Divergent/mods/Backpacks of the Zone/gamedata/configs/mod_system_zzzz_zone_backpa...

132 lines
3.9 KiB
TeX

[zone_backpack]:itm_backpack
class = EQ_BAKPK
kind = i_backpack
repair_type = outfit_light
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
inv_name = st_zone_backpack_name
inv_name_short = st_zone_backpack_name
description = st_zone_backpack_descr
upgrade_scheme = up_scheme_backpack_1
parent_section = zone_backpack
icons_texture = ui\ui_new_zone_backpacks
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 0
slot = 12
cost = 10000
inv_weight = 2.0
additional_inventory_weight = 30
additional_inventory_weight2 = 30
[zone_backpack_up]:zone_backpack
class = EQ_BAKPK
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
inv_name = st_zone_backpack2_name
inv_name_short = st_zone_backpack2_name
description = st_zone_backpack2_descr
icons_texture = ui\ui_new_zone_backpacks
parent_section = zone_backpack_up
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 2
inv_grid_y = 0
slot = 12
cost = 35000
inv_weight = 4.2
additional_inventory_weight = 52
additional_inventory_weight2 = 52
[zone_backpack_up2]:zone_backpack
class = EQ_BAKPK
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
inv_name = st_zone_backpack3_name
inv_name_short = st_zone_backpack3_name
description = st_zone_backpack3_descr
icons_texture = ui\ui_new_zone_backpacks
parent_section = zone_backpack_up2
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 0
slot = 12
cost = 53500
inv_weight = 7.8
additional_inventory_weight = 78
additional_inventory_weight2 = 78
[zone_backpack_up3]:zone_backpack
class = EQ_BAKPK
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
inv_name = st_zone_backpack4_name
inv_name_short = st_zone_backpack4_name
description = st_zone_backpack4_descr
icons_texture = ui\ui_new_zone_backpacks
parent_section = zone_backpack_up3
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 6
inv_grid_y = 0
slot = 12
cost = 75500
inv_weight = 15.4
additional_inventory_weight = 94
additional_inventory_weight2 = 94
[zone_backpack_up4]:zone_backpack
class = EQ_BAKPK
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
inv_name = st_zone_backpack5_name
inv_name_short = st_zone_backpack5_name
description = st_zone_backpack5_descr
icons_texture = ui\ui_new_zone_backpacks
parent_section = zone_backpack_up4
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 2
slot = 12
cost = 95500
inv_weight = 21.3
additional_inventory_weight = 116
additional_inventory_weight2 = 116
[zone_backpack_up5]:zone_backpack
class = EQ_BAKPK
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
inv_name = st_zone_backpack6_name
inv_name_short = st_zone_backpack6_name
description = st_zone_backpack6_descr
icons_texture = ui\ui_new_zone_backpacks
parent_section = zone_backpack_up5
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 2
inv_grid_y = 2
slot = 12
cost = 137500
inv_weight = 24.7
additional_inventory_weight = 135
additional_inventory_weight2 = 135
[zone_backpack_up6]:itm_backpack
class = EQ_BAKPK
kind = i_backpack
repair_type = outfit_light
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
inv_name = st_zone_backpack7_name
inv_name_short = st_zone_backpack7_name
description = st_zone_backpack7_descr
upgrade_scheme = up_scheme_backpack_1
parent_section = zone_backpack_up6
icons_texture = ui\ui_new_zone_backpacks
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 2
slot = 12
cost = 169420
inv_weight = 28.0
additional_inventory_weight = 169
additional_inventory_weight2 = 169