||
;===========================================================================
|
||
[m_dog_attack_params]
|
||
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist|
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.01, 0.3, 30, 0.0, 1.0, 0.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
;Both Legs strike with bite
|
||
stand_attack_1 = 0.01, 0.3, 30, 0.0, 1.0, 0.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
stand_attack_2 = 0.01, 0.3, 30, 0.0, 1.0, 0.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
stand_attack_3 = 0.01, 0.3, 30, 0.0, 1.0, 0.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
;Jump attack
|
||
jump_ataka_02 = 0.01, 0.4, 80, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
stand_atack_run_0 = 0.5, 0.3, 65, 0.0, 1.0, 1.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
|
||
[m_dog_attack_effector]
|
||
|
||
duality_h = 0.01
|
||
duality_v = 0.01
|
||
blur = 0.01
|
||
gray = 0.5
|
||
noise_intensity = 0.0
|
||
noise_grain = 1
|
||
noise_fps = 30
|
||
color_base = 0.65,0.15,0.1
|
||
color_gray = 0.333,0.333,0.333
|
||
color_add = 0.1,0,0;0,0,0
|
||
time = 0.1
|
||
time_attack = 0.05 ; fade in
|
||
time_release = 0.25 ; fade out
|
||
|
||
; camera effects
|
||
ce_time = 0.35 ;time
|
||
ce_amplitude = 5.0
|
||
ce_period_number = 2.0
|
||
ce_power = 0.7 ; power
|
||
|
||
;===========================================================================
|
||
; Step Events
|
||
;===========================================================================
|
||
[m_dog_step_params] ;fwdleftleg fwdrightleg backrightleg backleftleg
|
||
;------------------------------------------------------------------------------------------------------------
|
||
; anim Cycles | time1 | power1 | time2 | power2 | time3 | power3 | time4 | power4 |
|
||
;------------------------------------------------------------------------------------------------------------
|
||
stand_walk_fwd_0 = 1, 0.2, 0.75, 0.4, 0.7, 0.6, 0.75, 0.8, 0.75
|
||
stand_walk_dmg_0 = 1, 0.4, 0.75, 0.2, 0.7, 0.45, 0.75, 0.7, 0.75
|
||
stand_run_0 = 1, 0.25, 0.75, 0.20, 0.7, 0.6, 0.75, 0.67, 0.75
|
||
stand_run_dmg_0 = 1, 0.4, 0.75, 0.20, 0.7, 0.7, 0.75, 0.7, 0.75
|
||
stand_steal_0 = 1, 0.2, 0.75, 0.25, 0.7, 0.7, 0.75, 0.7, 0.75
|
||
stand_drag_0 = 1, 0.2, 0.75, 0.25, 0.7, 0.7, 0.75, 0.7, 0.75
|
||
|
||
[dog_critical_wound_bones_head]
|
||
bip01_neck
|
||
bip01_head
|
||
bip01_ponytail2
|
||
|
||
[dog_critical_wound_bones_torso]
|
||
bip01_pelvis
|
||
bip01_l_calf
|
||
bip01_r_calf
|
||
bip01_spine
|
||
bip01_spine1
|
||
bip01_spine2
|
||
bip01_l_clavicle
|
||
bip01_r_clavicle
|
||
bip01_tail
|
||
bip01_tail1
|
||
bip01_tail2
|
||
bip01_tail3
|
||
|
||
[dog_critical_wound_bones_legs]
|
||
bip01_l_horselink
|
||
bip01_l_foot
|
||
bip01_l_toe0
|
||
bip01_r_thigh
|
||
bip01_r_horselink
|
||
bip01_r_foot
|
||
bip01_r_toe0
|
||
bip01_l_upperarm
|
||
bip01_l_forearm
|
||
bip01_l_hand
|
||
bip01_l_finger0
|
||
bip01_l_finger01
|
||
bip01_r_upperarm
|
||
bip01_r_forearm
|
||
bip01_r_hand
|
||
bip01_r_finger0
|
||
bip01_r_finger01
|
||
bip01_l_thigh
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
;*********************************************************************************
|
||
; NORMAL PROFILE
|
||
;*********************************************************************************
|
||
[dog_normal]:m_dog_e
|
||
$spawn = "monsters\dogs\dog_02_normal"
|
||
visual = monsters\dog\dog_red
|
||
corpse_visual = monsters\dog\dog_red_dead
|
||
icon = ui_npc_monster_dog_red
|
||
panic_threshold = 0.093 ;0.2
|
||
rank = 4
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_normal
|
||
spec_rank = normal
|
||
community = dog
|
||
|
||
|
||
[dog_attack_params_normal]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist|
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.2, 0.35, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
;Both Legs strike with bite
|
||
stand_attack_1 = 0.2, 0.35, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
stand_attack_2 = 0.2, 0.35, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
stand_attack_3 = 0.2, 0.35, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
;Jump attack
|
||
jump_ataka_02 = 0.2, 0.45, 80, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
stand_atack_run_0 = 0.5, 0.4, 50, 0.0, 1.0, 1.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
|
||
;----------------------------------------------------------------------------
|
||
; Movement::Velocities & Acceleration
|
||
;----------------------------------------------------------------------------
|
||
; speed factors linear | angular_real | angular_path | min | max
|
||
Velocity_Stand = 0, 3.4, 3.2, 1, 1
|
||
Velocity_WalkFwdNormal = 1.45, 3.5, 3.3, 0.2, 1.5
|
||
Velocity_WalkFwdDamaged = 1.3, 3.5, 3.3, 0.2, 1
|
||
Velocity_RunFwdNormal = 6.6, 4.5, 4.3, 0.21, 1
|
||
Velocity_RunFwdDamaged = 4.5, 4.5, 4.3, 0.18, 1
|
||
Velocity_WalkSmelling = 0.8, 3.0, 3.0, 1, 1
|
||
Velocity_WalkGrowl = 0.6, 3.0, 3.0, 1, 1
|
||
Velocity_Drag = 0.6, 3.0, 3.0, 1, 1
|
||
Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
|
||
|
||
; acceleration
|
||
Accel_Generic = 1.5
|
||
Accel_Calm = 2.5
|
||
Accel_Aggressive = 19.5
|
||
|
||
;*********************************************************************************
|
||
; WEAK PROFILE
|
||
;*********************************************************************************
|
||
[dog_weak]:dog_normal
|
||
$spawn = "monsters\dogs\dog_01_weak"
|
||
visual = monsters\dog\dog_white
|
||
corpse_visual = monsters\dog\dog_white_dead
|
||
icon = ui_npc_monster_dog_white
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_weak
|
||
spec_rank = normal
|
||
rank = 5
|
||
community = dog
|
||
|
||
|
||
[dog_attack_params_weak]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist|
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.2, 0.3, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
;Both Legs strike with bite
|
||
stand_attack_1 = 0.2, 0.3, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
stand_attack_2 = 0.2, 0.3, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
stand_attack_3 = 0.2, 0.3, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
;Jump attack
|
||
jump_ataka_02 = 0.2, 0.4, 80, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
stand_atack_run_0 = 0.5, 0.35, 50, 0.0, 1.0, 1.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
|
||
;----------------------------------------------------------------------------
|
||
; Movement::Velocities & Acceleration
|
||
;----------------------------------------------------------------------------
|
||
; speed factors linear | angular_real | angular_path | min | max
|
||
Velocity_Stand = 0, 3.4, 3.2, 1, 1
|
||
Velocity_WalkFwdNormal = 1.45, 3.5, 3.3, 0.2, 1.5
|
||
Velocity_WalkFwdDamaged = 1.3, 3.5, 3.3, 0.2, 1
|
||
Velocity_RunFwdNormal = 6.7, 4.5, 4.3, 0.21, 1
|
||
Velocity_RunFwdDamaged = 4.5, 4.5, 4.3, 0.18, 1
|
||
Velocity_WalkSmelling = 0.8, 3.0, 3.0, 1, 1
|
||
Velocity_WalkGrowl = 0.6, 3.0, 3.0, 1, 1
|
||
Velocity_Drag = 0.6, 3.0, 3.0, 1, 1
|
||
Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
|
||
|
||
; acceleration
|
||
Accel_Generic = 1.5
|
||
Accel_Calm = 2.5
|
||
Accel_Aggressive = 19.5
|
||
|
||
;*********************************************************************************
|
||
; STRONG PROFILE
|
||
;*********************************************************************************
|
||
|
||
[dog_strong]:dog_normal
|
||
$spawn = "monsters\dogs\dog_03_strong"
|
||
visual = monsters\dog\dog
|
||
corpse_visual = monsters\dog\dog_dead
|
||
icon = ui_npc_monster_dog
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_strong
|
||
rank = 6
|
||
spec_rank = strong
|
||
community = dog
|
||
|
||
|
||
[dog_attack_params_strong]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist|
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.2, 0.4, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
;Both Legs strike with bite
|
||
stand_attack_1 = 0.2, 0.4, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
stand_attack_2 = 0.2, 0.4, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
stand_attack_3 = 0.2, 0.4, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
;Jump attack
|
||
jump_ataka_02 = 0.2, 0.5, 80, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
stand_atack_run_0 = 0.5, 0.45, 50, 0.0, 1.0, 1.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
|
||
;----------------------------------------------------------------------------
|
||
; Movement::Velocities & Acceleration
|
||
;----------------------------------------------------------------------------
|
||
; speed factors linear | angular_real | angular_path | min | max
|
||
Velocity_Stand = 0, 3.4, 3.2, 1, 1
|
||
Velocity_WalkFwdNormal = 1.45, 3.5, 3.3, 0.2, 1.5
|
||
Velocity_WalkFwdDamaged = 1.3, 3.5, 3.3, 0.2, 1
|
||
Velocity_RunFwdNormal = 7.0, 4.5, 4.3, 0.21, 1
|
||
Velocity_RunFwdDamaged = 4.5, 4.5, 4.3, 0.18, 1
|
||
Velocity_WalkSmelling = 0.8, 3.0, 3.0, 1, 1
|
||
Velocity_WalkGrowl = 0.6, 3.0, 3.0, 1, 1
|
||
Velocity_Drag = 0.6, 3.0, 3.0, 1, 1
|
||
Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
|
||
|
||
; acceleration
|
||
Accel_Generic = 1.5
|
||
Accel_Calm = 2.5
|
||
Accel_Aggressive = 19.5
|
||
|
||
;*********************************************************************************
|
||
; STRONG_2 PROFILE
|
||
;*********************************************************************************
|
||
|
||
[dog_cute]:dog_normal
|
||
$spawn = "monsters\dogs\dog_04_cute"
|
||
visual = monsters\dog\dog_bulterier
|
||
corpse_visual = monsters\dog\dog_bulterier_dead
|
||
icon = ui_npc_monster_dog
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_cute
|
||
rank = 6
|
||
spec_rank = strong
|
||
community = dog
|
||
|
||
|
||
[dog_attack_params_cute]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist|
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.2, 0.4, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
;Both Legs strike with bite
|
||
stand_attack_1 = 0.2, 0.4, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
stand_attack_2 = 0.2, 0.4, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
stand_attack_3 = 0.2, 0.4, 30, 0.0, 0.1, 0.0, -0.5, 0.5, -1.0, 1.0, 1.8
|
||
;Jump attack
|
||
jump_ataka_02 = 0.2, 0.5, 80, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
stand_atack_run_0 = 0.5, 0.45, 50, 0.0, 1.0, 1.0, -1.6, 1.6, -1.6, 1.6, 3.5
|
||
|
||
;----------------------------------------------------------------------------
|
||
; Movement::Velocities & Acceleration
|
||
;----------------------------------------------------------------------------
|
||
; speed factors linear | angular_real | angular_path | min | max
|
||
Velocity_Stand = 0, 3.4, 3.2, 1, 1
|
||
Velocity_WalkFwdNormal = 1.45, 3.5, 3.3, 0.2, 1.5
|
||
Velocity_WalkFwdDamaged = 1.3, 3.5, 3.3, 0.2, 1
|
||
Velocity_RunFwdNormal = 6.7, 4.5, 4.3, 0.21, 1
|
||
Velocity_RunFwdDamaged = 4.5, 4.5, 4.3, 0.18, 1
|
||
Velocity_WalkSmelling = 0.8, 3.0, 3.0, 1, 1
|
||
Velocity_WalkGrowl = 0.6, 3.0, 3.0, 1, 1
|
||
Velocity_Drag = 0.6, 3.0, 3.0, 1, 1
|
||
Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
|
||
|
||
; acceleration
|
||
Accel_Generic = 1.5
|
||
Accel_Calm = 2.5
|
||
Accel_Aggressive = 19.5
|
||
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- Normal -------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[dog_normal_red]:dog_normal
|
||
$spawn = "monsters\dogs\dog_normal_red"
|
||
visual = monsters\dog\dog_red
|
||
corpse_visual = monsters\dog\dog_red_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
[dog_normal_white]:dog_normal
|
||
$spawn = "monsters\dogs\dog_normal_white"
|
||
visual = monsters\dog\dog_white
|
||
corpse_visual = monsters\dog\dog_white_dead
|
||
icon = ui_npc_monster_dog_white
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
[dog_normal_brown]:dog_normal
|
||
$spawn = "monsters\dogs\dog_normal_brown"
|
||
visual = monsters\dog\dog_brown
|
||
corpse_visual = monsters\dog\dog_brown_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
[dog_normal_bulterier]:dog_normal
|
||
$spawn = "monsters\dogs\dog_normal_bulterier"
|
||
visual = monsters\dog\dog_bulterier
|
||
corpse_visual = monsters\dog\dog_bulterier_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.0 ; range [0..200]
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- Weak ---------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[dog_weak_red]:dog_normal
|
||
$spawn = "monsters\dogs\dog_weak_red"
|
||
visual = monsters\dog\dog_red_small
|
||
corpse_visual = monsters\dog\dog_red_small_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_weak
|
||
protections_sect = dog_protections
|
||
|
||
[dog_weak_white]:dog_normal
|
||
$spawn = "monsters\dogs\dog_weak_white"
|
||
visual = monsters\dog\dog_white_small
|
||
corpse_visual = monsters\dog\dog_white_small_dead
|
||
icon = ui_npc_monster_dog_white
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_weak
|
||
protections_sect = dog_protections
|
||
|
||
[dog_weak_brown]:dog_normal
|
||
$spawn = "monsters\dogs\dog_weak_brown"
|
||
visual = monsters\dog\dog_brown_small
|
||
corpse_visual = monsters\dog\dog_brown_small_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_weak
|
||
protections_sect = dog_protections
|
||
|
||
[dog_weak_bulterier]:dog_normal
|
||
$spawn = "monsters\dogs\dog_weak_bulterier"
|
||
visual = monsters\dog\dog_bulterier_small
|
||
corpse_visual = monsters\dog\dog_bulterier_small_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_weak
|
||
protections_sect = dog_protections
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- Strong -------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[dog_strong_red]:dog_normal
|
||
$spawn = "monsters\dogs\dog_strong_red"
|
||
visual = monsters\dog\dog_red_big
|
||
corpse_visual = monsters\dog\dog_red_big_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.25 ; range [0..200]
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_strong
|
||
protections_sect = dog_protections
|
||
|
||
[dog_strong_white]:dog_normal
|
||
$spawn = "monsters\dogs\dog_strong_white"
|
||
visual = monsters\dog\dog_white_big
|
||
corpse_visual = monsters\dog\dog_white_big_dead
|
||
icon = ui_npc_monster_dog_white
|
||
MaxHealthValue = 1.25 ; range [0..200]
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_strong
|
||
protections_sect = dog_protections
|
||
|
||
[dog_strong_brown]:dog_normal
|
||
$spawn = "monsters\dogs\dog_strong_brown"
|
||
visual = monsters\dog\dog_brown_big
|
||
corpse_visual = monsters\dog\dog_brown_big_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.25 ; range [0..200]
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_strong
|
||
protections_sect = dog_protections
|
||
|
||
[dog_strong_bulterier]:dog_normal
|
||
$spawn = "monsters\dogs\dog_strong_bulterier"
|
||
visual = monsters\dog\dog_bulterier_big
|
||
corpse_visual = monsters\dog\dog_bulterier_big_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.25 ; range [0..200]
|
||
immunities_sect = dog_immunities
|
||
attack_params = dog_attack_params_strong
|
||
protections_sect = dog_protections
|
||
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- Black -------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[dog_strong_black]:dog_normal
|
||
$spawn = "monsters\dogs\dog_strong_black"
|
||
visual = monsters\dog\dog_black
|
||
corpse_visual = monsters\dog\dog_black_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.33 ; range [0..200]
|
||
panic_threshold = 0.0001
|
||
rank = 7
|
||
|
||
radiation_max_distance = 5
|
||
radiation_max_power = 0.015
|
||
radiation_linear_factor = 1
|
||
radiation_quadratic_factor = 1
|
||
radiation_pp_effector_name = postprocess_rad
|
||
radiation_pp_highest_at = 0.05
|
||
|
||
[dog_build]:dog_normal
|
||
$spawn = "monsters\dogs\dog_build"
|
||
visual = monsters\dog\dog_build
|
||
corpse_visual = monsters\dog\dog_build_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.33 ; range [0..200]
|
||
panic_threshold = 0.000
|
||
rank = 9
|
||
radiation_max_distance = 2
|
||
radiation_max_power = 0.1
|
||
radiation_linear_factor = 1
|
||
radiation_quadratic_factor = 1
|
||
radiation_pp_effector_name = postprocess_rad
|
||
radiation_pp_highest_at = 0.1
|
||
|
||
|
||
|
||
[dog_header]:dog_normal
|
||
$spawn = "monsters\dogs\dog_header"
|
||
visual = monsters\dog\dog_header
|
||
corpse_visual = monsters\dog\dog_header_dead
|
||
icon = ui_npc_monster_dog
|
||
MaxHealthValue = 1.33 ; range [0..200]
|
||
panic_threshold = 0.000
|
||
rank = 9
|
||
radiation_max_distance = 2
|
||
radiation_max_power = 0.1
|
||
radiation_linear_factor = 1
|
||
radiation_quadratic_factor = 1
|
||
radiation_pp_effector_name = postprocess_rad
|
||
radiation_pp_highest_at = 0.1 |