Divergent/mods/Western Goods/gamedata/configs/scripts/western_goods_danylo_cherne...

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;;====================================================================================================================;;
;; ;;
;; Original Author(s) : NLTP_ASHES ;;
;; Edited : N/A ;;
;; Date : 12/11/2023 ;;
;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;;
;; ;;
;; NPC logic config file used for Danylo Chernenko. ;;
;; ;;
;;====================================================================================================================;;
;;====================================================================================================================;;
;;==================| Logic Extension (GhenTuong's xr_logic_ex.script) |==============================================;;
;;====================================================================================================================;;
[section@squad]
target@1 = {+western_goods_act_3_finished} gar_smart_terrain_6_3,
target@2 = {+western_goods_danylo_army_warehouses} mil_smart_terrain_2_4,
target@3 = {+western_goods_danylo_red_forest} red_smart_terrain_monsters_2,
target@4 = jup_a6
[section@logic]
logic@danylo_chernenko
;;====================================================================================================================;;
;;==================| Logic |=========================================================================================;;
;;====================================================================================================================;;
[logic@danylo_chernenko]
suitable = {=check_npc_name(stalker_danylo_chernenko)} true
active = {+western_goods_act_3_finished} beh@flea_sit, {+western_goods_danylo_army_warehouses} beh@mil_sit, {+western_goods_danylo_red_forest} beh@red_hide, beh@jup_stand
level_spot = quest_npc
relationship = neutral
dont_keep_items = true
net_spawn = pt1
;;====================================================================================================================;;
;;==================| Scheme |========================================================================================;;
;;====================================================================================================================;;
[beh@general]
behavior_state = beh_move
path_end = loop
target = waypoint
walk_dist = 100
jog_dist = 220
walk_anim = walk
jog_anim = rush
run_anim = rush
invulnerable = true
relationship = neutral
meet = meet@base
before_hit = invulnerable
enemy_ignore_cond = {!is_enemy_actor !fighting_dist_le(40)} true
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
[beh@jup_stand]:beh@general
pt1 = 60000, guard | pos:-8.7367105484009,23.104553222656,246.11489868164 look:-9.6491342186928,23.104553222656,245.71250587702
[beh@red_hide]:beh@general
pt1 = 60000, hide | pos:176.26148986816,-0.2088755518198,-208.05140686035 look:176.71762144566,-0.2088755518198,-207.16361427307
[beh@mil_sit]:beh@general
pt1 = 60000, sit_ass | pos:-192.93893432617,-15.954886436462,369.48672485352 look:-191.96842962503,-15.954886436462,369.71198856831
use_camp = true
turn_on_campfire = true
[beh@flea_sit]:beh@general
pt1 = 60000, sit_ass | pos:106.19451141357,-5.6759400367737,156.35110473633 look:107.07929331064,-5.6759400367737,156.80917441845
pt2 = 30000, use_pda | pos:106.19451141357,-5.6759400367737,156.35110473633 look:107.07929331064,-5.6759400367737,156.80917441845
pt3 = 45000, sit_ass | pos:106.19451141357,-5.6759400367737,156.35110473633 look:107.07929331064,-5.6759400367737,156.80917441845
;;====================================================================================================================;;
;;==================| Meet |==========================================================================================;;
;;====================================================================================================================;;
[meet@base]
close_snd_hello = meet_hello
close_snd_bye = nil
close_anim = nil
close_victim = nil
close_distance = 0
far_anim = nil
far_victim = nil
far_distance = 0
meet_on_talking = false
use = true