87 lines
5.2 KiB
TeX
87 lines
5.2 KiB
TeX
;;====================================================================================================================;;
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;; ;;
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;; Original Author(s) : NLTP_ASHES ;;
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;; Edited : N/A ;;
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;; Date : 12/11/2023 ;;
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;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;;
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;; ;;
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;; NPC logic config file used for Williams Heades. ;;
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;; ;;
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;;====================================================================================================================;;
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;;====================================================================================================================;;
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;;==================| Logic Extension (GhenTuong's xr_logic_ex.script) |==============================================;;
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;;====================================================================================================================;;
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[section@squad]
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target@base = pri_a18_smart_terrain
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[section@logic]
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logic@western_goods_trader
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;;====================================================================================================================;;
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;;==================| Logic |=========================================================================================;;
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;;====================================================================================================================;;
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[logic@western_goods_trader]
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suitable = {=check_npc_name(stalker_western_goods_trader)} true
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prior = 140
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active = beh@stand
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level_spot = quest_npc
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trade = items\trade\trade_western_goods_trader.ltx
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relationship = neutral
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dont_keep_items = true
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net_spawn = pt1
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;backwards compat
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[logic@stalker_western_goods_trader]:logic@western_goods_trader
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;;====================================================================================================================;;
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;;==================| Scheme |========================================================================================;;
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;;====================================================================================================================;;
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[beh@general]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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walk_anim = walk
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jog_anim = rush
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run_anim = rush
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = true
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relationship = neutral
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meet = meet@base
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before_hit = invulnerable
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enemy_ignore_cond = {!is_enemy_actor !fighting_dist_le(40)} true
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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[beh@stand]:beh@general
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pt1 = 25000, smoking_stand | pos:-166.6178894043,6.8274946212769,-343.42572021484 look:-166.06583356857,6.8274946212769,-344.25690186024
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pt2 = 25000, smoking_stand | pos:-166.6178894043,6.8274946212769,-343.42572021484 look:-166.06583356857,6.8274946212769,-344.25690186024
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pt3 = 25000, fold_arms | pos:-166.6178894043,6.8274946212769,-343.42572021484 look:-166.06583356857,6.8274946212769,-344.25690186024
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pt4 = 25000, fold_arms | pos:-166.6178894043,6.8274946212769,-343.42572021484 look:-166.06583356857,6.8274946212769,-344.25690186024
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path_end = loop
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;;====================================================================================================================;;
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;;==================| Meet |==========================================================================================;;
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;;====================================================================================================================;;
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[meet@base]
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close_snd_hello = meet_hello
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close_snd_bye = nil
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close_anim = nil
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close_victim = nil
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close_distance = 0
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far_anim = nil
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far_victim = nil
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far_distance = 0
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meet_on_talking = false
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use = true |